[gd_scene load_steps=25 format=4] [ext_resource type="Script" path="res://Scripts/Events/IntroScene.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTFight.tres" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTAct.tres" id="3"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTItem.tres" id="4"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTMercy.tres" id="5"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTFightS.tres" id="6"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/UTActS.tres" id="7"] [ext_resource type="FontFile" path="res://Fonts/DTM-Mono.otf" id="8"] [ext_resource type="Texture2D" path="res://Sprites/Menus/utbox.png" id="9"] [ext_resource type="FontFile" path="res://Fonts/DTM-Sans.otf" id="10"] [ext_resource type="FontFile" path="res://Fonts/TroubleBeneathTheDome.ttf" id="11"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/Soul.tres" id="12"] [ext_resource type="Texture2D" path="res://Sprites/Props/introtree.png" id="13"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/HPBar4.tres" id="14"] [ext_resource type="Texture2D" path="res://Sprites/Props/outlawIntro.png" id="15"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/spr_toy_gun_battle_circle.png" id="16"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/spr_wild_revolver_battle_outline.png" id="17"] [sub_resource type="AtlasTexture" id="AtlasTexture_i6isr"] atlas = ExtResource("15") region = Rect2(80, 0, 40, 60) [sub_resource type="AtlasTexture" id="AtlasTexture_1l3ba"] atlas = ExtResource("15") region = Rect2(0, 60, 40, 60) [sub_resource type="AtlasTexture" id="AtlasTexture_ldys5"] atlas = ExtResource("15") region = Rect2(0, 0, 40, 60) [sub_resource type="AtlasTexture" id="AtlasTexture_sr0qo"] atlas = ExtResource("15") region = Rect2(40, 0, 40, 60) [sub_resource type="AtlasTexture" id="AtlasTexture_wdqe6"] atlas = ExtResource("15") region = Rect2(80, 60, 40, 60) [sub_resource type="AtlasTexture" id="AtlasTexture_8iaiw"] atlas = ExtResource("15") region = Rect2(40, 60, 40, 60) [sub_resource type="SpriteFrames" id="SpriteFrames_rkkyb"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_i6isr") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_1l3ba") }], "loop": true, "name": &"Stand", "speed": 1.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ldys5") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_sr0qo") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_wdqe6") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_8iaiw") }], "loop": true, "name": &"default", "speed": 1.0 }] [node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")] z_index = 1000 script = ExtResource("1") text = NodePath("BoxCenter/RichTextLabel") call = NodePath("Calling") options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")] gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")] trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")] soul = NodePath("Soul") outlaw = NodePath("Outlaw") box = NodePath("BoxCenter") optionBar = NodePath("OptionBar") treeHolder = NodePath("Trees") buttons = [ExtResource("2"), ExtResource("3"), ExtResource("4"), ExtResource("5"), ExtResource("6"), ExtResource("7"), null, null] [node name="Calling" type="RichTextLabel" parent="."] modulate = Color(1, 1, 1, 0) z_index = 10 offset_left = -48.0 offset_top = -73.0 offset_right = 78.0 offset_bottom = -33.0 theme_override_fonts/normal_font = ExtResource("8") theme_override_font_sizes/normal_font_size = 12 bbcode_enabled = true text = "[shake]Cole...!" scroll_active = false autowrap_mode = 0 [node name="BoxCenter" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="Box" type="NinePatchRect" parent="BoxCenter"] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -149.0 offset_top = 1.0 offset_right = 149.0 offset_bottom = 71.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("9") patch_margin_left = 5 patch_margin_top = 5 patch_margin_right = 5 patch_margin_bottom = 5 [node name="RichTextLabel" type="RichTextLabel" parent="BoxCenter"] visible = false layout_mode = 0 offset_left = -142.0 offset_top = 6.0 offset_right = 142.0 offset_bottom = 68.0 theme_override_fonts/normal_font = ExtResource("10") theme_override_font_sizes/normal_font_size = 16 bbcode_enabled = true text = "* . . ." scroll_active = false autowrap_mode = 0 [node name="OptionBar" type="Node2D" parent="."] modulate = Color(1, 1, 1, 0) [node name="Fight" type="Sprite2D" parent="OptionBar"] position = Vector2(-122, 100) scale = Vector2(0.5, 0.5) texture = ExtResource("2") [node name="Act" type="Sprite2D" parent="OptionBar"] position = Vector2(-44, 100) scale = Vector2(0.5, 0.5) texture = ExtResource("3") [node name="Item" type="Sprite2D" parent="OptionBar"] modulate = Color(0.427451, 0.427451, 0.427451, 1) position = Vector2(44, 100) scale = Vector2(0.5, 0.5) texture = ExtResource("4") [node name="Mercy" type="Sprite2D" parent="OptionBar"] modulate = Color(0.427451, 0.427451, 0.427451, 1) position = Vector2(122, 100) scale = Vector2(0.5, 0.5) texture = ExtResource("5") [node name="RichTextLabel2" type="RichTextLabel" parent="OptionBar"] offset_left = -142.0 offset_top = 74.0 offset_right = 142.0 offset_bottom = 94.0 theme_override_fonts/normal_font = ExtResource("11") theme_override_font_sizes/normal_font_size = 12 bbcode_enabled = true text = "COLE LV 1 HP [img=7 color=#ffff00]res://Sprites/Menus/Menu Sprites/HPBar3.tres[/img][img=7 color=#ffff00]res://Sprites/Menus/Menu Sprites/HPBar3.tres[/img] 20 / 20" scroll_active = false autowrap_mode = 0 [node name="Soul" type="Sprite2D" parent="."] visible = false modulate = Color(1, 1, 0, 1) position = Vector2(-137, 37) texture = ExtResource("12") [node name="Trees" type="CanvasGroup" parent="."] [node name="Introtree7" type="Sprite2D" parent="Trees"] z_index = -1 position = Vector2(-221, 32) scale = Vector2(3, 3) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree" type="Sprite2D" parent="Trees"] z_index = -2 position = Vector2(-124, 1) scale = Vector2(2.153, 2.153) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree2" type="Sprite2D" parent="Trees"] z_index = -3 position = Vector2(-81, -33) scale = Vector2(1.583, 1.583) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree3" type="Sprite2D" parent="Trees"] z_index = -4 position = Vector2(-58, -60) scale = Vector2(1.08, 1.08) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree8" type="Sprite2D" parent="Trees"] z_index = -1 position = Vector2(221, 32) scale = Vector2(3, 3) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree4" type="Sprite2D" parent="Trees"] z_index = -2 position = Vector2(124, 1) scale = Vector2(2.153, 2.153) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree5" type="Sprite2D" parent="Trees"] z_index = -3 position = Vector2(81, -33) scale = Vector2(1.583, 1.583) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Introtree6" type="Sprite2D" parent="Trees"] z_index = -4 position = Vector2(58, -60) scale = Vector2(1.08, 1.08) texture = ExtResource("13") offset = Vector2(0, -29) [node name="Line" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.2, 0.4, 1) z_index = -5 position = Vector2(0, -69) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line2" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.2, 0.4, 1) z_index = -5 position = Vector2(0, -74) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line3" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.121569, 0.258824, 1) z_index = -5 position = Vector2(0, -79) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line4" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.121569, 0.258824, 1) z_index = -5 position = Vector2(0, -83) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line5" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.121569, 0.258824, 1) z_index = -5 position = Vector2(0, -87) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line6" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.0627451, 0.156863, 1) z_index = -5 position = Vector2(0, -91) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Line7" type="Sprite2D" parent="Trees"] modulate = Color(0, 0.0627451, 0.156863, 1) z_index = -5 position = Vector2(0, -94) scale = Vector2(40.125, 0.25) texture = ExtResource("14") [node name="Back" type="Sprite2D" parent="."] modulate = Color(0, 0, 0, 1) z_index = -80 scale = Vector2(44.87, 44.87) texture = ExtResource("14") [node name="Outlaw" type="AnimatedSprite2D" parent="."] modulate = Color(1, 1, 1, 0) position = Vector2(0, -88) sprite_frames = SubResource("SpriteFrames_rkkyb") animation = &"Stand" autoplay = "default" frame_progress = 0.684686005115509 [node name="SprToyGunBattleCircle" type="Sprite2D" parent="."] visible = false position = Vector2(0, 36) scale = Vector2(0.5, 0.5) texture = ExtResource("16") [node name="SprWildRevolverBattleOutline" type="Sprite2D" parent="SprToyGunBattleCircle"] scale = Vector2(2, 2) texture = ExtResource("17")