19 lines
437 B
Plaintext
19 lines
437 B
Plaintext
shader_type canvas_item;
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uniform vec2 motion = vec2(0.0);
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uniform float scale = 1.0;
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uniform float multiplier = 1.0;
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uniform vec2 offset = vec2(0.0);
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uniform bool manual = false;
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void vertex(){
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if(manual){
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UV = (VERTEX + offset + (multiplier * motion)) * TEXTURE_PIXEL_SIZE * (1.0/scale);
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}else{
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UV = (VERTEX + offset + (TIME * motion)) * TEXTURE_PIXEL_SIZE * (1.0/scale);
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}
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}
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void fragment(){
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COLOR *= texture(TEXTURE, UV);
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} |