2025-05-13 19:22:01 +08:00

277 lines
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[gd_scene load_steps=17 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/martlet.png" id="2"]
[sub_resource type="Animation" id="Animation_p4rg2"]
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tracks/0/loop_wrap = true
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[sub_resource type="Animation" id="Animation_r53k1"]
resource_name = "FlyUp"
tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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}
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}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
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"transitions": PackedFloat32Array(1),
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"values": [Vector2(0, -24)]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimationPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.4),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"pause"
}]
}
[sub_resource type="Animation" id="Animation_p35d4"]
resource_name = "Land"
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
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"update": 1,
"values": [Rect2(128, 128, 64, 64), Rect2(192, 128, 48, 64), Rect2(240, 128, 48, 64), Rect2(288, 128, 48, 64), Rect2(336, 128, 48, 64), Rect2(336, 64, 48, 64), Rect2(288, 64, 48, 64), Rect2(240, 64, 48, 64)]
}
[sub_resource type="Animation" id="Animation_6uvph"]
resource_name = "SouthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
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tracks/0/keys = {
"times": PackedFloat32Array(0),
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"values": [Rect2(128, 0, 32, 64)]
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[sub_resource type="Animation" id="Animation_mcuq3"]
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loop_mode = 1
tracks/0/type = "value"
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tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/loop_wrap = true
tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_x8otg"]
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/loop_wrap = true
tracks/0/keys = {
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"values": [Rect2(0, 0, 32, 64)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:offset")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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"values": [Vector2(0, -32)]
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[sub_resource type="Animation" id="Animation_eyb54"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
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"values": [Rect2(224, 0, 32, 64)]
}
[sub_resource type="Animation" id="Animation_g6jxi"]
resource_name = "SouthIdle"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
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"values": [Rect2(256, 0, 32, 64), Rect2(224, 0, 32, 64), Rect2(192, 0, 32, 64), Rect2(224, 0, 32, 64)]
}
[sub_resource type="Animation" id="Animation_bkjgn"]
resource_name = "SouthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(0, 0, 32, 64)]
}
[sub_resource type="Animation" id="Animation_myn72"]
resource_name = "SouthIdle"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(32, 0, 32, 64), Rect2(0, 0, 32, 64), Rect2(64, 0, 32, 64), Rect2(0, 0, 32, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hrq8m"]
_data = {
&"FlyDown": SubResource("Animation_p4rg2"),
&"FlyUp": SubResource("Animation_r53k1"),
&"Hug": SubResource("Animation_k43e8"),
&"Land": SubResource("Animation_p35d4"),
&"NorthIdle": SubResource("Animation_6uvph"),
&"NorthWalk": SubResource("Animation_mcuq3"),
&"RESET": SubResource("Animation_x8otg"),
&"SideIdle": SubResource("Animation_eyb54"),
&"SideWalk": SubResource("Animation_g6jxi"),
&"SouthIdle": SubResource("Animation_bkjgn"),
&"SouthWalk": SubResource("Animation_myn72")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ut4oy"]
size = Vector2(13, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
radius = 8.062259674072266
[node name="Martlet" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 2
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_hrq8m")
}
autoplay = "SouthIdle"
next/FlyDown = &"SouthIdle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -32)
region_enabled = true
region_rect = Rect2(0, 0, 32, 64)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, -5)
shape = SubResource("RectangleShape2D_ut4oy")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(-1, -2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -3)
shape = SubResource("CircleShape2D_tnufd")