using System.Collections; using System.Collections.Generic; using System.ComponentModel; using EventParts; using Godot; using Godot.Bridge; using Godot.NativeInterop; [ScriptPath("res://Scripts/Events/EventParts/ResetFollowerCount.cs")] public partial class ResetFollowerCount : Node, EventPart { public EventController parent { get; set; } public bool parallel { get; set; } public Coroutine routine { get; set; } public IEnumerator Routine() { Player.instance.ResetFollowStep(); yield break; } }