2025-05-13 19:22:01 +08:00

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[gd_scene load_steps=11 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Script" path="res://Scripts/Bullets/WrenchSpin.cs" id="2"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="3"]
[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="4"]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/WrenchAtk.tres" id="5"]
[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hfe8j"]
radius = 8.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dnood"]
size = Vector2(14, 47)
[sub_resource type="CircleShape2D" id="CircleShape2D_5ts4m"]
radius = 15.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jv8gf"]
size = Vector2(8, 17)
[node name="WrenchSpin" type="Node2D"]
script = ExtResource("1")
damageMult = 1.1
noReparent = true
timer = 450.0
target = 1
boardSize = Vector2(90, 90)
soulStartOffset = Vector2(0, 30)
metadata/_edit_vertical_guides_ = [-40.0, 40.0]
metadata/_edit_horizontal_guides_ = [-40.0, 40.0]
[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("nut", "wrench", "bullet")]
script = ExtResource("2")
nut = NodePath("../Nut")
wrench = NodePath("../Wrench")
bullet = NodePath("../Screw")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
[node name="Nut" type="Sprite2D" parent="."]
texture = ExtResource("3")
region_enabled = true
region_rect = Rect2(200, 80, 20, 20)
region_filter_clip_enabled = true
[node name="Node2D" type="Node2D" parent="Nut"]
script = ExtResource("4")
[node name="Area2D" type="Area2D" parent="Nut/Node2D"]
collision_layer = 4
collision_mask = 4
[node name="Node2D" type="CollisionShape2D" parent="Nut/Node2D/Area2D"]
shape = SubResource("CircleShape2D_hfe8j")
[node name="Wrench" type="Sprite2D" parent="."]
position = Vector2(0, -255)
texture = ExtResource("5")
offset = Vector2(0, -30)
[node name="Node2D" type="Node2D" parent="Wrench"]
script = ExtResource("4")
[node name="Area2D" type="Area2D" parent="Wrench/Node2D"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Wrench/Node2D/Area2D"]
position = Vector2(0, -28.5)
shape = SubResource("RectangleShape2D_dnood")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Wrench/Node2D/Area2D"]
position = Vector2(0, -47)
shape = SubResource("CircleShape2D_5ts4m")
[node name="Screw" type="Node2D" parent="."]
process_mode = 4
position = Vector2(0, -376)
rotation = 3.0
script = ExtResource("6")
speed = Vector2(0, 1)
rotation = 3.0
[node name="Sprite2D" type="Sprite2D" parent="Screw"]
texture = ExtResource("3")
region_enabled = true
region_rect = Rect2(220, 80, 20, 20)
region_filter_clip_enabled = true
[node name="Area2D" type="Area2D" parent="Screw"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Screw/Area2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_jv8gf")