[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://Sprites/Bullets/Staple.tres" id="1"] [sub_resource type="Gradient" id="Gradient_kladm"] offsets = PackedFloat32Array(0, 0.89267, 1) colors = PackedColorArray(1, 1, 1, 1, 0.89267, 0.89267, 0.89267, 1, 1, 1, 1, 0) [node name="StapleOut" type="CPUParticles2D"] position = Vector2(-8.38328, -8.27506) emitting = false lifetime = 2.0 one_shot = true explosiveness = 1.0 texture = ExtResource("1") direction = Vector2(0, -1) spread = 47.720001220703125 gravity = Vector2(0, 30) initial_velocity_min = 40.0 initial_velocity_max = 70.0 angular_velocity_min = -360.0 angular_velocity_max = 360.0 scale_amount_min = 0.800000011920929 scale_amount_max = 0.800000011920929 color_ramp = SubResource("Gradient_kladm") [connection signal="finished" from="." to="." method="queue_free"]