29 lines
868 B
Plaintext
29 lines
868 B
Plaintext
[gd_resource type="ShaderMaterial" load_steps=6 format=3]
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[ext_resource type="Shader" path="res://Materials/dissolve.gdshader" id="1"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_dun7c"]
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noise_type = 5
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seed = -398
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frequency = 1.0
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offset = Vector3(0, -325.2, 0)
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e8v0i"]
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_dun7c")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_f136a"]
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noise_type = 5
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frequency = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fjm0i"]
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_f136a")
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[resource]
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shader = ExtResource("1")
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shader_parameter/progress = 0.0
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shader_parameter/strength = 0.2
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shader_parameter/noise_tex_normal = SubResource("NoiseTexture2D_fjm0i")
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shader_parameter/noise_tex = SubResource("NoiseTexture2D_e8v0i")
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