2025-05-13 19:22:01 +08:00

313 lines
6.2 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Data/Items.cs")]
public partial class Items : Node
{
public enum IDs
{
None = -1,
BallOfJunk,
ToyGun,
SpikedClub,
CorkPistol,
LeatherVest,
LeatherPoncho,
Hat,
ShinyMedal,
BrickCandy,
RevivalMint,
PopRock,
RawGunpowder,
WantedPoster,
Peashooter,
SoftballBat,
KanakoPhone,
TensionBit,
TensionGem,
TensionMax,
GoldenBell,
FoxNecklace,
KetsukaneHeirloom,
FoxStaff,
RedLetter,
AxisGloves,
BearPin,
HomemadeLunch,
KingFeast,
SafetyVest,
SpaceGun,
RobotFist,
SafetyGoggles,
TrueBat,
BaseballCap,
MagicRing,
Firecracker,
Bomb,
GuardianMitt,
GiantScrewdriver
}
public enum Type
{
Normal,
Key,
Weapon,
Equip,
Money,
LightWorld,
Storage
}
public partial class Data
{
public bool tossable = true;
public bool consumable = true;
public Type type;
}
public static bool CheckFull(Type inv)
{
if (inv == Type.Normal)
{
if (SaveFile.current.flags.Contains(SaveFile.Flags.IsInDW))
{
if (SaveFile.current.dwItems.Count >= 12)
{
return true;
}
}
else if (SaveFile.current.lwItems.Count >= 8)
{
return true;
}
}
return false;
}
public static void AddItem(IDs id, Type inv)
{
switch (inv)
{
case Type.Normal:
if (SaveFile.current.flags.Contains(SaveFile.Flags.IsInDW))
{
SaveFile.current.dwItems.Add(id);
}
else
{
SaveFile.current.lwItems.Add(id);
}
break;
case Type.Weapon:
SaveFile.current.dwWeapon.Add(id);
break;
case Type.Equip:
SaveFile.current.dwArmor.Add(id);
break;
case Type.Key:
SaveFile.current.dwKey.Add(id);
break;
}
}
public static bool RemoveItem(IDs id, Type? pouch = null, bool checkEquipped = false)
{
if ((!pouch.HasValue || pouch == Type.Normal) && SaveFile.current.dwItems.Remove(id))
{
return true;
}
if (!pouch.HasValue || pouch == Type.Weapon)
{
if (SaveFile.current.dwWeapon.Remove(id))
{
return true;
}
if (checkEquipped)
{
for (int i = 0; i < SaveFile.current.activeParty.Count; i++)
{
if (Party.party[SaveFile.current.activeParty[i]].EQUIP[0] == (int)id)
{
Party.party[SaveFile.current.activeParty[i]].EQUIP[0] = -1;
return true;
}
}
}
}
if (!pouch.HasValue || pouch == Type.Equip)
{
if (SaveFile.current.dwArmor.Remove(id))
{
return true;
}
if (checkEquipped)
{
for (int j = 0; j < SaveFile.current.activeParty.Count; j++)
{
if (Party.party[SaveFile.current.activeParty[j]].EQUIP[1] == (int)id)
{
Party.party[SaveFile.current.activeParty[j]].EQUIP[1] = -1;
return true;
}
if (Party.party[SaveFile.current.activeParty[j]].EQUIP[2] == (int)id)
{
Party.party[SaveFile.current.activeParty[j]].EQUIP[2] = -1;
return true;
}
}
}
}
if ((!pouch.HasValue || pouch == Type.Key) && SaveFile.current.dwKey.Remove(id))
{
return true;
}
if ((!pouch.HasValue || pouch == Type.LightWorld) && SaveFile.current.lwItems.Remove(id))
{
return true;
}
if ((!pouch.HasValue || pouch == Type.Storage) && SaveFile.current.storage.Remove(id))
{
return true;
}
return false;
}
public static bool HasItem(IDs id, Type? pouch = null, bool checkEquipped = true)
{
if ((!pouch.HasValue || pouch == Type.Normal) && SaveFile.current.dwItems.Contains(id))
{
return true;
}
if (!pouch.HasValue || pouch == Type.Weapon)
{
if (SaveFile.current.dwWeapon.Contains(id))
{
return true;
}
if (checkEquipped)
{
for (int i = 0; i < SaveFile.current.activeParty.Count; i++)
{
if (Party.party[SaveFile.current.activeParty[i]].EQUIP[0] == (int)id)
{
return true;
}
}
}
}
if (!pouch.HasValue || pouch == Type.Equip)
{
if (SaveFile.current.dwArmor.Contains(id))
{
return true;
}
if (checkEquipped)
{
for (int j = 0; j < SaveFile.current.activeParty.Count; j++)
{
if (Party.party[SaveFile.current.activeParty[j]].EQUIP[1] == (int)id)
{
return true;
}
if (Party.party[SaveFile.current.activeParty[j]].EQUIP[2] == (int)id)
{
return true;
}
}
}
}
if ((!pouch.HasValue || pouch == Type.Key) && SaveFile.current.dwKey.Contains(id))
{
return true;
}
if ((!pouch.HasValue || pouch == Type.LightWorld) && SaveFile.current.lwItems.Contains(id))
{
return true;
}
if ((!pouch.HasValue || pouch == Type.Storage) && SaveFile.current.storage.Contains(id))
{
return true;
}
return false;
}
public static void UseItem(IDs id)
{
Player.instance.CallDeferred("StopInput");
Player.instance.CallDeferred("PartyStop");
if (id != IDs.Hat)
{
string useDiag = Texts.items[id].useDiag;
if (useDiag != null && useDiag.Length > 0)
{
if (Texts.items[id].useDiag[0] == '@')
{
CommonEvents.DoEvent(Texts.items[id].useDiag.Remove(0, 1));
}
else
{
TextSystem.GetText(Texts.items[id].useDiag);
}
}
else
{
string callEvent = Texts.items[id].callEvent;
if (callEvent != null && callEvent.Length > 0)
{
CommonEvents.DoEvent(Texts.items[id].callEvent);
}
}
}
else
{
Party.StopMoving();
if (Player.instance.animMod != Entity.AnimMods.Hat)
{
Player.instance.animMod = Entity.AnimMods.Hat;
Player.instance.UpdateAnim(force: true);
TextSystem.GetText("EquipHat");
}
else
{
Player.instance.animMod = Entity.AnimMods.None;
Player.instance.UpdateAnim(force: true);
TextSystem.GetText("RemoveHat");
}
}
if (Texts.items[id].nonConsumable)
{
return;
}
if (!SaveFile.current.flags.Contains(SaveFile.Flags.IsInDW))
{
Player instance = Player.instance;
if (instance == null || instance.animMod != Entity.AnimMods.DW)
{
SaveFile.current.lwItems.Remove(id);
return;
}
}
switch (Texts.items[id].type)
{
case Type.Normal:
SaveFile.current.dwItems.Remove(id);
break;
case Type.Weapon:
SaveFile.current.dwWeapon.Remove(id);
break;
case Type.Equip:
SaveFile.current.dwArmor.Remove(id);
break;
case Type.Key:
break;
}
}
}