[gd_scene load_steps=8 format=4] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Particles/GroundWave.tres" id="2"] [sub_resource type="Curve" id="Curve_fyp2i"] _data = [Vector2(0, 1), 0.0, 1.399999976158142, 0, 0, Vector2(1, 0), -3.315049886703491, 0.0, 0, 0] point_count = 2 [sub_resource type="Curve" id="Curve_p5tmy"] _limits = [0.0, 0.5, 0.0, 1.0] _data = [Vector2(0, 0.619424), 0.0, 0.0, 0, 0, Vector2(1e-05, -1), 0.0, 0.0, 0, 0, Vector2(2e-05, 0.5), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Curve" id="Curve_77bmw"] _limits = [0.9900000095367432, 1.5, 0.0, 1.0] _data = [Vector2(0, 1.50465), 0.0, 0.0, 0, 0] point_count = 1 [sub_resource type="Gradient" id="Gradient_iq7ek"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="RectangleShape2D" id="RectangleShape2D_ej152"] size = Vector2(19, 58) [node name="Shockwave" type="Node2D"] script = ExtResource("1") speed = Vector2(-4, 0) [node name="GroundWave" type="Area2D" parent="."] collision_layer = 128 collision_mask = 0 monitoring = false metadata/Hit = PackedInt32Array(10, 30) [node name="ToastWave" type="CPUParticles2D" parent="GroundWave"] position = Vector2(-1, -28) amount = 15 texture = ExtResource("2") draw_order = 1 gravity = Vector2(0, 0) scale_amount_curve = SubResource("Curve_fyp2i") split_scale = true scale_curve_x = SubResource("Curve_p5tmy") scale_curve_y = SubResource("Curve_77bmw") color_ramp = SubResource("Gradient_iq7ek") [node name="CollisionShape2D" type="CollisionShape2D" parent="GroundWave"] position = Vector2(-0.5, -28) shape = SubResource("RectangleShape2D_ej152")