2025-05-13 19:22:01 +08:00

76 lines
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[gd_scene load_steps=10 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Script" path="res://Scripts/Bullets/PencellerDuo.cs" id="2"]
[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_spearappear_ch1.wav" id="3"]
[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_spearrise_ch1.wav" id="4"]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/Pencil.tres" id="5"]
[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2oqea"]
size = Vector2(10.0629, 57)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wqthe"]
size = Vector2(10.0629, 57)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nerui"]
size = Vector2(10.0629, 57)
[node name="PencellerDuo" type="Node2D"]
script = ExtResource("1")
id = 1
timer = 400.0
boardSize = Vector2(35, 85)
[node name="Control" type="Control" parent="."]
clip_children = 1
clip_contents = true
layout_mode = 3
anchors_preset = 0
offset_left = -15.0
offset_top = -40.0
offset_right = 15.0
offset_bottom = 39.0
script = ExtResource("2")
sounds = [ExtResource("3"), ExtResource("4")]
[node name="Sprite2D" type="Sprite2D" parent="Control"]
position = Vector2(24, -31)
scale = Vector2(0.795, 1)
texture = ExtResource("5")
script = ExtResource("6")
[node name="Area2D" type="Area2D" parent="Control/Sprite2D"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Control/Sprite2D/Area2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_2oqea")
[node name="Sprite2D2" type="Sprite2D" parent="Control"]
position = Vector2(15, -31)
scale = Vector2(0.795, 1)
texture = ExtResource("5")
script = ExtResource("6")
[node name="Area2D" type="Area2D" parent="Control/Sprite2D2"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Control/Sprite2D2/Area2D"]
shape = SubResource("RectangleShape2D_wqthe")
[node name="Sprite2D3" type="Sprite2D" parent="Control"]
position = Vector2(5, -31)
scale = Vector2(0.795, 1)
texture = ExtResource("5")
script = ExtResource("6")
[node name="Area2D" type="Area2D" parent="Control/Sprite2D3"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Control/Sprite2D3/Area2D"]
shape = SubResource("RectangleShape2D_nerui")