95 lines
2.8 KiB
Plaintext
95 lines
2.8 KiB
Plaintext
[gd_resource type="VisualShader" load_steps=9 format=3]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ohtmr"]
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parameter_name = "Texture"
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texture_type = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5nn0x"]
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source = 5
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[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_iv1w5"]
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parameter_name = "Scroll"
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_q1rkw"]
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input_name = "time"
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[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_j0x28"]
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_geamg"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)]
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_iy85i"]
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parameter_name = "Color"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ehuex"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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op_type = 2
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operator = 2
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform vec4 Color : source_color;
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uniform vec2 Scroll;
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uniform sampler2D Texture : source_color;
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void fragment() {
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// ColorParameter:8
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vec4 n_out8p0 = Color;
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// Input:5
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float n_out5p0 = TIME;
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// Vector2Parameter:4
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vec2 n_out4p0 = Scroll;
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// VectorOp:7
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vec2 n_out7p0 = vec2(n_out5p0) * n_out4p0;
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// UVFunc:6
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vec2 n_in6p1 = vec2(1.00000, 1.00000);
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vec2 n_out6p0 = n_out7p0 * n_in6p1 + UV;
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vec4 n_out3p0;
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// Texture2D:3
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n_out3p0 = texture(Texture, n_out6p0);
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// VectorOp:9
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vec4 n_out9p0 = n_out8p0 * n_out3p0;
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// Output:0
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ALBEDO = vec3(n_out9p0.xyz);
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}
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"
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_ohtmr")
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nodes/fragment/2/position = Vector2(-560, 60)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_5nn0x")
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nodes/fragment/3/position = Vector2(-100, 300)
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nodes/fragment/4/node = SubResource("VisualShaderNodeVec2Parameter_iv1w5")
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nodes/fragment/4/position = Vector2(-920, 560)
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nodes/fragment/5/node = SubResource("VisualShaderNodeInput_q1rkw")
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nodes/fragment/5/position = Vector2(-920, 480)
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nodes/fragment/6/node = SubResource("VisualShaderNodeUVFunc_j0x28")
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nodes/fragment/6/position = Vector2(-400, 540)
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nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_geamg")
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nodes/fragment/7/position = Vector2(-620, 520)
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nodes/fragment/8/node = SubResource("VisualShaderNodeColorParameter_iy85i")
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nodes/fragment/8/position = Vector2(-200, 80)
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nodes/fragment/9/node = SubResource("VisualShaderNodeVectorOp_ehuex")
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nodes/fragment/9/position = Vector2(180, 140)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 5, 0, 7, 0, 4, 0, 7, 1, 6, 0, 3, 0, 8, 0, 9, 0, 3, 0, 9, 1, 9, 0, 0, 0, 7, 0, 6, 2)
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