[gd_scene load_steps=5 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Bullets/BulletTriangle.tres" id="2"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveTowardsPlayer.cs" id="3"] [sub_resource type="CircleShape2D" id="CircleShape2D_ajqet"] radius = 3.0 [node name="TestPattern2" type="Node2D"] z_index = 4096 script = ExtResource("1") timer = 180.0 boardSize = Vector2(120, 60) [node name="BulletTest1" type="Sprite2D" parent="."] position = Vector2(0, -87) texture = ExtResource("2") flip_v = true script = ExtResource("3") startDelay = 10.0 [node name="Area2D" type="Area2D" parent="BulletTest1"] collision_layer = 4 collision_mask = 4 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"] position = Vector2(0, -1) shape = SubResource("CircleShape2D_ajqet") [node name="BulletTest2" type="Sprite2D" parent="."] position = Vector2(70, -22) texture = ExtResource("2") flip_v = true script = ExtResource("3") startDelay = 30.0 [node name="Area2D2" type="Area2D" parent="BulletTest2"] collision_layer = 4 collision_mask = 4 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest2/Area2D2"] position = Vector2(0, -1) shape = SubResource("CircleShape2D_ajqet") [node name="BulletTest3" type="Sprite2D" parent="."] position = Vector2(-92, 36) texture = ExtResource("2") flip_v = true script = ExtResource("3") startDelay = 60.0 speed = 1.5 [node name="Area2D3" type="Area2D" parent="BulletTest3"] collision_layer = 4 collision_mask = 4 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest3/Area2D3"] position = Vector2(0, -1) shape = SubResource("CircleShape2D_ajqet")