[gd_scene load_steps=9 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"] [sub_resource type="Animation" id="Animation_5jlfy"] resource_name = "Idle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(220, 80, 20, 60)] } [sub_resource type="Animation" id="Animation_t6k1o"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(220, 80, 20, 60)] } [sub_resource type="Animation" id="Animation_f8xxs"] resource_name = "Talk" length = 0.20000000298023224 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(220, 140, 20, 60), Rect2(220, 80, 20, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2lyi1"] _data = { &"Idle": SubResource("Animation_5jlfy"), &"RESET": SubResource("Animation_t6k1o"), &"Talk": SubResource("Animation_f8xxs") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_eilwl"] size = Vector2(16, 13) [sub_resource type="CircleShape2D" id="CircleShape2D_48quk"] radius = 15.033300399780273 [node name="PenGuy" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 29 singleDirection = true extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_2lyi1") } autoplay = "Idle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(220, 80, 20, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -6.5) shape = SubResource("RectangleShape2D_eilwl") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -22) shape = SubResource("CircleShape2D_48quk")