162 lines
4.4 KiB
Plaintext
162 lines
4.4 KiB
Plaintext
[gd_scene load_steps=10 format=4]
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[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
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[sub_resource type="Animation" id="Animation_iqlmx"]
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resource_name = "Anim"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(0, 100, 40, 40), Rect2(0, 140, 40, 40), Rect2(0, 180, 40, 50), Rect2(40, 180, 40, 50), Rect2(80, 180, 40, 50), Rect2(0, 240, 40, 50)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:offset")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [Vector2(-1, -20), Vector2(-1, -15)]
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}
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[sub_resource type="Animation" id="Animation_kml63"]
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resource_name = "Idle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(0, 60, 40, 40)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:offset")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Vector2(-1, -20)]
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}
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[sub_resource type="Animation" id="Animation_eqbpo"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 60, 40, 40)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:offset")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(-1, -20)]
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}
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[sub_resource type="Animation" id="Animation_hlny3"]
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resource_name = "Special"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 40, 60)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:offset")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(-1, -24)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vdhod"]
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_data = {
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&"Anim": SubResource("Animation_iqlmx"),
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&"Idle": SubResource("Animation_kml63"),
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&"RESET": SubResource("Animation_eqbpo"),
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&"Special": SubResource("Animation_hlny3")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7uddl"]
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size = Vector2(26, 23)
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[sub_resource type="CircleShape2D" id="CircleShape2D_48quk"]
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radius = 22.0226993560791
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[node name="Dina" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
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script = ExtResource("1")
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id = 10
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singleDirection = true
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extras = []
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anim = NodePath("AnimationPlayer")
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sprite = NodePath("Sprite")
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collider = NodePath("CollisionShape2D")
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trigger = NodePath("Trigger")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_vdhod")
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}
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autoplay = "Idle"
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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offset = Vector2(-1, -20)
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region_enabled = true
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region_rect = Rect2(0, 60, 40, 40)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, -6.5)
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shape = SubResource("RectangleShape2D_7uddl")
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[node name="Trigger" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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position = Vector2(-1, 1)
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shape = SubResource("CircleShape2D_48quk")
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