[gd_scene load_steps=8 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"] [sub_resource type="Animation" id="Animation_icqlv"] resource_name = "Idle" length = 0.6000000238418579 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(120, 40, 40, 40), Rect2(160, 40, 60, 40), Rect2(220, 40, 60, 40), Rect2(140, 80, 40, 40), Rect2(180, 80, 40, 40), Rect2(220, 80, 60, 40)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:offset") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -15), Vector2(0, -20)] } [sub_resource type="Animation" id="Animation_o0vt6"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(120, 40, 40, 40)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -20)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xrw4r"] _data = { &"Idle": SubResource("Animation_icqlv"), &"RESET": SubResource("Animation_o0vt6") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_r43p2"] size = Vector2(39, 19) [sub_resource type="CircleShape2D" id="CircleShape2D_7vwd2"] radius = 17.0 [node name="Decibat" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 36 singleDirection = true extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_xrw4r") } autoplay = "Idle" [node name="Sprite" type="Sprite2D" parent="."] position = Vector2(0, -5) texture = ExtResource("2") offset = Vector2(0, -20) region_enabled = true region_rect = Rect2(120, 40, 40, 40) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, -9.5) shape = SubResource("RectangleShape2D_r43p2") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -23) shape = SubResource("CircleShape2D_7vwd2")