[gd_scene load_steps=14 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"] [sub_resource type="Animation" id="Animation_ljvmv"] resource_name = "NorthIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(340, 420, 30, 40)] } [sub_resource type="Animation" id="Animation_cjuyn"] resource_name = "NorthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(340, 540, 30, 40), Rect2(340, 420, 30, 40), Rect2(340, 580, 30, 40), Rect2(340, 420, 30, 40)] } [sub_resource type="Animation" id="Animation_qxhwb"] resource_name = "Pose" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(300, 540, 40, 40)] } [sub_resource type="Animation" id="Animation_j4s1u"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(340, 380, 30, 40)] } [sub_resource type="Animation" id="Animation_f44el"] resource_name = "SideIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(430, 380, 20, 40)] } [sub_resource type="Animation" id="Animation_pngtm"] resource_name = "SideWalk" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(430, 420, 30, 40), Rect2(430, 380, 20, 40)] } [sub_resource type="Animation" id="Animation_addbt"] resource_name = "SouthIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(340, 380, 30, 40)] } [sub_resource type="Animation" id="Animation_wuhfi"] resource_name = "SouthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(340, 500, 30, 40), Rect2(340, 380, 30, 40), Rect2(340, 460, 30, 40), Rect2(340, 380, 30, 40)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2g0us"] _data = { &"NorthIdle": SubResource("Animation_ljvmv"), &"NorthWalk": SubResource("Animation_cjuyn"), &"Pose": SubResource("Animation_qxhwb"), &"RESET": SubResource("Animation_j4s1u"), &"SideIdle": SubResource("Animation_f44el"), &"SideWalk": SubResource("Animation_pngtm"), &"SouthIdle": SubResource("Animation_addbt"), &"SouthWalk": SubResource("Animation_wuhfi") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_2t27p"] size = Vector2(22, 13) [sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"] radius = 7.0 [node name="RangerRed" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 111 extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_2g0us") } autoplay = "SouthIdle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -20) region_enabled = true region_rect = Rect2(340, 380, 30, 40) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -6.5) shape = SubResource("RectangleShape2D_2t27p") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -20) shape = SubResource("CircleShape2D_tnufd")