2025-05-13 19:22:01 +08:00

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[gd_resource type="ShaderMaterial" load_steps=6 format=3]
[ext_resource type="Shader" path="res://Materials/dissolve.gdshader" id="1"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_dun7c"]
noise_type = 5
seed = -398
frequency = 1.0
offset = Vector3(0, -325.2, 0)
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e8v0i"]
generate_mipmaps = false
noise = SubResource("FastNoiseLite_dun7c")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_f136a"]
noise_type = 5
frequency = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fjm0i"]
generate_mipmaps = false
noise = SubResource("FastNoiseLite_f136a")
[resource]
shader = ExtResource("1")
shader_parameter/progress = 0.0
shader_parameter/strength = 0.2
shader_parameter/noise_tex_normal = SubResource("NoiseTexture2D_fjm0i")
shader_parameter/noise_tex = SubResource("NoiseTexture2D_e8v0i")