50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
[gd_scene load_steps=8 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/GunBig.tres" id="2"]
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[ext_resource type="Script" path="res://Scripts/Bullets/WardenGun.cs" id="3"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_curtgunshot.ogg" id="4"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/BulletRound.tres" id="5"]
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[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="6"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_x4juw"]
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radius = 3.0
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[node name="WardenBullet" type="Node2D"]
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script = ExtResource("1")
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randomRotation = 360.0
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boardSize = Vector2(60, 60)
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[node name="Gun" type="Sprite2D" parent="." node_paths=PackedStringArray("bulletBase", "point", "sound")]
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position = Vector2(-95, 2.38419e-07)
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scale = Vector2(0.715, 0.715)
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texture = ExtResource("2")
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script = ExtResource("3")
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bulletBase = NodePath("../BulletTest1")
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point = NodePath("Node2D")
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sound = NodePath("AudioStreamPlayer")
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[node name="Node2D" type="Node2D" parent="Gun"]
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position = Vector2(50.3496, -2.7972)
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Gun"]
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stream = ExtResource("4")
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bus = &"Sound"
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[node name="BulletTest1" type="Sprite2D" parent="."]
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top_level = true
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z_index = 4096
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position = Vector2(-500, -137)
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texture = ExtResource("5")
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flip_v = true
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script = ExtResource("6")
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[node name="Area2D" type="Area2D" parent="BulletTest1"]
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collision_layer = 4
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collision_mask = 4
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monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"]
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position = Vector2(0, -1)
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shape = SubResource("CircleShape2D_x4juw")
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