186 lines
5.3 KiB
Plaintext
186 lines
5.3 KiB
Plaintext
[gd_scene load_steps=14 format=4]
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[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
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[sub_resource type="Animation" id="Animation_kgud5"]
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resource_name = "NorthIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(400, 420, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_buuvr"]
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resource_name = "NorthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(400, 540, 30, 40), Rect2(400, 420, 30, 40), Rect2(400, 580, 30, 40), Rect2(400, 420, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_c2y30"]
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resource_name = "Pose"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(220, 540, 40, 40)]
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}
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[sub_resource type="Animation" id="Animation_kaest"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(400, 380, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_iaj0f"]
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resource_name = "SideIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(430, 540, 20, 40)]
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}
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[sub_resource type="Animation" id="Animation_07h6j"]
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resource_name = "SideWalk"
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length = 0.4000000059604645
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [Rect2(430, 580, 30, 40), Rect2(430, 540, 20, 40)]
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}
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[sub_resource type="Animation" id="Animation_2skr1"]
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resource_name = "SouthIdle"
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(400, 380, 30, 40)]
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}
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[sub_resource type="Animation" id="Animation_nm5c6"]
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resource_name = "SouthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(400, 460, 30, 40), Rect2(400, 380, 30, 40), Rect2(400, 500, 30, 40), Rect2(400, 380, 30, 40)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5qq42"]
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_data = {
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&"NorthIdle": SubResource("Animation_kgud5"),
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&"NorthWalk": SubResource("Animation_buuvr"),
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&"Pose": SubResource("Animation_c2y30"),
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&"RESET": SubResource("Animation_kaest"),
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&"SideIdle": SubResource("Animation_iaj0f"),
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&"SideWalk": SubResource("Animation_07h6j"),
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&"SouthIdle": SubResource("Animation_2skr1"),
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&"SouthWalk": SubResource("Animation_nm5c6")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_p7aa4"]
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size = Vector2(20, 11)
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[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
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radius = 7.0
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[node name="RangerGreen" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
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script = ExtResource("1")
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id = 112
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extras = []
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anim = NodePath("AnimationPlayer")
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sprite = NodePath("Sprite")
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collider = NodePath("CollisionShape2D")
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trigger = NodePath("Trigger")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_5qq42")
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}
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autoplay = "SouthIdle"
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speed_scale = 1.5
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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offset = Vector2(0, -20)
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region_enabled = true
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region_rect = Rect2(400, 380, 30, 40)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -5.5)
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shape = SubResource("RectangleShape2D_p7aa4")
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[node name="Trigger" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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position = Vector2(0, -19)
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shape = SubResource("CircleShape2D_tnufd")
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