[gd_scene load_steps=10 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/feisty.png" id="2"] [sub_resource type="Animation" id="Animation_ahwtw"] resource_name = "NorthIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(160, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_32l5o"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(260, 0, 20, 60)] } [sub_resource type="Animation" id="Animation_eulru"] resource_name = "SideIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(260, 0, 20, 60)] } [sub_resource type="Animation" id="Animation_e22cy"] resource_name = "SouthIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(220, 60, 40, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xy3qy"] _data = { &"NorthIdle": SubResource("Animation_ahwtw"), &"RESET": SubResource("Animation_32l5o"), &"SideIdle": SubResource("Animation_eulru"), &"SouthIdle": SubResource("Animation_e22cy") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_g76c3"] size = Vector2(17, 13) [sub_resource type="CircleShape2D" id="CircleShape2D_q1w8q"] radius = 10.04990005493164 [node name="Ace" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 9 extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_xy3qy") } autoplay = "SouthIdle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(260, 0, 20, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, -6.5) shape = SubResource("RectangleShape2D_g76c3") [node name="Trigger" type="Area2D" parent="."] position = Vector2(0, -10) [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -7) shape = SubResource("CircleShape2D_q1w8q")