2025-05-03 20:39:06 +08:00

186 lines
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[gd_scene load_steps=14 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="2"]
[sub_resource type="Animation" id="Animation_kgud5"]
resource_name = "NorthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(400, 420, 30, 40)]
}
[sub_resource type="Animation" id="Animation_buuvr"]
resource_name = "NorthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(400, 540, 30, 40), Rect2(400, 420, 30, 40), Rect2(400, 580, 30, 40), Rect2(400, 420, 30, 40)]
}
[sub_resource type="Animation" id="Animation_c2y30"]
resource_name = "Pose"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(220, 540, 40, 40)]
}
[sub_resource type="Animation" id="Animation_kaest"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(400, 380, 30, 40)]
}
[sub_resource type="Animation" id="Animation_iaj0f"]
resource_name = "SideIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(430, 540, 20, 40)]
}
[sub_resource type="Animation" id="Animation_07h6j"]
resource_name = "SideWalk"
length = 0.4000000059604645
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(430, 580, 30, 40), Rect2(430, 540, 20, 40)]
}
[sub_resource type="Animation" id="Animation_2skr1"]
resource_name = "SouthIdle"
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(400, 380, 30, 40)]
}
[sub_resource type="Animation" id="Animation_nm5c6"]
resource_name = "SouthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(400, 460, 30, 40), Rect2(400, 380, 30, 40), Rect2(400, 500, 30, 40), Rect2(400, 380, 30, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5qq42"]
_data = {
&"NorthIdle": SubResource("Animation_kgud5"),
&"NorthWalk": SubResource("Animation_buuvr"),
&"Pose": SubResource("Animation_c2y30"),
&"RESET": SubResource("Animation_kaest"),
&"SideIdle": SubResource("Animation_iaj0f"),
&"SideWalk": SubResource("Animation_07h6j"),
&"SouthIdle": SubResource("Animation_2skr1"),
&"SouthWalk": SubResource("Animation_nm5c6")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p7aa4"]
size = Vector2(20, 11)
[sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"]
radius = 7.0
[node name="RangerGreen" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 112
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_5qq42")
}
autoplay = "SouthIdle"
speed_scale = 1.5
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(400, 380, 30, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -5.5)
shape = SubResource("RectangleShape2D_p7aa4")
[node name="Trigger" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -19)
shape = SubResource("CircleShape2D_tnufd")