185 lines
5.2 KiB
Plaintext
185 lines
5.2 KiB
Plaintext
[gd_scene load_steps=14 format=4]
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[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
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[sub_resource type="Animation" id="Animation_ljvmv"]
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resource_name = "NorthIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(340, 420, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_cjuyn"]
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resource_name = "NorthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(340, 540, 30, 40), Rect2(340, 420, 30, 40), Rect2(340, 580, 30, 40), Rect2(340, 420, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_qxhwb"]
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resource_name = "Pose"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(300, 540, 40, 40)]
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}
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[sub_resource type="Animation" id="Animation_j4s1u"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(340, 380, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_f44el"]
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resource_name = "SideIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(430, 380, 20, 40)]
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}
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[sub_resource type="Animation" id="Animation_pngtm"]
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resource_name = "SideWalk"
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length = 0.4000000059604645
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [Rect2(430, 420, 30, 40), Rect2(430, 380, 20, 40)]
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}
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[sub_resource type="Animation" id="Animation_addbt"]
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resource_name = "SouthIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(340, 380, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_wuhfi"]
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resource_name = "SouthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(340, 500, 30, 40), Rect2(340, 380, 30, 40), Rect2(340, 460, 30, 40), Rect2(340, 380, 30, 40)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2g0us"]
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_data = {
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&"NorthIdle": SubResource("Animation_ljvmv"),
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&"NorthWalk": SubResource("Animation_cjuyn"),
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&"Pose": SubResource("Animation_qxhwb"),
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&"RESET": SubResource("Animation_j4s1u"),
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&"SideIdle": SubResource("Animation_f44el"),
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&"SideWalk": SubResource("Animation_pngtm"),
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&"SouthIdle": SubResource("Animation_addbt"),
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&"SouthWalk": SubResource("Animation_wuhfi")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2t27p"]
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size = Vector2(22, 13)
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[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
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radius = 7.0
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[node name="RangerRed" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
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script = ExtResource("1")
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id = 111
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extras = []
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anim = NodePath("AnimationPlayer")
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sprite = NodePath("Sprite")
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collider = NodePath("CollisionShape2D")
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trigger = NodePath("Trigger")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_2g0us")
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}
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autoplay = "SouthIdle"
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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offset = Vector2(0, -20)
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region_enabled = true
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region_rect = Rect2(340, 380, 30, 40)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6.5)
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shape = SubResource("RectangleShape2D_2t27p")
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[node name="Trigger" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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position = Vector2(0, -20)
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shape = SubResource("CircleShape2D_tnufd")
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