2025-05-13 19:22:01 +08:00

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[gd_scene load_steps=8 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/GunBig.tres" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/WardenGun.cs" id="3"]
[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_curtgunshot.ogg" id="4"]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/BulletRound.tres" id="5"]
[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_x4juw"]
radius = 3.0
[node name="WardenBullet" type="Node2D"]
script = ExtResource("1")
randomRotation = 360.0
boardSize = Vector2(60, 60)
[node name="Gun" type="Sprite2D" parent="." node_paths=PackedStringArray("bulletBase", "point", "sound")]
position = Vector2(-95, 2.38419e-07)
scale = Vector2(0.715, 0.715)
texture = ExtResource("2")
script = ExtResource("3")
bulletBase = NodePath("../BulletTest1")
point = NodePath("Node2D")
sound = NodePath("AudioStreamPlayer")
[node name="Node2D" type="Node2D" parent="Gun"]
position = Vector2(50.3496, -2.7972)
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Gun"]
stream = ExtResource("4")
bus = &"Sound"
[node name="BulletTest1" type="Sprite2D" parent="."]
top_level = true
z_index = 4096
position = Vector2(-500, -137)
texture = ExtResource("5")
flip_v = true
script = ExtResource("6")
[node name="Area2D" type="Area2D" parent="BulletTest1"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(0, -1)
shape = SubResource("CircleShape2D_x4juw")