using System.Collections.Generic; using System.ComponentModel; using Godot; using Godot.Bridge; using Godot.NativeInterop; [ScriptPath("res://Scripts/Envirioment/AudioOnTouch.cs")] public partial class AudioOnTouch : Node2D { [Export(PropertyHint.None, "")] private AudioStreamPlayer player; [Export(PropertyHint.None, "")] private VisibleOnScreenNotifier2D screen; [Export(PropertyHint.None, "")] private float screenShake = 1f; [Export(PropertyHint.None, "")] private float shakeTime = 20f; public void Sound() { if ((screen == null || screen.IsOnScreen()) && !TextSystem.instance.Visible) { if (screenShake > 0f) { CameraController.Shake(shakeTime, screenShake); } player?.Play(); } } }