using System.Collections.Generic; using System.ComponentModel; using Godot; using Godot.Bridge; using Godot.NativeInterop; [ScriptPath("res://Scripts/Spin.cs")] public partial class Spin : Node2D { [Export(PropertyHint.None, "")] private float spd; public override void _Process(double delta) { base.RotationDegrees += spd * Main.deltaTime; } }