[gd_scene load_steps=19 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/melody.png" id="2"] [sub_resource type="Animation" id="Animation_tdj7x"] resource_name = "BattleIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(80, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_43b1c"] resource_name = "BattleStart" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(80, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_88xqp"] resource_name = "NorthIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 40, 20, 40)] } [sub_resource type="Animation" id="Animation_ovglo"] resource_name = "NorthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(20, 40, 20, 40), Rect2(0, 40, 20, 40), Rect2(40, 40, 20, 40), Rect2(0, 40, 20, 40)] } [sub_resource type="Animation" id="Animation_3od1s"] resource_name = "Push" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 160, 30, 40)] } [sub_resource type="Animation" id="Animation_bpkft"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 20, 40)] } [sub_resource type="Animation" id="Animation_ved33"] resource_name = "ReadyJump" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 120, 20, 40)] } [sub_resource type="Animation" id="Animation_8sgep"] resource_name = "SideIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 80, 20, 40)] } [sub_resource type="Animation" id="Animation_3fh06"] resource_name = "SideWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(20, 80, 20, 40), Rect2(0, 80, 20, 40), Rect2(40, 80, 20, 40), Rect2(0, 80, 20, 40)] } [sub_resource type="Animation" id="Animation_4lbtr"] resource_name = "SouthIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 0, 20, 40)] } [sub_resource type="Animation" id="Animation_1gkln"] resource_name = "SouthIdleDW" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(60, 0, 20, 40)] } [sub_resource type="Animation" id="Animation_kv02m"] resource_name = "SouthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(20, 0, 20, 40), Rect2(0, 0, 20, 40), Rect2(40, 0, 20, 40), Rect2(0, 0, 20, 40)] } [sub_resource type="Animation" id="Animation_0u48o"] resource_name = "Sweep" length = 0.30000001192092896 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(0, 120, 20, 40), Rect2(20, 120, 20, 40)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_mxa3w"] _data = { &"BattleIdle": SubResource("Animation_tdj7x"), &"BattleStart": SubResource("Animation_43b1c"), &"NorthIdle": SubResource("Animation_88xqp"), &"NorthWalk": SubResource("Animation_ovglo"), &"Push": SubResource("Animation_3od1s"), &"RESET": SubResource("Animation_bpkft"), &"ReadyJump": SubResource("Animation_ved33"), &"SideIdle": SubResource("Animation_8sgep"), &"SideWalk": SubResource("Animation_3fh06"), &"SouthIdle": SubResource("Animation_4lbtr"), &"SouthIdleDW": SubResource("Animation_1gkln"), &"SouthWalk": SubResource("Animation_kv02m"), &"Sweep": SubResource("Animation_0u48o") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_0gvs8"] size = Vector2(16, 14) [sub_resource type="CircleShape2D" id="CircleShape2D_a8maw"] radius = 10.04990005493164 [node name="Melody" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 14 extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_mxa3w") } autoplay = "Idle" next/BattleStart = &"BattleIdle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -20) region_enabled = true region_rect = Rect2(0, 0, 20, 40) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, -7) shape = SubResource("RectangleShape2D_0gvs8") [node name="Trigger" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -19) shape = SubResource("CircleShape2D_a8maw")