[gd_scene load_steps=10 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="AnimationLibrary" path="res://Animations/Clover.res" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Characters/clover battle.png" id="3"] [ext_resource type="Texture2D" path="res://Sprites/Characters/cloveroutline.png" id="4"] [ext_resource type="AnimationLibrary" path="res://Animations/CloverOverlay.res" id="5"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_snblq"] size = Vector2(12, 6) [sub_resource type="CircleShape2D" id="CircleShape2D_u6010"] radius = 7.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_ovin4"] size = Vector2(5, 5) [node name="Clover" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": ExtResource("2") } autoplay = "SouthIdle" next/BattleStart = &"BattleIdle" next/LandDW = &"SouthIdleDW" next/ReadyJump = &"JumpIn" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("3") offset = Vector2(-0.5, -20) region_enabled = true region_rect = Rect2(40, 120, 40, 40) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, -3) shape = SubResource("RectangleShape2D_snblq") [node name="Trigger" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -3) shape = SubResource("CircleShape2D_u6010") [node name="DWCover" type="Sprite2D" parent="."] modulate = Color(1, 1, 1, 0) z_index = 1 texture = ExtResource("4") offset = Vector2(0, -20) flip_h = true hframes = 5 vframes = 5 [node name="Anim" type="AnimationPlayer" parent="DWCover"] libraries = { &"": ExtResource("5") } [node name="Soul" type="Sprite2D" parent="DWCover"] self_modulate = Color(1, 1, 0, 1) z_index = 50 position = Vector2(0.5, -15) texture = ExtResource("6") region_enabled = true region_rect = Rect2(1, 1, 11, 11) region_filter_clip_enabled = true [node name="Hitbox" type="Area2D" parent="DWCover/Soul"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DWCover/Soul/Hitbox"] shape = SubResource("RectangleShape2D_ovin4")