2025-05-03 20:39:06 +08:00

220 lines
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[gd_scene load_steps=16 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/june.png" id="2"]
[sub_resource type="Animation" id="Animation_23qls"]
resource_name = "BattleIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(48, 96, 48, 48)]
}
[sub_resource type="Animation" id="Animation_12xqw"]
resource_name = "BattleStart"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(48, 96, 48, 48)]
}
[sub_resource type="Animation" id="Animation_gn1yv"]
resource_name = "NorthIdle"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 48, 48, 48)]
}
[sub_resource type="Animation" id="Animation_eya5n"]
resource_name = "NorthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Rect2(48, 48, 48, 48), Rect2(0, 48, 48, 48), Rect2(96, 48, 48, 48), Rect2(0, 48, 48, 48)]
}
[sub_resource type="Animation" id="Animation_pd8nv"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(48, 96, 48, 48)]
}
[sub_resource type="Animation" id="Animation_ec02x"]
resource_name = "SideIdle"
length = 0.0010000000474974513
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(144, 0, 48, 48)]
}
[sub_resource type="Animation" id="Animation_66gf1"]
resource_name = "SideWalk"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(192, 0, 48, 48), Rect2(144, 0, 48, 48)]
}
[sub_resource type="Animation" id="Animation_koe8k"]
resource_name = "Idle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 48, 48)]
}
[sub_resource type="Animation" id="Animation_a0s3p"]
resource_name = "SouthIdleDW"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 96, 48, 48)]
}
[sub_resource type="Animation" id="Animation_fatlo"]
resource_name = "SouthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Rect2(48, 0, 48, 48), Rect2(0, 0, 48, 48), Rect2(96, 0, 48, 48), Rect2(0, 0, 48, 48)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbxg3"]
_data = {
&"BattleIdle": SubResource("Animation_23qls"),
&"BattleStart": SubResource("Animation_12xqw"),
&"NorthIdle": SubResource("Animation_gn1yv"),
&"NorthWalk": SubResource("Animation_eya5n"),
&"RESET": SubResource("Animation_pd8nv"),
&"SideIdle": SubResource("Animation_ec02x"),
&"SideWalk": SubResource("Animation_66gf1"),
&"SouthIdle": SubResource("Animation_koe8k"),
&"SouthIdleDW": SubResource("Animation_a0s3p"),
&"SouthWalk": SubResource("Animation_fatlo")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ut4oy"]
size = Vector2(13, 10)
[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
radius = 8.062259674072266
[node name="June" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 13
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_kbxg3")
}
autoplay = "SouthIdle"
next/BattleStart = &"BattleIdle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -24)
region_enabled = true
region_rect = Rect2(48, 96, 48, 48)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, -5)
shape = SubResource("RectangleShape2D_ut4oy")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(-1, -2)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -3)
shape = SubResource("CircleShape2D_tnufd")