[gd_scene load_steps=4 format=4] [ext_resource type="Script" path="res://Scripts/UI/ScrollBar.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/Arrow.tres" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/HPBar4.tres" id="3"] [node name="ScrollBar" type="Node2D" node_paths=PackedStringArray("arrows", "bar")] script = ExtResource("1") arrows = [NodePath("ArrowUP"), NodePath("ArrowDOWN")] bar = NodePath("Bar") [node name="ArrowUP" type="Sprite2D" parent="."] position = Vector2(0, -32) scale = Vector2(0.5, 0.5) texture = ExtResource("2") offset = Vector2(0, -8) flip_v = true [node name="ArrowDOWN" type="Sprite2D" parent="."] position = Vector2(0, 32) scale = Vector2(0.5, 0.5) texture = ExtResource("2") offset = Vector2(0, 8) [node name="Bar" type="Sprite2D" parent="."] texture = ExtResource("3")