using System.Collections.Generic; using System.ComponentModel; using Godot; using Godot.Bridge; using Godot.NativeInterop; [GlobalClass] [ScriptPath("res://Scripts/Resources/ShopItems.cs")] public partial class ShopItems : Resource { [Export(PropertyHint.None, "")] public Items.IDs id; [Export(PropertyHint.None, "")] public SaveFile.Flags soldFlag = SaveFile.Flags.None; [Export(PropertyHint.None, "")] public SaveFile.Flags needFlag = SaveFile.Flags.None; [Export(PropertyHint.None, "")] public int cost; }