using System.Collections.Generic; using System.ComponentModel; using Godot; using Godot.Bridge; using Godot.NativeInterop; [ScriptPath("res://Scripts/Bullets/Crusher.cs")] public partial class Crusher : Control { [Export(PropertyHint.None, "")] private VisibleOnScreenNotifier2D visibility; [Export(PropertyHint.None, "")] private AudioStream sound; [Export(PropertyHint.None, "")] private float shake = 1f; [Export(PropertyHint.None, "")] private float shakeTime = 10f; public void DoNoise() { if (visibility == null || visibility.IsOnScreen()) { CameraController.Shake(shakeTime, shake); Audio.PlaySound(sound); } } }