58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Godot;
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using Godot.Bridge;
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using Godot.NativeInterop;
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[ScriptPath("res://Scripts/Bullets/BasicGravity.cs")]
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public partial class BasicGravity : Node2D, IBullet
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{
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[Export(PropertyHint.None, "")]
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public Vector2 direction;
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[Export(PropertyHint.None, "")]
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public Vector2 gravity = new Vector2(0f, 0.05f);
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[Export(PropertyHint.None, "")]
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public float time = -100f;
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[Export(PropertyHint.None, "")]
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public float rotate;
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public bool grazed { get; set; }
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public Node2D node { get; set; }
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[Export(PropertyHint.None, "")]
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public int HP { get; set; } = 1;
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public AnimationPlayer anim { get; set; }
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public BulletGenerator generatedFrom { get; set; }
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[Export(PropertyHint.None, "")]
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public IBullet.Type type { get; set; }
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public Action<Node> onShot { get; set; }
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public override void _Process(double delta)
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{
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if (time > -50f)
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{
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time -= Main.deltaTime;
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if (time <= 0f)
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{
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QueueFree();
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}
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}
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if (rotate != 0f)
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{
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base.RotationDegrees += rotate * Main.deltaTime;
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}
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direction += gravity * Main.deltaTime;
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base.GlobalPosition += direction * Main.deltaTime;
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}
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}
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