[gd_scene load_steps=20 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/FoxNecklace.cs" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Bullets/NecklaceChain.tres" id="3"] [ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="4"] [ext_resource type="Texture2D" path="res://Sprites/Bullets/necklace.png" id="5"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="6"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="7"] [sub_resource type="CircleShape2D" id="CircleShape2D_7bpb8"] [sub_resource type="AtlasTexture" id="AtlasTexture_0eubw"] atlas = ExtResource("5") region = Rect2(0, 0, 20, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_ac4qr"] atlas = ExtResource("5") region = Rect2(20, 0, 20, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_463ud"] atlas = ExtResource("5") region = Rect2(40, 0, 20, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_odg5p"] atlas = ExtResource("5") region = Rect2(60, 0, 20, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_dfxhi"] atlas = ExtResource("5") region = Rect2(0, 20, 20, 20) [sub_resource type="AtlasTexture" id="AtlasTexture_r2fgq"] atlas = ExtResource("5") region = Rect2(20, 20, 20, 20) [sub_resource type="SpriteFrames" id="SpriteFrames_gbt10"] animations = [{ "frames": [{ "duration": 2.0, "texture": SubResource("AtlasTexture_0eubw") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ac4qr") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_463ud") }, { "duration": 1.2000000476837158, "texture": SubResource("AtlasTexture_odg5p") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_dfxhi") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_r2fgq") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="Animation" id="Animation_2foep"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_w4qcw"] resource_name = "new_animation" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vh3sq"] _data = { &"RESET": SubResource("Animation_2foep"), &"new_animation": SubResource("Animation_w4qcw") } [sub_resource type="CircleShape2D" id="CircleShape2D_ajwpk"] radius = 6.0 [node name="FoxNecklace" type="CanvasGroup"] script = ExtResource("1") timer = 500.0 target = 1 boardSize = Vector2(130, 90) soulStartOffset = Vector2(0, 5) boardStartOffset = Vector2(0, 10) [node name="Logic" type="Node2D" parent="." node_paths=PackedStringArray("bullets")] script = ExtResource("2") necklaceObj = NodePath("Necklace") chainHolder = NodePath("Chains") pointHolder = NodePath("Points") bullets = [NodePath("../Flame"), NodePath("../Flame2")] [node name="Chains" type="Node2D" parent="Logic"] [node name="Chain1" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -247) texture = ExtResource("3") [node name="Chain2" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -215) texture = ExtResource("3") [node name="Chain3" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -199) texture = ExtResource("3") [node name="Chain4" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -183) texture = ExtResource("3") [node name="Chain5" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -167) texture = ExtResource("3") [node name="Chain6" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(-26, -231) texture = ExtResource("3") [node name="Chain7" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -247) texture = ExtResource("3") [node name="Chain8" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -215) texture = ExtResource("3") [node name="Chain9" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -199) texture = ExtResource("3") [node name="Chain10" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -183) texture = ExtResource("3") [node name="Chain11" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -167) texture = ExtResource("3") [node name="Chain12" type="Sprite2D" parent="Logic/Chains"] self_modulate = Color(0.556953, 0.556953, 0.556953, 1) position = Vector2(30, -231) texture = ExtResource("3") [node name="Necklace" type="Node2D" parent="Logic"] position = Vector2(110, -48) rotation = -0.5235990285873413 scale = Vector2(2, 2) script = ExtResource("4") [node name="Area2D" type="Area2D" parent="Logic/Necklace"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Logic/Necklace/Area2D"] shape = SubResource("CircleShape2D_7bpb8") [node name="Necklace2" type="AnimatedSprite2D" parent="Logic/Necklace"] sprite_frames = SubResource("SpriteFrames_gbt10") autoplay = "default" frame_progress = 0.05522359907627106 flip_h = true [node name="Points" type="Node2D" parent="Logic"] [node name="Marker2D2" type="Marker2D" parent="Logic/Points"] position = Vector2(110, -32) [node name="Marker2D" type="Marker2D" parent="Logic/Points"] position = Vector2(0, 19) [node name="Marker2D3" type="Marker2D" parent="Logic/Points"] position = Vector2(-110, -32) [node name="Flame" type="Sprite2D" parent="."] process_mode = 4 self_modulate = Color(0, 1, 1, 1) position = Vector2(0, -352) scale = Vector2(0.75, 0.75) texture = ExtResource("6") region_enabled = true region_rect = Rect2(110, 144, 15, 16) region_filter_clip_enabled = true script = ExtResource("7") type = 1 [node name="AnimationPlayer" type="AnimationPlayer" parent="Flame"] libraries = { &"": SubResource("AnimationLibrary_vh3sq") } autoplay = "new_animation" [node name="Area2D" type="Area2D" parent="Flame"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Flame/Area2D"] shape = SubResource("CircleShape2D_ajwpk") [node name="Flame2" type="Sprite2D" parent="."] process_mode = 4 position = Vector2(0, -352) scale = Vector2(0.75, 0.75) texture = ExtResource("6") region_enabled = true region_rect = Rect2(110, 144, 15, 16) region_filter_clip_enabled = true script = ExtResource("7") [node name="AnimationPlayer" type="AnimationPlayer" parent="Flame2"] libraries = { &"": SubResource("AnimationLibrary_vh3sq") } autoplay = "new_animation" [node name="Area2D" type="Area2D" parent="Flame2"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Flame2/Area2D"] shape = SubResource("CircleShape2D_ajwpk")