100 lines
2.8 KiB
Plaintext
100 lines
2.8 KiB
Plaintext
[gd_scene load_steps=9 format=4]
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[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
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[sub_resource type="Animation" id="Animation_3xy6u"]
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resource_name = "Idle"
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length = 0.0010000000474974513
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 0
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(600, 120, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_bhkxq"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(600, 120, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_2qqst"]
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resource_name = "Talk"
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length = 0.4000000059604645
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 0
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Rect2(640, 120, 40, 60), Rect2(600, 120, 40, 60)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_03htr"]
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_data = {
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&"Idle": SubResource("Animation_3xy6u"),
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&"RESET": SubResource("Animation_bhkxq"),
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&"Talk": SubResource("Animation_2qqst")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0oaq3"]
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size = Vector2(20, 11)
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[sub_resource type="CircleShape2D" id="CircleShape2D_vuufu"]
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radius = 11.0
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[node name="Golem" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
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script = ExtResource("1")
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id = 57
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singleDirection = true
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extras = []
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anim = NodePath("AnimationPlayer")
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sprite = NodePath("Sprite")
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collider = NodePath("CollisionShape2D")
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trigger = NodePath("Trigger")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_03htr")
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}
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autoplay = "Idle"
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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offset = Vector2(0, -30)
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region_enabled = true
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region_rect = Rect2(600, 120, 40, 60)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, -6.5)
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shape = SubResource("RectangleShape2D_0oaq3")
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[node name="Trigger" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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position = Vector2(1, -12)
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shape = SubResource("CircleShape2D_vuufu")
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