[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://Sprites/Particles/shine.png" id="1"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_whgid"] particles_animation = true particles_anim_h_frames = 6 particles_anim_v_frames = 1 particles_anim_loop = false [node name="AttackShine" type="CPUParticles2D"] material = SubResource("CanvasItemMaterial_whgid") emitting = false amount = 5 lifetime = 0.5 one_shot = true speed_scale = 0.5 explosiveness = 0.7699999809265137 randomness = 0.03999999910593033 fixed_fps = 30 texture = ExtResource("1") spread = 25.93000030517578 gravity = Vector2(0, 0) initial_velocity_min = 50.0 initial_velocity_max = 200.0 angular_velocity_max = 100.0 color = Color(1, 1, 1, 0.866667) anim_speed_min = 1.0 anim_speed_max = 1.0 [node name="Timer" type="Timer" parent="."] wait_time = 1.5 one_shot = true autostart = true [connection signal="timeout" from="Timer" to="." method="queue_free"]