[gd_scene load_steps=6 format=4] [ext_resource type="Script" path="res://Scripts/ItemChest.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Props/Chest.tres" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Props/ChestOpen.tres" id="3"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_locker_ch1.wav" id="4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_15ngu"] [node name="Chest" type="StaticBody2D" node_paths=PackedStringArray("sprite")] script = ExtResource("1") tex = [ExtResource("2"), ExtResource("3")] sprite = NodePath("Sprite2D") sound = ExtResource("4") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_15ngu") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2")