2025-04-26 14:27:29 +08:00

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@END
[color=black].
>instend
>instant
END
--
@InstEnd
[color=black].
>instant
>instend
END
-----
@EquipHat
>sound:snd_equip_ch1.wav
* You put on the hat.
END
-----
@RemoveHat
* You removed the hat.
END
-----
@HAT_DESC
* A burly hat that has seen its
fair share of adventures.
.
* Adorned with a feather from
your favorite caretaker.
END
-----
@NothingToSee
* There is nothing else to see in there.
END
-----
@SaveFirst
* Through the darkness, you see it.
* The light only you can see.
>heal
.
* You stretch your hand, and...
>callsave
END
-----
@SaveDW1Kanako
* Luckily, you were able to
reunite with your childhood
friend, Kanako.
>heal
.
* You are filled with a sense
of companionship.
>callsave
END
------
@SaveSecond
* As you touch the light, you feel
the weariness leave your body.
>heal
.
* HP Fully Restored.
>callsave
END
-----
@TalkSign
* If you are feeling lonely,
remember to TALK to your
party members.
.
* You can do it from the
PAUSE MENU.
END
-----
@SignActionTutorial
* Sometimes, your party members
can still help you with ACTing.
.
* Make sure to check what their
current [color=yellow]X-Action[/color] lets
them do, on their MAGIC menu.
END
-----
@SaveUpstairsView
* The view from up here is
fascinating, but you are also
afraid of falling off.
>heal
>top:lock
.
* You are filled with a sense
of acrophobia.
>callsave
END
--
@SaveUpstairsPort
* This settlement in the clouds
seems like a good spot to
take a breather.
>heal
.
* You are filled with a sense
of relaxation.
>callsave
END
-----
@SaveWeird
>heal
* Justice has yet to be served.
>callsave
END
---
@SaveAxis
>redirect:WeirdStart:SaveWeirdRoute
* You are now united with Axis,
the Ketsukane Store's mascot.
>heal
.
* You are filled with a sense
of companionship.
>callsave
END
-----
@SavePrison
>redirect:WeirdStart:SaveWeird
* You feel safe despite the
opressive feel of this
prison.
>heal
.
* You are filled with a sense
of safety.
>callsave
END
-----
@SaveRoboVista
>redirect:WeirdStart:SaveWeirdRoute
* The view of Robotopia is
something you've never
seen before.
>heal
.
* You are filled with a sense
of wonder.
>callsave
END
---
@SaveRoboTown
>redirect:WeirdStart:SaveWeirdRoute
* This town is a change of
pace compared to everything
so far.
>heal
.
* You are filled with a sense
of relief.
>callsave
END
-----
@SaveQuick
[color=black].
>callsave
>heal
>instant
>instend
END
-----
@PuzzleInstructionCh1
* "The path shall not open unless
the crates are in position.
>redirect:FirstPuzzleSign:PuzzleInstructionCh1_2
.
* "How to set the crates,
you may ask?"
.
* "Press the INTERACT button on
them, obviously."
.
* "Now you may ask, what is the
INTERACT button?"
.
* "It's the same button you used
to read this sign, dummy."
>setflag:FirstPuzzleSign
END
-----
@PuzzleInstructionCh1_2
* "What's that? There aren't
enough crates?"
.
* "If that's the case, then how
about you become the crate,
then?"
END
-----
@ClosetTrashCheck
* This isn't the time to dig
through trash.
.
* Bummer.
END
-----
@ClosetLakeCheck
* Looks like there is a ceiling
leak.
END
-----
@ClosetFortressCheck
* A box with a crudely drawn
face on it.
.
* It is full of school supplies
and forgotten toys.
END
-----
@ClosetMountainCheck
* A pile of dusty boxes and trash.
* Seems they weren't used in
a long time.
>top
END
-----
@PrisonBedCheck
* A surprisingly comfortable bed
for a prison cell.
* But this isn't a time to sleep.
END
-----
@PrisonWaterCheck
* At least there is fresh water.
END
-----
@PrisonTrashCheck
* Seems it was emptied out recently.
.
* Bummer.
END
-----
@PrisonDoorCheck
* You rattle at the bars of
your cell.
.
* ...
.
* Nothing happens.
END
-----
@PrisonCrackCheck
* There is a crack on the wall.
* Try to break it down?
>redirect:PrisonTriedCrack:PrisonCrackCheck2
>prompts:Break:Do Not
>promptredirect:PrisonCrackBreak:PrisonCrackDontBreak
END
-----
@PrisonCrackBreak
* You claw desperately at the wall,
trying to crack it.
>setflag:PrisonTriedCrack
.
* Despite your attempts, the wall
refuses to budge.
* Your fingers are bleeding.
.
* You lost 2 HP.
>changeHP:-2
END
-----
@PrisonCrackDontBreak
* You decide to leave the wall
alone.
END
-----
@PrisonCrackCheck2
* The wall stands defiantly in
your way.
END
----
@MossEvent1
* Some moss is growing under the
water fountain.
.
* ...
.
* Eat the moss?
>prompt:Yes:No
END
----
@MossEventEat
* ...
.
* You filled your hands with
moss and swallowed it whole.
.
* It doesn't taste as good as
you expected-
.
* But it's far from the worst
thing you have eaten.
.
* Your HP is mossed out.
>changeHP:2
END
-----
@MossEventNo
* You decide to leave the
moss alone.
END
-----
@MossEventKanakoEat
* ...
>p:KanakoNeutral
.
* ...
>p:KanakoOffended2
.
* ...Cole.
>p:KanakoOffended2
.
* Have you eaten this
moss...?!
>p:KanakoOffended2
.
* Are you that hungry?!
* We have only been here
for a few hours!
>p:KanakoOffended2
.
* ...Are things okay with
Martlet?
>p:KanakoDumb
.
* I mean, I know her food
is a bit, err, y'know...
>p:KanakoDumb
.
* ...If we get out of
here alive-
>p:KanakoSad2
.
>p:KanakoSad2
* I'll buy you something
to eat, alright?
>p:KanakoNervous
END
-----
@MossEventKanakoNo
* ...
>p:KanakoNeutral
.
* ...Cole.
>p:KanakoNeutral
.
* ...Why are you staring
at that moss?
>p:KanakoOffended2
.
* You aren't thinking of
eating it, are you?!
>p:KanakoOffended2
.
* ...
>p:KanakoSad2
.
* ...No? Ah, good.
* For a moment I was
worried.
>p:KanakoNervous
.
* ...The hunger must be
getting to us...
* Let's get out of here.
>p:KanakoNervous
END
-----
@MossEventKanakoPost
* (Is Martlet not feeding
you properly, Cole?!)
>p:KanakoOffended2
END
-----
@MossEnd
* Moss.
END
-----
@PrisonFountainCheck
* A stream of darkness is pouring
out from a room below.
END
-----
@BALLJUNKDESC
* A small ball of accumulated
things in your pocket.
.
* Has some sentimental value.
END
-----
@BallJunkUse
* You stare at the ball of junk
in awe.
.
* A sense of nostalgia washes
over you.
END
----
@KanakoTalkAfterRescue
* ...
>p:KanakoNeutral
.
* Thanks again, Cole.
>p:KanakoSad2
.
* ...Seriously, though.
* Where are we?!
>p:KanakoOffended2
.
* ...And what's up with our
clothes?
>p:KanakoOffended2
.
* Though yours look pretty
cool, if anything!
>p:KanakoHappy
END
-----
@KanakoTalkPencilRoom
* Why are there swinging
giant pencils?!
>p:KanakoDumb
.
* I don't think I need to
tell you this-
>p:KanakoNormal
.
* But getting hit by
them is bad!
>p:KanakoNormal
.
* If you get hit, I will
get hurt too!
* No pressure!
>p:KanakoTongue
END
-----
@KanakoNoTalk
* C'mon, let's move on.
>p:KanakoPuff
END
-----
@AxisNoTalk
* ARE WE GOING TO MOVE ON
OR WHAT??
>p:AxisBored
END
-----
@MelodyNoTalk
* We're wasting time.
* Let's move!
>p:MelodyNormal
END
-----
@JuneNoTalk
* ...Something wrong?
>p:JuneNormal
END
-----
@TalkNoPartner
* Who are you talking to?
END
-----
@KanakoBearTalk
* You know, that bear guy...
>p:KanakoNeutral
.
* He kinda reminds me of a
plush bear Sadie used to
have.
>p:KanakoPuff
.
* Didn't know it was based
on a real bear!
>p:KanakoNormal
END
-----
@CratesGeneric
* Crates.
END
-----
@KanakoTalkJailSouth
* ...There is nothing here.
>p:KanakoNeutral
.
* Though... I feel as if
this room will hold some
special meaning someday.
>p:KEEP
.
* But right now, nothing.
>p:KanakoPuff
END
-----
@PrisonCleaning
* Even prisons need cleaning supplies.
END
-----
@PrisonSigns
* Waiting for capture.
END
-----
@KanakoTalkWeapon
* I've been thinking...
>p:KanakoNormal
.
* Where do you think
our weapons come
from?
>p:KanakoNeutral
.
* I mean, you're always
carrying that toy gun
on you-
>p:KEEP
.
* But what about mine?
>p:KanakoPuff
.
* Maybe I'm a bit too
much into softball,
aren't I?
>p:KanakoTongue
END
-----
@KanakoAfterWardenTutorial
* ...So, uh...
>p:KanakoOffended2
.
* What was all that about?!
>p:KanakoOffended2
.
* He kept talking about
"HP" and "TP"...
>p:KanakoPuff
.
* Feels kinda like a game,
doesn't it?
>p:KanakoNormal
.
* I guess that's a way to
look at how things work
here.
>p:KanakoTongue
END
-----
@MagicDoorInactive
* A lone doorframe sits in place.
.
* You can't see through it.
END
-----
@MagicDoorPrompt
* Where would you like to go?
END
@MagicDoorAlready
* Surprisingly, you are already
there.
END
@MagicDoorWarp
* The door opens, and...
END
-----
@KanakoLakeTalk
* ...So we're back here...
>p:KanakoNeutral
.
* Oh hey, look! You can see
the cliff we were on
earlier from here.
>p:KanakoNormal
.
* Guess we ended up falling
in this lake.
* No wonder we were all wet.
>p:KanakoPuff
END
-----
@SaveBearingTown
>redirect:WeirdStart:SaveWeirdRoute
* The quaint calm town fills you
with a sense of tranquility.
>heal
.
[color=black].
>callsave
>instend
END
-----
@KeychainDiag
* Ka-ching! New folks?
* Well check out our humble
town's store!
>tc
.
* Bet you'll find lots of super
useful stuff there!
>talk:caller
END
-----
@EraserTownDiag
>redirect:RubbermanTalk:EraserTownDiag2
* Hey, hey! What's with the weird
looks?
>tc
.
* Chill, man. I ain't gonna hurt ya.
>talk:caller
>setflag:RubbermanTalk
END
-----
@JacketManDiag
* Hey man, you from out of town?
>talk:caller
.
* Be careful, Lord Bearing hates
outsiders.
>tc
.
* Luckily he spends most of the day
in his fortress, doing who knows
what.
>talk:caller
.
* I'd leave soon if I were you.
>talk:caller
END
---
@JacketManDiag2
* Heard lightners are around.
>tc
.
* Maybe they're the ones that
opened the gate.
* I better stay out of the way.
>tc
END
-----
@BackpackTalk
>redirect:BackpackFirstTalk:BackpackTalk2
* Hello there, welcome to our town.
>talk:caller
.
* We don't have much to offer,
Lord Bearing took much from us.
>talk:caller
.
* But we try to make by.
>talk:caller
>setflag:BackpackFirstTalk
END
-----
@BackpackTalk2
* Where Lord Bearing is?
>talk:caller
.
* His fortress is just north of
here. Can't miss it.
* But it's locked.
>talk:caller
.
* You'd need to find a key or
another way inside.
* But good luck with that.
>talk:caller
END
---
@BackpackTalk3
* Ah, the gate is open.
>tc
.
* Me, go inside? Are you crazy?!
* I value my life.
>tc
END
-----
@EraserTownDiag2
* My mates were attackin' ya?
>talk:caller
.
* Well just tell them to lay off
then.
>tc
.
* Rub 'em or somethin',
I don't know.
>talk:caller
END
-----
@KanakoTownDiag
* So the Dark Worlds have
towns too.
>p:KanakoNeutral
.
* The people here sure
are... varied.
>p:KanakoPuff
.
* Err, I don't mean it in
a bad way, though!
>p:KanakoNervous
.
* Much less when you
remember the sort of
weird people back home.
>p:KanakoPuff
END
-----
@LockedDoor
* (It's locked.)
END
-----
@NoResponse
* (No response.)
END
-----
@EmptyChest
* (It's Empty.)
END
-----
@BearingGateCheck
* A large imposing gate.
* There is no way to get
past it.
END
-----
@KanakoLandscapeTalk
* You know... Despite
everything...
>p:KanakoPuff
.
* This Dark World isn't
that bad.
>p:KanakoNormal
.
* Some of the landscapes
here are pretty
interesting.
>p:KanakoHappy
.
* I wish I had brought my
sketchbook to try
sketching some...
>p:KanakoSad2
END
-----
@KanakoPhoneEvent1
* Ah, good idea!
* Maybe we can call home!
>p:KanakoNormal
END
-----
@PhoneTry1
* You tried calling on the phone...
>soundend:snd_smile_ch1.wav:wait
END
-----
@PhoneTry2
* It is only garbage noise.
END
-----
@KanakoPhoneEvent2
* ...
>p:KanakoScared
.
* Err...
* L-Let's just pretend
that didn't happen...
>p:KanakoDumb
END
-----
@SignTPTutorial
* Hey! Did you know?
.
* If you fill up your TP bar,
you will receive more money
when you finish a FIGHT.
.
* So try your best to save up
that TP by the end!
END
-----
@SaveWeirdRoute
* Justice.
>heal
.
* @v10 left.
>callsave
END
-----
@SaveMemoryGame
>redirect:WeirdStart:SaveWeirdRoute
>heal
* You listen to the sound of leaves
rustling in the wind.
* The calm of the forest...
.
* It fills you with a sense of
serenity.
.
[color=black].
>callsave
>instend
END
-----
@KanakoBeforeMemoryGame
* Hey, Cole...
>p:KanakoNeutral
.
* Any idea of where we
should go?
>p:KanakoNeutral
.
* I know we have to get in
the fortress to seal the
fountain-
>p:KanakoPuff
.
* But how will you do that?
>p:KanakoNeutral
.
* Feels like we are just
wandering aimlessly...
>p:KanakoSad2
END
-----
@KanakoNoTalkWeird
* ...
>p:KanakoAngry
END
-----
@MP3Darkner
>redirect:MP3DarknerTalk:MP3Darkner2
* Hey, what you two doing here?
* Hiding from bearing too?
>talk:caller
.
* I can't handle hanging out in
town...
* Too much gloom and doom.
>talk:caller
.
* I'm more at peace here in the
forest.
* Just listening to my own tune...
>talk:caller
>setflag:MP3DarknerTalk
END
-----
@MP3Darkner2
* By the way, be careful.
>talk:caller
.
* Some scam artist set up shop
up ahead.
>talk:caller
.
* I haven't gone there myself,
but I am sure he will try to
swindle me of my dollars.
.
* I have just barely enough
to survive here.
>talk:caller
END
-----
@YellowPaint
* A can of yellow paint.
.
* ...
.
* There is no reason to pick it up.
END
-----
@MemoryGameSign
* Rules for the game:
* Just find matching cards by
INTERACTing with them.
.
* If you get it wrong 5 times,
you lose.
.
* [color=gray](Also, I'll pay you some dollars
if you win, so please play
and come back!)
.
* [color=gray](Unless we agree on something
else (Preferably).)[/color]
.
* (The whole last part seems hastly
scribbled in.)
END
-----
@PenGuy1
* Oh, finally! Some customers!
* Been way too long!
>talk:PenGuy
.
* Oh, um.... Hello?
* What do you do here?
>p:KanakoPuff
.
* Ah, I used to host a game here,
but due to Lord Bearing's...
Bearingness...
>talk:PenGuy
.
* I am now jobless.
>talk:PenGuy
.
* I even tried GIVING away money
[color=gray](so that I could get it back
later)[/color]-
>talk:PenGuy
.
* But even that didn't work.
>talk:PenGuy
.
* But- You two! You are from out
of town, are you not?
* Maybe you want to play.
>talk:PenGuy
.
* Err... Sorry. We are
kinda in a hurry...
>p:KanakoPuff
.
* ...
>talk:PenGuy
.
* Ah! Wait a minute!
>talk:PenGuy
.
* You are lightners, are you not!?
>talk:PenGuy
.
* U-um...
>p:KanakoScared
.
* Wait! It's fine! I have nothing
against lightners.
* I love lightners!
>talk:PenGuy
.
>talk:PenGuy
* [color=gray](And anyone with money, really!)[/color]
.
* I bet you want to find a way
inside Lord Bearing's fortress,
don't you?
>talk:PenGuy
>prompt:Yes:No
>promptredirect:PenGuyP1:PenGuyP2
END
-----
@PenGuyP1
* Ah-ha! I knew it! You two do look
like the "hero" types!
>talk:PenGuy
.
* I'm fine with it, honestly.
* Everyone here is sad all the time.
>talk:PenGuy
.
* Maybe it's for the best we fade
away once again.
>talk:PenGuy
END
-----
@PenGuyP2
* You can't fool me! There is no
other reason why lightners would
suddenly come here after so long.
>talk:PenGuy
.
* I'm fine with this. Everyone is
way too depressed right now.
>talk:PenGuy
.
* Maybe it's for the best we fade
away into obscurity once more.
>talk:PenGuy
END
-----
@PenGuy2
* ...
>p:KanakoNeutral
.
* Well, how about a deal?
>talk:PenGuy
.
* You beat my game, and I will tell
you how to get inside the
fortress.
>talk:PenGuy
.
* Oh, won't you get into
trouble?
>p:KanakoPuff
.
* Nah, Lord Bearing needs his
"retirement" anyway.
* This has gone on for too long.
>talk:PenGuy
.
* In return, all I want is one
thing:
* For you to beat my game!
>talk:PenGuy
.
* Well, alright.
* What game is it?
>p:KanakoNeutral
.
* It's a simple memory game.
>talk:PenGuy
.
* I wrote the instructions on a
sign nearby.
>talk:PenGuy
.
* Check it out and come back to me
so we can start.
* I'll be waiting.
>talk:PenGuy
END
-----
@PenGuyGamePrompt
* So? Want to try my game?
>talk:PenGuy
>prompt:Yes:No
END
-----
@MoneyReward
* You got @m8 Dark Dollar(s).
END
-----
@PenGuyReturn
* Ah, you actually came back!
>talk:PenGuy
.
* Well, this time I've reopened
my little game and upgraded
it!
>talk:PenGuy
.
* Well, not quite. What I mean
is if you keep beating it
without losing once-
>talk:PenGuy
.
* I'll pay you more each time.
* But if you lose once you
have to start over.
>talk:PenGuy
.
* So, do we have a deal?
* Yes? Good!
>talk:PenGuy
END
-----
@PenGuyReturnWon
* Here you go, kids.
* Keep beating the game without
losing, and I'll give you more.
>talk:PenGuy
END
-----
@PenGuyRefuse
* Well, alright. Remember our deal,
though!
>talk:PenGuy
END
-----
@PenGuyMinigameStart
* I'll assume that you already
read the instructions on the
sign nearby.
>talk:PenGuy
.
* Well, I'm going to start it.
* Good luck!
>talk:PenGuy
END
-----
@PenGuyGameRunning
* What's it?
* Cold feet?
>talk:PenGuy
.
* There is no time limit, so take
your time.
>talk:PenGuy
END
-----
@KanakoTalkDuringMemGame
* Well, I guess we are
doing this...
>p:KanakoPuff
.
* I trust you can do it,
Cole!
>p:KanakoHappy
.
* (I was never good at
those sort of games...)
>p:KanakoSad2
END
-----
@PenGuyWon
* Well! Would you look at that!
>talk:PenGuy
.
* Wasn't it fun? Come here for
your prize!
>talk:PenGuy
END
-----
@PenGuyLose
* Well, too bad.
* You tried.
>talk:PenGuy
.
* Come back here if you want
to try again.
>talk:PenGuy
END
-----
@PenGuyEvent3
* Well, that was fun.
>talk:PenGuy
.
* It's been a really long time
since anyone played the game,
much less beat it!
>talk:PenGuy
.
* Now, the reward!
>p:KanakoNormal
.
* Right. As promised, I will tell
you how to get inside Bearing's
fortress...
>talk:PenGuy
.
* ...But first, I need another
favor.
>talk:PenGuy
.
* ...That wasn't the deal.
>p:KanakoOffended
.
* I know, but you need to do it
anyway if you want to get in.
>talk:PenGuy
.
* Behind me is a path that goes
inside, but my partner-in-crime,
[color=yellow]Pennilton[/color], set shop up ahead.
>talk:PenGuy
.
* Aaaand he is really annoying, so
I want you to get rid of him for
me.
>talk:PenGuy
.
* Just like, scare him off and get
him to go away. Then I'll show
you the path inside.
>talk:PenGuy
.
* Pennilton?
>p:KanakoNeutral
.
* (Cole... Isn't that one
of the criminals we are
looking for?)
>p:KanakoPuff
.
* Whispering now, are you? Well as
long as you get him to leave, I
don't care what you do.
>talk:PenGuy
.
* Here, lemme open the path.
>talk:PenGuy
END
-----
@PenGuy3
* Just deal with Pennilton.
* He is just ahead.
>talk:PenGuy
.
* Then I will show you how to get
inside the fotress.
>talk:PenGuy
END
-----
@KanakoPostMemGame
* That's done. Let's deal
with Pennilton and march
on.
>p:KanakoNeutral
.
* ...
>p:KanakoSad2
.
* Honestly, I'm a bit
nervous...
>p:KanakoSad
END
-----
@Pennilton1
* Halt! Who are you? How did you
get here?!
>talk:Pennilton
.
* Erm, are you Pennilton?
>p:KanakoNeutral
.
* Wha- who wants to know?!
* Who sent you?!
>talk:Pennilton
>prompt:We're@after you:Let us@through:...
>promptredirect:PenniltonP1:PenniltonP2:PenniltonP3
END
-----
@PenniltonP1
* Ah! So you think you're hot shots
trying to claim my bounty, are
you?!
>talk:Pennilton
.
* Well, too bad!
* Pennilton is number one!
>talk:Pennilton
.
* And no one is going to catch me
today, or ever!
>talk:Pennilton
.
* Looks like we will have
to "apprehend" him, Cole.
>p:KanakoOffended
.
* Get ready!
>p:KanakoOffended
END
-----
@PenniltonP2
* Let you through?! Never!
* You're the ones that broke into
my hideout!
>talk:Pennilton
.
* You're just standing out
in the open...
>p:KanakoOffended2
.
* Silence!
* [shake]I'm not going down without a
fight![/shake]
>talk:Pennilton
END
-----
@PenniltonP3
* Speechless? No surprises.
* Pennilton is number one!
>talk:Pennilton
.
* Now be quiet as I smack you!
>talk:Pennilton
END
-----
@PenniltonSpared
* Y-you're letting me go...?
>talk:Pennilton
.
* You two are so...
* So......
>talk:Pennilton
.
* [shake]STUPID![/shake]
>talk:Pennilton
.
* I'm wanted in 3 Dark Worlds!
* You're lucky my gang isn't here!
* They'd WIPE you!
>talk:Pennilton
.
* Well, I'm not going to hang
around here while the fuzz
are on the loose...
>talk:Pennilton
.
* Bye, suckers!
>talk:Pennilton
END
-----
@PenniltonSpared2
* ...
>p:KanakoOffended2
.
* Did we do the right
thing, Cole?
>p:KanakoNeutral
END
-----
@PenniltonWeird1
* [shake]...W-what are you doing...?![/shake]
* That hurts!
.
* ...Cole...?
* That should be enough,
right...?
>p:KanakoNeutral
END
--
@PenniltonWeird2
* [shake]...I-I'm sorry! Stop!
* I'll be good, I swear!
.
* C-cole?!
>p:KanakoScared
.
* W-what are you doing?
* I... I...
>p:KanakoScared
END
--
@PenniltonWeird3
* [shake]...P-please... h-help...[shake]
* ...
.
>p:KanakoAngry
* ...
END
-----
@PenniltonWeirdAbort
* ...Cole...?!
>p:KanakoScared
.
* What was that?!
* For a moment, I...
>p:KanakoScared
.
* ...
>p:KanakoSad2
.
* W-well... I'm glad nothing
serious really happened...
>p:KanakoNervous
.
* But we let Pennilton escape...
* The Warden won't like this.
>p:KanakoSad
.
* ...Let's just get to the
fountain.
>p:KanakoSad2
END
-----
@PenniltonExecuted
* ...
>p:KanakoScared
.
* C-Cole... What...
>p:KanakoScared
.
* ...Why...?
>p:KanakoScared
>prompt:...:Justice.
>promptredirect:PenniltonWeirdAfterP1:PenniltonWeirdAfterP2
END
-----
@PenniltonWeirdAfterP1
* ...
>p:KanakoScared
.
* I...
>p:KanakoScared
.
* ...Sorry. I just...
* I don't know what to...
>p:KanakoScared
.
* ...
>p:KanakoAngry
.
* Let's just keep going.
>p:KanakoAngry
END
-----
@PenniltonWeirdAfterP2
* ..."Justice"?
* What do you...
>p:KanakoScared
.
* ...
>p:KanakoAngry
.
* ...No, you're right...
>p:KanakoAngry
.
* He was a criminal.
* We just brought him to
justice.
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* Let's just keep going.
>p:KanakoAngry
END
-----
@PenniltonApprehended
* Phew... We did it...
>p:KanakoSad2
.
* Our first apprehension!
* This wasn't that bad.
>p:KanakoPuff
.
* This will be easy!
* Come on, Cole!
* Onwards!
>p:KanakoHappy
END
-----
@PenniltonEscaped
* Drat! He got away!
>p:KanakoOffended
.
* ...We aren't cut out for
this...
>p:KanakoSad2
.
* Well, nothing else we can
do about it.
* Let's just keep going.
>p:KanakoPuff
END
-----
@YellowPaintEvent1
* Oh hey, you did it.
* Thanks for getting rid of him.
>talk:PenGuyPaint
.
* As promised, here is the way
inside the fortress.
>talk:PenGuyPaint
.
* I even [color=yellow]labeled[/color] it with [color=yellow]yellow
paint[/color] so you [color=yellow]know[/color] where to [color=yellow]climb[/color].
>talk:PenGuyPaint
.
* Oh, um, thanks...?
>p:KanakoPuff
.
* No problem. Well, I'm off.
* Come back sometime later if you
want to try my game again.
>talk:PenGuyPaint
.
* This time, I'll pay you.
* Toodles!
>talk:PenGuyPaint
END
-----
@YellowPaintEvent2
* Hey, what's the big idea?
>talk:PenGuyPaint
.
* I know I said I wanted him gone,
but I didn't mean like that!
* What "heroes" you are!
>talk:PenGuyPaint
.
* ...
>p:KanakoAngry
.
* I even went ahead and painted
the way inside the fortress for
you...
>talk:PenGuyPaint
.
* But I see I should have waited.
* Well, I'm out of here before
you come after me.
>talk:PenGuyPaint
.
* You don't even deserve a slide
whistle exit from me.
>talk:PenGuyPaint
END
-----
@KanakoLakeWeird
* ...The door is gone.
>p:KanakoAngry
.
* ...Guess there is only
one way to go now.
>p:KanakoAngry
END
-----
@ClimbPrompt
* Climb up?
>prompt:Yes:No
END
-----
@KanakoInsideFort
* ...We're in.
>p:KanakoOffended
.
* Now... to seal the
fountain and get back
home...
>p:KanakoOffended
.
* Lead the way, Cole.
>p:KanakoOffended
END
-----
@KanakoInsideFortTalk
* Strange that no one is
around...
* Kinda eerie.
>p:KanakoNeutral
.
* Well let's hope it
continues this way.
>p:KanakoPuff
END
-----
@FortCheckBookshelf
* Many books.
* None of them are interesting.
* Or readable.
END
-----
@KanakoGateBefore
* Hm...
* Looks like we can't get
through here...
>p:KanakoNeutral
.
* Let's try to find another
way.
>p:KanakoNeutral
END
-----
@KanakoGateEvent
* So if the note was
right...
>p:KanakoPuff
.
* I should be able to
just walk through
since I'm a monster...
>p:KEEP
.
* B-but what if...
* It doesn't work?
>prompt:Try it:It's too@dangerous
>promptredirect:KanakoGateBeforeP1:KanakoGateBeforeP2
>p:KanakoNeutral
END
-----
@KanakoGateBeforeP1
* Yeah you say that because
it isn't your life on the
line!
>p:KanakoTongue
.
* We have no other choice,
though.
* We will have to try it.
>p:KanakoNeutral
.
* Pull me if I, well, start
getting vaporized or
something, alright?
>p:KanakoPuff
END
-----
@KanakoGateBeforeP2
* What's that, Cole?
* Worried about lil' old me?
>p:KanakoSmug
.
* Well we don't have any
other options...
* We'll have to try it.
>p:KanakoPuff
.
* Just... pull me back if
I start screaming, okay?
>p:KanakoNervous
END
-----
@KanakoGateNote
* "This thing you see nearby is an
experimental anti-lightner gate."
* "This took me TOO long to make!"
.
* "But unfortunately, it seems
lightners come in like,
two types?!"
.
* "'Humans' and 'monsters'."
* "Weird names."
.
* "Well I managed to attune the
gate to work with 'human'-type
lightners."
.
* "They will totally be unable to
bypass the gates!"
.
* "But that means 'monster'-type
ones still can..."
.
* "This will take me years to make,
so for now this will do."
.
* "The technology is ready to be
mass exported to nearby Dark
Worlds-"
.
* "Hopefully soon all darkners will
adopt it and protect their
fountains from lightners!"
END
-----
@KanakoGateNoKanako
* The gate stands defiantly in
your path.
.
* No matter how hard you try,
it's like trying to push a
wall.
END
-----
@KanakoGateEventWeird
* ...If the note is right,
I should be able to walk
through this.
>p:KanakoNeutral
.
* ...
>p:KanakoNeutral
.
* ...Here goes nothing.
>p:KanakoNeutral
END
-----
@KanakoGateEvent2
>p:KanakoPuff
* ...I don't think my
fur got burned off.
.
>p:KanakoNormal
* I'll check up ahead.
* Just wait here, alright?
END
-----
@KanakoGateEvent2Weird
>p:KanakoNeutral
* ...Alright.
* That wasn't too bad.
.
>p:KanakoNeutral
* I'll check up ahead.
* Wait for me.
END
-----
@CantLeave
* You can't leave now.
END
------
@CantLeaveKanako
>redirectmap:TryLeaveKanako:CantLeaveKanako2
>redirect:WeirdStart:CantLeaveKanakoWeird
* C-Cole...?
* Where are you going...?
>p:KanakoDumb
.
* Don't just leave me here!
>p:KanakoTongue
>mapflag:TryLeaveKanako
END
@CantLeaveKanako2
* ...Don't you dare go
away without me...
>p:KanakoDumb
END
@CantLeaveKanakoWeird
* ...Cole?
* Get back here.
>p:KanakoAngry
END
-----
@SplitRoomNote1
* Many posters are on the wall, but
one catches your attention:
.
* "Remember to press the MENU key
to communicate with your fellow
co-workers if you split up!
.
* ...
.
* You have no idea what a "MENU"
key is.
END
-----
@SplitRoomNote2
* ATTENTION!
* Don't step on the switch!
.
* Lord Bearing hasn't authorized
anyone in the main hall!
* If you are stepping, STEP AWAY!
END
-----
@MoDay1
* HEY KIDS!
* Come in to check some BARGAINS?!
.
* Unfortunately, Mo is about to
close shop!
.
* But I can give you one last
chance to grab something!
.
* Just tell me what you want and
let's make a deal!
END
-----
@TallGirlDay1
* I came in here looking for
coffee, but I don't see any
around.
>tc
.
* Guess I gotta go to the cafe
before it closes down.
>tc
END
-----
@BearingFortMainGateCheck
* Seems this leads out back
into town.
* Would be a nice shortcut.
>p:KanakoNeutral
.
* Let's try to find a way
to unlock it.
>p:KanakoNeutral
END
-----
@BearFortMainPoster
* "NOTE TO STAFF: "
.
* "We received reports of
escalated violence recently
between staff members."
.
* "STOP THAT!
* "Don't just FIGHT!
Have some MERCY!"
.
* "Earning more money from
FIGHTing is just a rumor!"
* "BE NICE!!"
.
* (The rest of the note is just
incoherent rambling.)
END
-----
@FortDuoMGNote
* "NOTE TO STAFF: "
.
* "Due worries of a potential
lightner attack, we have
increased the security."
.
* "All staff is now required to
pass the 'score test' in order
to cross. NO EXCEPTIONS!"
.
* "As long as you hit 10 targets
before the limit ends, the path
will open. Else, too bad!"
.
* "PS: If no one is at the post,
don't scream for someone to come,
some of us want some quiet time!"
END
-----
@KanakoDWSave1
* Well well well...
* What do WE have here?!
END
-----
@KanakoDWSave2
* Look over here, pal!
* Do my eyes deceive me?!
>talk:Penceller
.
* An actual living, breathing,
shining, spitting, stinkin'...
>talk:Penceller
.
* ...[color=yellow]Lightner[/color]...!
>talk:Penceller
.
>talk:Eraserhead
* Hyep. Da boss will finally
recognize us.
.
>talk:Eraserhead
* And we won't end up like...
.
*[shake] *Shudder...*[/shake]
* Just thinkin' about it makes
my ears ring!
>talk:Eraserhead
.
>talk:Penceller
* Shush, blue man! Tie up that
lightner and bring it to the
fortress!
.
* ...
>p:KanakoAngry
END
-----
@KanakoDWSave3
* Wowie! It is out lucky day!
* TWO lightners?!
>talk:Penceller
.
* Er, dude, you sure this is still,
like, a good idea...?
>talk:Eraserhead
.
* Shut it rubber skin! If we
capture them, we will be
FAMOUS!
>talk:Penceller
.
* ...
>p:KanakoAngry
.
* ...!
>p:KanakoSurprise
.
* C-Cole! You're here...!
* Help me!
>p:KanakoSurprise
.
* That isn't a good idea, foxface!
* Now, be quiet while we capture
you!
>talk:Penceller
END
-----
@KanakoDWSave4
* ...
>p:KanakoAngry
.
* ...Thanks, Cole...
>p:KanakoCry
END
-----
@KanakoDWSave5
* ...
>p:KanakoAngry
.
* ...Cole...
>p:KanakoAngry
END
-----
@KanakoDWSave6
* [shake]Just where the HECK
are we?!
>p:KanakoSurprise
END
-----
@KanakoDWSave7
[color=black].
>instend
>prompt:Are you@alright?:Come, let's@leave.
>promptredirect:KanakoDWSaveP1:KanakoDWSaveP2
END
-----
@KanakoDWSaveP1
* ...
>p:KanakoAngry
.
* ...Y-yeah... I'm fine.
>p:KanakoAngry
.
* ...It's just...
* This isn't what I expected
to happen today...
>p:KanakoAngry
.
* Or ever.
>p:KanakoAngry
END
-----
@KanakoDWSaveP2
* ...
>p:KanakoAngry
.
* ...Right. We should find
a way to return home.
>p:KanakoAngry
.
* ...Sorry. I won't slow
you down, I promise...
>p:KanakoAngry
END
-----
@KanakoDWSave8
* ...
>p:KanakoSad2
.
* ...Looks like we don't
have any other choice
now but to press on.
>p:KanakoNeutral
.
* Lead the way, Cole.
>p:KanakoNeutral
END
-----
@BearingFirstEvent1
* ...
>p:KanakoNeutral
.
* What is that thing
over there?
>p:KanakoNeutral
.
* Seems like it's pouring
out everywhere...
>p:KanakoNeutral
.
* Maybe it is what is
causing all of this?
>p:KanakoNeutral
END
-----
@BearingFirstEvent2
* It's kinda far away,
though.
>p:KanakoOffended2
.
* Not to mention how far
up we are.
>p:KanakoOffended2
.
* How are we going to
get down there...?
>p:KanakoOffended2
END
-----
@ChaseEvent1
* [shake]W-What...?!
>p:KanakoSurprise
END
-----
@ChaseEvent2
* We did it!
* We got them!
>talk:Penceller
>top
.
* Now boss-man will
finally recognize us.
>talk:Eraser
>top
.
* Argh! What now, Cole?
>p:KanakoOffended
>top
.
* Do we fight?
* Or do we make
a run for it?
>p:KanakoOffended
>top
.
* [shake]Not so fast, lightners!
>top
END
-----
@ChaseEvent3
* So it is true. There
are lightners wandering
in MY realm.
>top
>p:BearingNormal
END
-----
@ChaseEvent3a
* Yeah boss! Those are the
weirdors "befriending"
everyone!
>top
>talk:Penceller
.
* Talk about creepy.
>top
>talk:Penceller
END
-----
@ChaseEvent3b
* Yeah boss! Those are the
ones beating everyone up!
* They need to be punished!
>top
>talk:Penceller
END
-----
@ChaseEvent4
* ...Lightners!
>top
>p:BearingNormal
.
* You have gall coming
back after abandoning us
for so long!
>top
>p:BearingNormal
.
* Terrozing my people...
* Spreading chaos and
disorder...
>top
>p:BearingNormal
.
* And you come to seal
our [color=yellow]fountain[/color] as well
and doom us once more?!
>top
>p:BearingNormal
.
* I shall not let you!
* Your reign of terror
ends here!
>top
>p:BearingNormal
.
* What the heck are
you talking about?!
>top
>p:KanakoOffended2
.
* We don't even know
where we are!
>top
>p:KanakoOffended
.
* We just want to
leave!
>top
>p:KanakoOffended2
.
* Silence!
>top
>p:BearingNormal
.
* We shall see what
to do with you
after we capture you!
>top
>p:BearingNormal
.
* Cole, this guy isn't
listening.
>p:KanakoOffended2
>top
.
* What do we do?
* He looks tough...
>top
>p:KanakoOffended
>prompt:Flee:Fight
>promptredirect:ChaseEvent4A:ChaseEvent4B
END
-----
@ChaseEvent4A
* ...Right
>top
>p:KanakoOffended
.
* We need to find a way
to leave first and
foremost.
>top
>p:KanakoOffended
.
* And this guy is too much
for us now.
>top
>p:KanakoOffended
.
* Let's get out of here and
find another way home!
>top
>p:KanakoOffended
.
* You're not going anywhere!
>top
>p:BearingNormal
.
* Troops! After them!
>top
>p:BearingNormal
.
* ...Guess that's our cue
to leave!
* Come on, Cole!!
>p:KanakoSurprise
>top
END
-----
@ChaseEvent4B
* Hahaha!
>top
>p:BearingNormal
.
* You think you can
challenge me?
>top
>p:KEEP
.
* We will see about that.
* Troops! After them!
>top
>p:KEEP
.
* Cole, we're out-
numbered!
>top
>p:KanakoOffended
.
* Let's get out of here!!
>top
>p:KEEP
END
-----
@PostChase1
* E-End of line...
>top
>p:KanakoSurprise
END
-----
@PostChase2
* How correct you are.
>top
>p:BearingNormal
END
-----
@PostChase3
* If you give up now,
I shall not punish
you as hard.
>top
>p:BearingNormal
.
* So surrender now,
lighners!
>top
>p:KEEP
.
* C-Cole...
>top
>p:KanakoSurprise
>prompt:Jump Off:Stand Your@Ground
END
-----
@PostChase3A
* T-that's insane, Cole...
>top
>p:KanakoScared
.
* There is no way we would
survive this fall!!
>top
>p:KEEP
.
* I'd listen to your friend
if I were you.
>top
>p:BearingNormal
.
* Now get over here and
don't struggle!
>top
>p:KEEP
END
-----
@PostChase3A2
* . . . C-C-Cole......!!
>p:KanakoScared
END
-----
@PostChase3B
* You still think you can
challenge me?
>top
>p:BearingNormal
.
* Let me show you the
difference in our
power!
>top
>p:KEEP
END
-----
@PostChase3B2
* Cole! Watch ou-
>p:KanakoOffended
END
-----
@PostChase4
* ...Hmph.
>p:BearingNormal
END
-----
@FortSignTreasure
* Treasure Room ahead.
* TRESPASSERS NOT WELCOME!
END
-----
@FortPrisonNote
* Main hall unlock pad.
* DON'T PRESS IF LORD Bearing
HASN'T AUTHORIZED!
END
------
@PrisonPencLeft
* What?
>tc
.
* Speak up, I can't hear you.
>tc
.
* [wave]WHAAAAAAAAAAAAT?![/wave]
>tc
END
--
@PrisonPencLeft2
* I think I've lost my hearing
from standing too close to
Ringo.
>tc
.
* ...Hm? Did you say something?
* [wave]SPEAK UP!
>tc
END
@PrisonPencLeftWeird
* Did something happen?
* I think I've gone deaf.
>tc
END
---
@PrisonPencRight
* Ugh. Dunno why we gotta keep
torturing these guys.
>tc
.
* They didn't even do much
besides ask Bearing to stop
being so cruel.
>tc
.
* And the worst part is that
I am the one being tortured
having to listen to this!
>tc
END
---
@PrisonPencRight2
* Well, how are we going to
torture the prisoners now?
>tc
.
* Guess we need a new
noisemaker.
>tc
END
---
@PrisonPencRightWeird
* Woah, was that NECESSARY?
>tc
.
* We TORTURE people here, we
don't KILL them!
>tc
END
---
@PrisonEraser
* It pays off being made out
of rubber.
>tc
.
* The sound waves just bounce
off me.
>tc
END
---
@PrisonEraser2
* Seems I'm back to just being
a boring old loser now that
my unique trait is worthless.
>tc
.
* That sucks, dude.
>tc
END
---
@PrisonEraserWeird
* Hey, chill, man.
>tc
.
* Though if my body was affected
by sound waves, I probably
would have killed him too.
>tc
END
---
@PrisonCar
[shake]* Someone, please!
* End this suffering!
>tc
.
* I can't even listen to my
own [shake]THOUGHTS!!
>tc
END
---
@PrisonCar2
* Ah, finally!
>tc
.
* [shake]VROOOOOOOOOOOM!![/shake]
* Can finally hear my engine again!
>tc
END
---
@PrisonCarWeird
[shake]* I-is that what you do with
any noise makers?!
>tc
.
[shake]* V-vroom... No noises here,
no sir!
>tc
END
---
@PrisonCoin
* I've grown numb to the noise.
* It no longer affects me.
>tc
.
* Now the only torture is
boredom.
>tc
END
---
@PrisonCoin2
* ...I miss the noise.
>tc
.
* It was just a part of my
life, and now it's just gone.
>tc
.
* I feel so valueless.
>tc
END
---
@PrisonCoinWeird
* ...You just killed Ringo.
>tc
.
* ...Honestly, I'll miss
the noise, but it was
getting overrated.
>tc
.
* Alas, now that I'm free-
>tc
.
* Might go and see if uncle
Pennilton is alright next
time I'm in town.
>tc
END
---
@PrisonThumbtack
* How I wish I had LEGS so I
could just walk out!
>tc
.
* The cell is wide open, for
crying out loud!
>tc
END
---
@PrisonThumbtack2
* Thank GOD it's over.
>tc
.
* Been pinned down here the
longest. Was almost going
to just grow legs and flee.
>tc
END
---
@PrisonThumbtackWeird
* H-have mercy! I don't even
have legs!!
>tc
END
-----
@BellBossIntro
* Hey! [shake]HEY![/shake]
>p:KanakoHurt
.
* Stop this noise!
>p:KanakoHurt
>prompt:Stop him:Ignore
>promptredirect:FightBell:IgnoreBell
END
---
@FightBell
* C'mon, Cole!
* Let's stop this mess!
>p:KanakoOffended
END
--
@IgnoreBell
* Ugh, Cole, why?
>p:KanakoHurt
END
--
@BellCaught
* Phew. It's over...
>p:KanakoSad2
.
* And that's a criminal
down, too!
>p:KanakoTongue
.
* We should be near the
end. Let's go.
>p:KanakoHappy
END
--
@BellFled
* ...He escaped...
>p:KanakoOffended
.
* At least the noise
is over...
>p:KanakoSad2
END
--
@BellSpare
* ...
>p:KanakoNeutral
.
* Do you promise to
stop this noise?
>p:KanakoNeutral
.
* (Ringo nods while trying to
make any noise.)
.
* Good, good...
>p:KanakoNervous
.
* ...Let's go, Cole.
>p:KanakoPuff
END
--
@BellKill
* ...It's over.
>p:KanakoAngry
.
* One more down.
>p:KanakoAngry
.
>redirect:BearingFought:BellKill2
* Only the big boss
left.
>p:KanakoAngry
END
--
@BellKill2
* ...We are done.
* Let's get out of
here.
END
--
@BellBossIntroWeird
* ...This noisemaker is
a criminal, Cole.
>p:KanakoAngry
.
* Let's stop this
infernal noise once
and for all.
>p:KanakoAngry
END
-----
@BellBossPost
* (Ringo promises that it won't
make noise anymore.)
END
-----
@KanakoTalkFortBigCorridor
* Lots of enemies here...
>p:KanakoPuff
.
* Be careful, you don't
want to be caught up on
their cleaning!
>p:KanakoNormal
END
-----
@BearPrisonPressedButton
* Did you feel that?
>p:KanakoNormal
.
* Maybe the big door at
the main hall unlocked.
* Let's head back.
>p:KEEP
END
-----
@BearPrisonPressedButtonWeird
* ...
* I think the main hall
doors are unlocked now.
>p:KanakoAngry
.
* Let's head back.
>p:KanakoAngry
END
-----
@KanakoTalkBearPrison
* Argh! What is this
NOISE?!
>p:KanakoHurt
.
* Be glad you're human,
Cole!
* This is driving me mad!
>p:KanakoOffended2
END
-----
@KanakoTalkBearPrison2
* Let's get out of
here, please!
>p:KanakoHurt
END
-----
@BearFortFountainSign
* Fountain Room Ahead.
* ONLY AUTHORIZED PERSONNEL.
END
-----
@KanakoTalkBearPrison3
* Phew, glad that's
over.
>p:KanakoSad
.
* C'mon, we must be
close to getting out.
* Let's move.
>p:KanakoNeutral
END
-----
@KanakoTalkBearPrisonWeird
* ...
* ...Noisy.
>p:KanakoAngry2
END
-----
@KanakoWarningBeforeBear
>redirect:WeirdStart:KanakoWarningBeforeBearWeird
* Hey Cole, I noticed
the door south leads
back into town.
>p:KanakoPuff
.
* I think we could visit
one last time before
we proceed.
>p:KanakoNormal
.
* Y'know, get better gear
and stuff.
* Bearing is dangerous.
>p:KanakoNeutral
.
* Your call, though.
* If you want to, let's
just head in.
>p:KanakoNormal
END
-----
@SchoolDWFountainPrompt
>redirect:WeirdStart:SchoolDWFountainPromptWeird
* Cole. The fountain
is just up ahead.
>p:KanakoNeutral
.
* You sure you aren't
forgetting anything?
>p:KEEP
.
* I don't know what
will happen once we
seal the fountain-
>p:KanakoSad
.
* But I feel we won't
be able to return.
>p:KEEP
.
* So let's be sure to
finish everything we
can here.
>p:KanakoNeutral
.
* ...Or we can just go
home.
* Your call.
>p:KEEP
END
-----
@SchoolDWFountainPromptWeird
* ...
>p:KanakoAngry
.
* ...This is it.
>p:KEEP
.
* Let's seal the
fountain and leave
already.
>p:KEEP
END
-----
@SchoolFountainDiag
* ...So this is the fountain...
>hideBG
>top
>slow
>bleep:Kanako
.
* ...It's beautiful...
>hideBG
>top
>slow
>bleep:Kanako
.
* ...
>hideBG
>top
>slow
>bleep:Kanako
.
* But we must seal it to return
home...
>hideBG
>top
>slow
>bleep:Kanako
.
* Cole, any idea how to do it?
>hideBG
>top
>slow
>bleep:Kanako
END
-----
@FountainSoul
* (As you stood in front
of the fountain,)
>hideBG
>top
>slow
.
* (You felt something strange.)
>hideBG
>top
>slow
.
* (It was as if)
>hideBG
>top
>slow
.
* (Your very SOUL was glowing...)
>hideBG
>top
>slow
END
-----
@FoxFirstTalk
* [shake].......
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* Umm... Hello...?
>p:KanakoPuff
.
* [shake]...A-ah...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* Are you... okay?
>p:KanakoSad
.
* [shake]!
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]Y-you......!
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]K-ka...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]Kana...ko...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* !
>p:KanakoScared
.
* H-how do you...
* How do you know my
name...?!
>p:KEEP
.
* [shake]K-... K-K-
* ...Tch...!!
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* Woah, hey!
* Are you alright?!
>p:KanakoSad
.
* [shake]....M-mi...missing...
* P-piece...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* Piece?
>p:KanakoOffended
.
* [shake]M-missing... Piece...
* S-Se-Self...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]B-bear... Bear t-take...
* Bear take p-piece...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* So you're saying
Bearing took your
"piece"?
>p:KanakoOffended
.
* [shake]K-kana...
* Kana...ko...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]Piece... Retri-retri-retrieve...
* Missi-missing...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* Alright, I get it.
* We will get your
"piece" back.
>p:KanakoOffended
.
* But you will have
to tell us how you
know me.
>p:KEEP
.
* [shake]K-ka...kana...
* ...ko...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* C'mon cole, let's
find this "piece".
>p:KanakoNeutral
.
* If Bearing took it,
it's probably in his
fortress.
>p:KanakoOffended
.
* We were going there
anyway. Might as well
take a look.
>p:KEEP
END
-----
@FoxTalkNoItem
* [shake]Y-yo-you... No-no-no
p-piec-piece...
>talk:FoxBoss
>slow:4
>bleep:Necklace
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]R-retri... Retrieve...
piece... Miss-ssing...
* ...Piece...
>talk:FoxBoss
>bleep:Necklace
>slow:4
>talkanim:TalkDW
>endanim:IdleDW
END
-----
@FoxTalkPreFight
* [shake]Ah...
* Yo-you fou-foun-found it...
>talk:FoxBoss
>bleep:Necklace
>slow:4
>talkanim:TalkDW
>endanim:IdleDW
.
* Uh, we did?
>p:KanakoPuff
.
* Do you mean the bell?
>p:KanakoNeutral
.
* [shake]B-bell...
* ...
>talk:FoxBoss
>bleep:Necklace
>slow:4
>talkanim:TalkDW
>endanim:IdleDW
.
* [shake]Re-return...
>talk:FoxBoss
>bleep:Necklace
>slow:4
>talkanim:TalkDW
>endanim:IdleDW
>prompt:Return@Bell:Do not
END
-----
@FoxTalkPreFight1.5
* Before we hand it over...
>p:KanakoOffended
.
* Tell us how you know me.
>p:KEEP
.
* Or else I'll leave and
you can forget anything
to do with me!
>p:KEEP
.
* [shake]...
>talk:FoxBoss
>bleep:Necklace
>slow:4
>talkanim:TalkDW
>endanim:IdleDW
END
-----
@FoxTalkPreFight2
* H-hey! What's the big
idea?!
* We helped you!
>p:KanakoHurt
.
* Is this how you repay
us?!
>p:KanakoOffended
.
* Cole! C'mon! Let's get
out of here!
>p:KanakoOffended
.
* [shake]K-ka-na-ko...
* Kanako...
>bleep:Necklace
>slow:4
.
* [shake]D-do-don't...
>bleep:Necklace
>slow:4
.
* [shake]...eeeeAAAAAARGH!!
>bleep:Necklace
>slow:4
END
-----
@FoxTalkPreFight3
* W-what's that?!
>p:KanakoScared
.
* [shake]K-Kanako...!!
>bleep:Necklace
>slow:4
.
* [shake]Don't... don't leave me again!!
>bleep:Necklace
>slow:4
.
* Cole! Watch out!
* Here it comes!
>p:KanakoScared
END
-----
@FoxTalkPostSpared
* [shake]Ah... Kanako...
>bleep:Necklace
>slow:4
.
* [shake]You're... forgiving me...?
>bleep:Necklace
>slow:4
.
* [shake]...
>bleep:Necklace
>slow:4
END
-----
@FoxTalkPostDefeated
* [shake]Ah...! Kanako...!
>bleep:Necklace
>slow:4
.
* [shake]Y-you... you hate me...
>bleep:Necklace
>slow:4
.
* [shake]...
>bleep:Necklace
>slow:4
.
* [shake]I...
* I see...
>bleep:Necklace
>slow:4
END
-----
@FoxPostFinalDefeated
* [shake]Ah... Kanako...
>bleep:Necklace
>slow:4
.
* [shake]I... I'm sorry...
>bleep:Necklace
>slow:4
.
* [shake]I... I didn't want to...
* Be a burden...
>bleep:Necklace
>slow:4
.
* [shake]Forgive me...
>bleep:Necklace
>slow:4
.
* [shake]Let me... Let me become
useful to you...
* For once...
>bleep:Necklace
>slow:4
.
* [shake]Take me, and may your foes
tremble before our might...
>bleep:Necklace
>slow:4
.
* [shake]...Kanako...
* ...Thank you.
>bleep:Necklace
>slow:4
END
-----
@FoxPostFinalSpared
* [shake]...Kanako...
>bleep:Necklace
>slow:4
.
* [shake]Despite everything...
* You forgave me...
>bleep:Necklace
>slow:4
.
* [shake]...Thank you.
>bleep:Necklace
>slow:4
.
* [shake]I know it wasn't your fault.
>bleep:Necklace
>slow:4
.
* [shake]For me to be left behind...
>bleep:Necklace
>slow:4
.
* [shake]...Let me make up to you...
>bleep:Necklace
>slow:4
.
* [shake]Let us rejoin together...
* ...And return home.
>bleep:Necklace
>slow:4
END
-----
@FoxGetItemDefeated
* (You got the Fox Staff.)
END
-----
@FoxGetItemSpared
* (You got the Fox Necklace.)
END
-----
@FoxFullInv
* (...But your inventory was
full.)
.
* ...
>p:KanakoOffended
.
* Cole...
>p:KanakoOffended2
.
* This is kinda anti-
climatic.
>p:KanakoOffended2
.
* Let's free some space
and grab this item ASAP.
>p:KanakoOffended2
END
-----
@KanakoTalkFoxRoom
* ...
>p:KanakoSad
END
-----
@KanakoTalkFoxQuest
* So we just agreed to
a quest from some
cloaked weirdo-
>p:KanakoOffended
.
* And said weirdo seems
to know me somehow...
>p:KanakoOffended
.
* This can only end
well...
>p:KanakoSad2
END
-----
@KanakoTalkPostFox
* That was...
>p:KanakoSad
.
* ...
>p:KanakoSad2
.
* I don't even have
words...
>p:KanakoSad
.
* C'mon, we've wasted
enough time already.
* Let's go home.
>p:KanakoNeutral
END
-----
@KanakoTalkPostFoxNecklace
* That was...
>p:KanakoSad
.
* ...
>p:KanakoSad2
.
* I don't even have
words...
>p:KanakoSad
.
* But, this necklace...
>p:KanakoNeutral
.
* Is this... mom's...?
>p:KanakoNeutral
.
* It sure does look
like it.
>p:KanakoSad
.
* ...What does this
mean...?
>p:KanakoNeutral
.
* On the bright side,
at least we finally
found it.
>p:KanakoPuff
END
-----
@PrisonFirstEvent1
* ...! Cole?!
* Is that you?!
>p:KanakoSurprise
.
* Cole... I...
>p:KanakoCry
.
* I'm so glad you are
okay...
>p:KEEP
END
-----
@PrisonFirstEvent2
* ...
>p:KanakoCry2
.
* ...Seems we were
captured after all.
>p:KEEP
.
* ...What are they going
to do with us now?
>p:KEEP
.
* ...I hate it here.
* I just want to go home.
>p:KEEP
END
-----
@PrisonFirstEvent3
* ...Mom and Martlet must
be worried sick about us.
>p:KanakoCry2
.
* ...Will we ever be able
to get out?
>p:KEEP
.
* To go back home?
* To see everyone again...?
>p:KEEP
>prompt:We will@get back:I don't@know...
END
-----
@PrisonFirstEvent3P1
* ...
>p:KanakoCry2
.
* I've always admired
how you always kept
that hope going.
>p:KEEP
.
* If only I was as
strong as you...
>p:KEEP
.
* ...Sorry. I know the
situation is bleak but...
* I don't know what to do.
>p:KEEP
.
* All I wanted was to
spend more time with
you before you...
>p:KEEP
.
* But I didn't expect
to be trapped in some
weird world-
>p:KEEP
.
* Being attacked by giant
bears and pencils...
>p:KEEP
.
* ...
>p:KEEP
END
-----
@PrisonFirstEvent3P2
* ...
>p:KanakoCry2
.
* Sorry, Cole. You're
probably as desperate
as me to leave...
>p:KEEP
.
* I shouldn't drag you
down with me.
* You're strong.
>p:KEEP
.
* I... I always admired
that.
>p:KEEP
.
* ...
>p:KEEP
END
-----
@PrisonFirstEvent4
* ...I see you are awake.
>p:WardenNormal
END
-----
@PrisonFirstEvent5
* ...Who are you?
* Are you with that
bear guy?!
>p:KanakoOffended
.
* Nah, miss.
* In fact, I'm lookin'
for him.
>p:WardenNormal
.
* ...Why did you imprison
us then?
* What are you planning?!
>p:KanakoOffended
.
* Calm down, miss.
* Ah' was just bein'
cautious.
>p:WardenNormal
.
* Ye lot are lightners.
* Dangerous folk.
>p:KEEP
.
* (...There is that word
again.)
>p:KanakoOffended
.
* Ah saved both of you'se
when ye lot fell in the
lake.
>p:WardenNormal
.
* Ye may call me [color=yellow]The Warden[/color].
>p:WardenNormal
.
* Ah'm not asking for
gratitute or anythin'...
>p:KEEP
.
* But I was expecting
you'd help me with
somethin'.
>p:KEEP
.
* If ya agree, ah'll
release you.
>p:KEEP
.
* ...
>p:KanakoOffended
>prompt:What is@it?:We won't@help you
END
-----
@PrisonFirstEvent5P1
* It isn't a big deal.
>p:WardenNormal
.
* Ye just need to find
some [color=yellow]criminals[/color] for me.
>p:KEEP
.
* ...Criminals?
>p:KanakoOffended
.
* Tis' here is the
[color=yellow]Dark Jail[/color].
>p:WardenNormal
.
* Where the [color=yellow]Dark World[/color]'s
most nefarious evildoers
were held.
>p:KEEP
.
* ...But they all escaped.
>p:KEEP
.
* [color=yellow]Someone[/color] set 'em free.
>p:KEEP
.
* As a darkner meself,
I can't wander too far
out of this world.
>p:KEEP
.
* But since yer both
lightners-
>p:KEEP
.
* Ye should be able to
cross to the worlds
and track 'em.
>p:KEEP
.
* Alright, hold on.
>p:KanakoOffended
.
* You can't just drop all
that on us when we have
no clue what's happening!
>p:KEEP
.
* ...Fair enough.
>p:WardenNormal
.
* I shall unlock yer cells,
but you won't be leaving
tis' jail just yet.
>p:KEEP
END
-----
@PrisonFirstEvent5P2
* ...Ye don't really
have much of a choice.
>p:WardenNormal
.
* As lightners, you can
actually visit other
Dark Worlds.
>p:WardenNormal
.
* And track down the
criminals fer me.
>p:WardenNormal
.
* In return, ah can tell
you how you can return
to the Light World.
>p:WardenNormal
.
* ...
>p:KanakoOffended
.
* I assume this "Light
World" is where we came
from then, right?
>p:KanakoOffended
.
* Yer' correct.
>p:WardenNormal
.
* ...
>p:KanakoOffended
.
* ...Fine. We will help
you.
>p:KanakoOffended
.
* But you have to tell
us what exactly is
going on here!
>p:KanakoOffended
.
* ...Fair enough.
>p:WardenNormal
.
* I shall unlock yer cells,
but you won't be leaving
tis' jail just yet.
>p:KEEP
END
-----
@PrisonFirstEvent6
* Come. Follow me.
>p:WardenNormal
END
@PrisonFirstEvent7
* ...
>p:KanakoNeutral
.
* ...Let's hope he keeps
his word.
>p:KanakoNeutral
END
-----
@ReturnToLW1-1
* [shake]Eep! C-cole!
* I can't see anything!
>bleep:Kanako
.
* [shake]What did you do?!
* Quick, find a switch or
something!
>bleep:Kanako
END
-----
@ReturnToLW1-2
* [shake]H-hey! Watch it!
* Don't pull my tail!
>bleep:Kanako
.
* ...
>bleep:Kanako
.
* Wait, I think I found
something...
>bleep:Kanako
END
-----
@ReturnToLW1-3
* ...
>p:KanakoOffended2
.
* ...Is this...?
>p:KanakoOffended2
.
* We are back at the
school...
>p:KanakoSad
END
-----
@ReturnToLW1-4
* We actually made it
back...
>p:KanakoSad2
.
* I was so worried...
>p:KanakoCry
.
* ...
>p:KanakoSad2
.
* Did... did all that
happen there really
happen...?
>p:KanakoSad
.
* Dark Worlds...
* Darkners...
>p:KanakoNeutral
.
* Did we really go
through all that?
>p:KanakoSad2
>prompt:We did:Must've been@a dream
>promptredirect:ReturnToLW1-4p1:ReturnToLW1-4p2
END
-----
@ReturnToLW1-4p1
>redirect:WeirdStart:ReturnToLW1-4p1b
* ...
>p:KanakoSad2
.
* Did we really...
>p:KanakoSad
.
* It was all too
outlandish even for
me to believe...
>p:KanakoSad
END
-----
@ReturnToLW1-4p1b
* ...
>p:KanakoAngry
.
* It has...
>p:KanakoAngry
.
* ...
>p:KanakoAngry
END
-----
@ReturnToLW1-4p2
* ...
>p:KanakoSad2
.
* Was it, really?
>p:KanakoSad
.
* And did we both
have the same dream?
>p:KanakoSad
.
* That makes no sense...
>p:KanakoSad2
END
-----
@ReturnToLW1-Phone
* Ah, since we are back
in the "Light World"-
>p:KanakoPuff
.
* Maybe the phone will
work...
>p:KanakoNormal
END
-----
@ReturnToLW1-5
* It is this late
already?!
>p:KanakoSurprise
.
* Come, Cole!
* Let's get out
of here!
>p:KanakoOffended
END
-----
@LWD1Trapdoor1
* Was this trapdoor
always here?
>p:KanakoOffended2
.
* What do you think
we should do, Cole?
>p:KanakoNeutral
>prompt:Jump in:Leave it@alone
>promptredirect:LWD1Trapdoor1p1:LWD1Trapdoor1p2
END
-----
@LWD1Trapdoor1p1
* ...
>p:KanakoOffended2
.
* I guess we don't
have other options.
>p:KanakoNeutral
.
* Maybe it leads outside.
Let's see what happens.
>p:KanakoPuff
END
-----
@LWD1Trapdoor1p2
* Yeah, don't know
where it leads.
>p:KanakoNeutral
.
* Maybe there is another
exit somewhere else.
>p:KanakoNeutral
END
-----
@LWD1Trapdoor2
* ...This is...
>p:KanakoNeutral
.
* This is the Dark
Jail, isn't it?
>p:KanakoPuff
.
* ...And our clothes
changed back.
>p:KanakoPuff
.
>redirect:WeirdStart:LWD1Trapdoor2W
* So the Dark World
thing really did
happen...
>p:KanakoNeutral
.
* ...Let's ask the Warden
how to get home while
we're here.
>p:KanakoNeutral
END
-----
@LWD1Trapdoor2W
* ...
>p:KanakoAngry
.
* ...Let's ask the
Warden how to get
home.
>p:KanakoAngry
END
-----
@SchoolLocked
* Drat. It's locked.
>p:KanakoOffended
>top
.
* Are we going to have
to wait until morning?!
>p:KanakoOffended2
>top
.
* ...Let's try to find
another way out.
>p:KanakoNeutral
>top
END
-----
@SchoolLocked2
* (Locked.)
>sound:snd_locked_door.wav
.
* It's no use.
* Let's find another way.
>p:KanakoNeutral
END
-----
@KanakoTalkSchoolLocked
* School must be locked
down already.
>p:KanakoNeutral
.
* Remember that time when
we got stuck as kids?
>p:KanakoNormal
.
* Mom was so worried,
but she wasn't mad at
me, but at the teachers.
>p:KanakoPuff
.
* Though I doubt she'd
let me go as easily
nowadays.
>p:KanakoPuff
END
-----
@KanakoTalkSchoolLocked2
* Yep, locked.
>p:KanakoTongue
.
* We can either try to
find another route...
>p:KanakoNeutral
.
* Or wait until morning.
>p:KanakoPuff
.
* Glad it isn't a weekend.
>p:KanakoTongue
END
-----
@KanakoTalkSchoolLockedTrapdoor
* ...
>p:KanakoOffended2
.
* Feels like something
changed...
>p:KanakoNeutral
.
* Maybe the "Dark World"
trip messed up with
our heads...
>p:KanakoSad2
END
----
@LightswitchCheck
* The lights are already on.
END
-----
@KanakoTalkPostTrapdoor
>redirect:WeirdStart:KanakoTalkPostTrapdoorW
* I sure don't want to
spend my entire night
here.
>p:KanakoPuff
.
* Let's ask the Warden
how to return home.
>p:KanakoNeutral
END
-----
@KanakoTalkPostTrapdoorW
* ...
>p:KanakoAngry
.
* ...Let's just...
* Ask the Warden.
>p:KanakoAngry
END
-----
@CheckJailPortalDay1
>redirect:KanakoFollowing:CheckJailPortalDay1Kanako
* There is no reason to return
right now.
END
-----
@CheckJailPortalDay1Kanako
* Cole? We just left
the Dark World...
>p:KanakoNeutral
.
* Let's give it a rest
for today, alright?
>p:KanakoSad2
END
-----
@SignOutsideSupplyCave
* WARNING!
* Risk of cave in!
* DON'T ENTER!
END
-----
@KanakoTalkJailBeforeWarp
* Sigh. I'm ready for
this day to be over.
>p:KanakoSad2
.
* Gonna take a bath
once I get back home.
>p:KanakoNeutral
.
* ...If I survive mom's
fury, that is.
>p:KanakoDumb
END
-----
@ReturnToLWDay1
>redirect:WeirdStart:ReturnToLWDay1Weird
* ...
>p:KanakoNeutral
.
* Are we finally
back...?
>p:KanakoNeutral
.
* ...
>p:KanakoNeutral
.
* What do we do now?
>p:KanakoPuff
.
* ...It's pretty late.
* Martlet must be home
by now.
>p:KanakoNeutral
.
* Ok, here's what we'll do.
>p:KanakoNormal
.
* I'll walk you home.
* Alright?
>p:KanakoNormal
.
* I'll deal with mom's
fury when I get home.
* Don't worry about it.
>p:KanakoPuff
.
* So, let's go!
* To Mart's place!
>p:KanakoHappy
.
* (At least then we can
spend some time together,
but like, in a normal way)
>p:KEEP
END
---
@ReturnToLWDay1Weird
* ...
>p:KanakoNeutral
.
* ...We're back...
>p:KEEP
.
* ...
>p:KanakoAngry
.
* What we did in the
Dark World...
>p:KanakoAngry
.
* Did it really...
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* Let's...
>p:KanakoAngry
.
* Let's just...
>p:KanakoAngry
.
* ...
>p:KanakoSad2
.
* C'mon.
>p:KanakoNeutral
.
* It's late. I'll
walk you over to
Mart's place.
>p:KanakoNeutral
.
* We can...
* Check out the town
first if you want...
>p:KanakoNervous
.
* Take our minds off
stuff... Just...
* Forget the bad things.
>p:KanakoNervous
.
* Just some time alone,
the two of us.
>p:KanakoNervous
.
* Ready when you are.
>p:KanakoNormal
END
----
@AxisCutout
* Axis, the Ketsukane's shop's
mascot.
.
* There is a hole on the side
of his head.
* He has seen better days.
.
>redirect:KanakoFollowing:AxisCutoutKanako
[color=black].
>instant
>instend
END
-----
@AxisCutoutKanako
* Ah, Axis.
>p:KanakoNormal
.
* Kinda sad that some
kids punched a hole
in him.
>p:KanakoNeutral
.
* Dad was furious.
* Even madder than when you
tossed that baseball once.
>p:KanakoPuff
END
-----
@KetsuShopDay1
>redirectmap:KetsuCheck1:KetsuShopDay1-2
* Err, Cole?
>p:KanakoDumb
.
* I... I don't think
this is the right
place...
>p:KanakoNervous
.
* (C'mon, let's get
out of here before
mom sees us.)
>p:KanakoPuff
>setmap:KetsuCheck1
END
----
@KetsuShopDay1-2
* Cole, please, let's
go ANYWHERE but here
right now!
>p:KanakoNervous
END
-----
@KetsuShopDay1Post
* It's late.
* You shouldn't bother them.
END
------
@Closed
* Closed.
END
-----
@KanakoRoomTV
>redirect:AfterDinnerDay1:KanakoRoomTV2
* We can play Super
Smashing Fighters
later.
>p:KanakoPuff
.
* C'mon, let's eat.
>p:KanakoNormal
END
--
@KanakoRoomTV2
* Seems we won't have
time to play today...
>p:KanakoSad
END
-----
@KanakoTalkPostWardenDay1
* You heard the Warden.
* We can get back home
at the south room.
>p:KanakoNeutral
.
* Wish we knew that sooner.
>p:KanakoSad2
END
------
@DecibatCheck
>redirect:KanakoFollowing:DecibatCheckKanako
* He is sleeping peacefully.
END
---
@DecibatCheckKanako
* ([wave]Shhhhh-[/wave])
* (He's sleeping...)
>p:KanakoPuff
.
* (Let's try not to wake
him up...)
>p:KanakoPuff
END
-----
@KanakoBell
>redirectmap:KanakoBell:KanakoBell2
* ...
>p:KanakoPuff
.
* ...Cole.
* No.
>p:KanakoOffended2
.
* I know what you're
thinking!
* Don't ring the bell!
>p:KanakoTongue
.
* You remember what
happened last time,
don't you?!
>p:KEEP
.
* I don't want to be
grounded again!
>p:KEEP
>setmap:KanakoBell
END
---
@KanakoBell2
* ...Don't ring it, Cole!
>p:KanakoOffended2
END
---
@BlackjackDay1
>redirect:KanakoFollowing:BlackjackDay1Kanako
* Blackjack's shop.
.
* It's closed now, but if you were
to enter it you might not leave
today.
END
---
@Wagon
* A wooden wagon.
.
* Martlet would have a field day
analysing the craftsmanship.
END
---
@IceCreamGuyDay1
* HEYO!
* Come in for some ICE CREAM?!
>tc
.
* Well too bad! I just bought
[shake]THE ENTIRE STOCK!
>tc
.
* Tough luck!
* I don't even LIKE ice cream!
>tc
END
---
@BlackjackDay1Kanako
* Want to check out on
ol' Blackjack?
>p:KanakoNormal
.
* I'm going to have to
veto that idea!
>p:KanakoTongue
.
* Last time we spent
the entire day there!
>p:KanakoTongue
END
---
@PyramidBugDay1
* Hey!
* This is my time to play!
* Get out!
>tc
.
* Gotta use the sand domain box
while the kids are asleep!
>tc
END
---
@VirgilDay1
>redirect:VirgilDay1:VirgilDay1-2
* -And then we-
>talk:VirgilD1
>top
.
* Oh, umm...
>talk:VirgilD1
>top
.
* And then what, boss?
>talk:KangarooD1
>top
.
* Shut yer trap, can't you
see we have... "company"?
>talk:VirgilD1
>top
.
* Ah, these kids?
* Hello! How are you?
>talk:KangarooD1
>top
.
* Oh, we, er, we
were just about
to leave!
>p:KanakoNervous
>top
.
* (Cole, just, [wave]slowly[/wave]
walk away...)
>p:KanakoPuff
>setflag:VirgilDay1
>top
END
----
@VirgilDay1-2
* ...
>talk:VirgilD1
>top
.
* What do you want?
>talk:KangarooD1
>top
>mini:KanakoHurt:([wave]Coooole!!![/wave])
END
----
@BackDoorCafe
>redirect:KanakoFollowing:BackDoorCafeK
>sound:snd_locked_door.wav
* It's locked.
END
----
@BackDoorCafeK
* Cole, what are you
doing?
>p:KanakoPuff
.
* That's the employee
backroom. We can't
just go in!
>p:KanakoTongue
END
---
@CafeBoard
* Many drawings and notices
are on the board.
.
* You spot a few made by
Kanako amongst them.
.
>redirect:KanakoFollowing:CafeBoardK
[color=black].
>instant
>instend
END
---
@CafeBoardK
* H-hey! Stop staring!
* I can show you some of
my drawings later, ok?
>p:KanakoTongue
END
-----
@MartHouseCheckD1-1
* Hm...
>p:KanakoNeutral
.
* Seems Mart isn't home
yet.
* Must be late shift.
>p:KanakoSad
.
* What do we do now
then?
>p:KanakoNeutral
END
-----
@MartHouseCheckD1-2
* Ah! It's mom!
>p:KanakoSurprise
.
* W-what do we do,
Cole?!
>p:KanakoSurprise
>prompt:Answer:Don't@Answer
END
-----
@MartHouseCheckD1-2A
* H-hello, mom...!
>p:KanakoNervous
.
* Kanako?! Dearie!
* Where are you?
* Are you alright?!
>bleep:Ceroba
.
* I was trying to call you
all day but you never
picked up!
>bleep:Ceroba
.
* I- Err, I was...
>p:KanakoNervous
>prompt:Make an@Excuse:Tell the@truth
>promptredirect:MartHouseCheckD1-2AA:MartHouseCheckD1-2AB
END
-----
@MartHouseCheckD1-2AA
* I-Err, I was with
Cole!
>p:KanakoDumb
.
* We were studying at
the library, and
lost track of time!
>p:KanakoDumb
.
* M-my phone's battery
had ran out, but I
just recharged it!
>p:KanakoNervous
.
* Hmmm...
* Is that so?
>bleep:Ceroba
.
* I'm just glad you are
alright, dear.
>bleep:Ceroba
.
* Now come home for dinner,
your father is waiting
just for you.
>bleep:Ceroba
.
* Oh, um, can I bring
Cole over for dinner
too?
>p:KanakoPuff
.
* Sure, dear.
>bleep:Ceroba
.
* I'll make sure to let
your father know.
* You know how he gets.
>bleep:Ceroba
.
* Yeah, yeah!
* I'll be over soon,
love you!
>p:KanakoHappy
.
* (Beep)
.
>anim:Kanako:SouthIdle
>p:KanakoNervous
* ...That wasn't as
bad as I thought
it would go.
.
* Anyway, it's settled.
* Let's head over to
my place and eat.
>p:KanakoNormal
.
* Mart will probably
call when she arrives,
so we can wait there.
>p:KanakoNormal
.
* Let's go.
>p:KanakoNormal
END
---
@MartHouseCheckD1-2AB
* We, um, got lost in
a different world.
>p:KanakoPuff
.
* We were attacked by
bears and pencils.
>p:KanakoPuff
.
* Dearie, you're too old to
come up with such outlandish
tales!
>bleep:Ceroba
.
* I understand that you're at
that age where you want to
be independent-
>bleep:Ceroba
.
* But you know your father
wouldn't like for you to
do that.
>bleep:Ceroba
.
* You're still his little
princess for him.
>bleep:Ceroba
.
* Come on, mom. You're
embarassing me.
>p:KanakoSad2
.
* Haha, you'll always be my
little girl too!
>bleep:Ceroba
.
* But now you should come
back home. I'm about to
serve dinner.
>bleep:Ceroba
.
* Oh, um, can Cole come
too? Mart doesn't seem
to be at home yet.
>p:KanakoPuff
.
* Alright, I'll make sure to
set up a place for him.
>bleep:Ceroba
.
* And... warn your father.
>bleep:Ceroba
.
* Y-yeah...
* Thanks, mom. I'll
be heading over now.
>p:KanakoNervous
.
* (Beep)
.
>anim:Kanako:SouthIdle
* She didn't believe
us at all.
* But I wouldn't either.
>p:KanakoPuff
.
* Anyway, let's head
to my place.
>p:KanakoNormal
.
* At least until Mart
returns. C'mon, before
the food gets cold!
>p:KanakoHappy
END
-----
@MartHouseCheckD1-2B
* She's gonna be so
mad...
>p:KanakoSad2
.
* ...
>p:KanakoPuff
.
* Well, there is no
use waiting here
until Mart arrives.
>p:KanakoNeutral
.
* We should head to my
house and wait there.
>p:KanakoNeutral
.
* A-at least if you're
with me mom might
not be as harsh...
>p:KanakoNervous
.
* C'mon, let's go.
>p:KanakoPuff
END
-----
@MartHouseCheckD1-3
* C'mon, let's head
over to my place.
>p:KanakoPuff
END
----
@CerobaRoomCheck
>redirect:Day2KanakoRoomCheck:DWD2StartEventPanic
* That's my parent's
room.
>p:KanakoPuff
.
* We are not going in
there!
>p:KanakoTongue
END
-----
@ChujinWorkshopCheck
* Dad's workshop.
>p:KanakoPuff
.
* You know he doesn't
like anyone going in
there.
>p:KEEP
END
----
@KetsukaneFridge
* (You look inside the fridge.)
.
* (There is an exagerated amount
of corn chowder.)
END
----
@KetsukaneTrashPile
* (A huge pile of trash blocks
the path.)
.
>redirect:KanakoFollowing:KetsukaneTrashPileK
[color=black].
>instant
>instend
END
---
@KetsukaneTrashPileK
* Dad's stuff.
>p:KanakoPuff
.
* He just tosses stuff
he can't get working
here.
>p:KanakoPuff
END
----
@IgnoredRobaCallD1
* Kanako!
>p:CerobaNormal
>top
.
* Where were you?!
* I tried calling all day,
but you didn't answer.
>p:CerobaLook
>top
.
* S-sorry, mom...
>p:KanakoSad
>top
.
* ...
>p:CerobaNormal
>top
.
* Well, no matter.
>top
>p:CerobaLook
.
* And I see you brought
Cole with you.
>top
>p:CerobaHappy
.
* Yeah, Mart isn't home
yet.
>top
>p:KanakoPuff
.
* Is it fine if he eats
with us today?
>top
>p:KanakoNormal
.
* ...
>top
>p:CerobaNormal
.
* By me, yes. But I have
to ask your father too.
>mini:KanakoSad:...
>top
>p:CerobaLook
.
* Cole, make yourself
at home.
>top
>p:CerobaHappy
.
* Thanks, mom.
* We'll wait upstairs.
>top
>p:KanakoNormal
.
* Alright. I'll call
when dinner is ready.
>top
>p:CerobaHappy
END
---
@CerobaBeforeDinner
* Ah, you're here.
>p:CerobaHappy
>top
.
* Hi, mom...!
>p:KanakoNervous
>top
.
* Dinner is almost ready.
* I'll call your father
and prepare the table.
>p:CerobaHappy
>top
.
* So you two just wait
a moment.
>p:CerobaNormal
>top
.
* Make yourself at
home, Cole.
>p:CerobaLook
>top
.
* I'll make sure to
notify Chujin that
you're here.
>p:CerobaNormal
>top
.
* Thanks, mom.
* We'll wait upstairs.
>p:KanakoNormal
>top
.
* Alright. I'll call
you soon.
>p:CerobaHappy
>top
END
----
@CerobaBeforeDinner2
* ...Cole.
>top
>p:KanakoNeutral
.
* Let's go upstairs
and...
* Discuss what happened.
>top
>p:KanakoNeutral
.
* It's been a long day...
* And I'm still trying
to make sense of it.
>top
>p:KanakoSad2
.
* You still remember
where my room is, right?
>p:KanakoNeutral
>top
.
* Let's go.
>p:KanakoPuff
>top
END
----
@CerobaBeforeDinner3
>redirect:CerobaTalkChujinDoor:CerobaBeforeDinner4
* Chujin? Dear?
* Dinner is about to
be served.
>p:CerobaNormal
.
* Ah, thanks, honey.
* I'll be coming over.
>bleep:Chujin
.
* Oh, and...
>p:CerobaNormal
.
* Cole will be joining
us tonight.
* Is that's alright?
>p:CerobaLook
.
* ...
>bleep:Chujin
.
* Certainly. Just give me a
moment.
>bleep:Chujin
.
* ...
>p:CerobaSad
>setflag:CerobaTalkChujinDoor
END
-----
@CerobaBeforeDinner4
* ...
>p:CerobaSad
END
-----
@KetsuShopTryLeaveD1
* Cole? Where are you
going?
>p:KanakoPuff
>top
.
* Martlet still hasn't
arrived, let's wait
here.
>p:KanakoNormal
>top
END
-----
@KanakoDiscussDay1
>redirect:WeirdStart:KanakoDiscussDay1Weird
* ...Okay.
* Let's rewind a bit.
>p:KanakoSad2
.
* Today was... strange.
>p:KanakoNeutral
.
* We fell into a "Dark
World", we beat up a
giant bear...
>p:KanakoPuff
.
* And now we are tasked
with "catching criminals"
by some weirdo in a hat.
>p:KanakoOffended2
.
* You know, totally normal
things normal teens do!
>p:KanakoOffended2
.
* I don't get how you
aren't freaking out,
Cole.
>p:KanakoSad2
>prompt:It was@fun:You were@there with me:I was scared
>promptredirect:KanakoDiscussDay1A:KanakoDiscussDay1B:KanakoDiscussDay1C
END
---
@KanakoDiscussDay1A
>value:0:1
* ...
>p:KanakoSad2
.
* I suppose it was.
>p:KanakoNervous
.
* Not the way I planned
on spending this day,
though.
>p:KanakoPuff
.
[color=black].
>instend
>instant
>redirect:KanakoDiscussDay1-2
END
--
@KanakoDiscussDay1B
>value:0:2
* ...
>p:KanakoBlush
.
* Heh. Guess you couldn't
have made it out of
there without my help!
>p:KanakoTongue
.
* ...Nor would I.
>p:KanakoPuff
.
* Thanks, Cole.
>p:KanakoNormal
.
* Still, that isn't
how I had planned
to spend this day...
>p:KanakoPuff
.
[color=black].
>instend
>instant
>redirect:KanakoDiscussDay1-2
END
--
@KanakoDiscussDay1C
>value:0:1
* ...
>p:KanakoSad2
.
* Sorry, Cole.
* I wish I could have
done more for us.
>p:KanakoSad2
.
* But I promise you:
I'll protect you
from now on.
>p:KanakoOffended
.
* So, please rely on
me if you need it,
okay?
>p:KanakoNormal
.
[color=black].
>instend
>instant
>redirect:KanakoDiscussDay1-2
END
-----
@KanakoDiscussDay1-2
* ...
>p:KanakoPuff
.
* Okay so, there is
something that's
been bothering me...
>p:KanakoNeutral
.
* The Warden said that
"someone" was opening
the Dark Fountains-
>p:KanakoPuff
.
* Does that mean there
are more Dark Worlds
in town?
>p:KanakoNeutral
.
* Cole, do you know
what that means...?
>p:KanakoOffended2
.
* It means we are the
only ones that can
stop this.
>p:KanakoOffended
.
* We are the only ones
that know about this.
* We can seal the worlds!
>p:KEEP
.
* The Warden said that
if too many fountains
are open-
>p:KEEP
.
* The world will end.
>p:KEEP
.
* We are like, chosen
ones or something!
>p:KEEP
.
* Not what I expected,
it was still a weird
and scary experience...
>p:KanakoSad2
.
* But it doesn't change
the fact that we [wave]ARE[/wave]
the ones that can do it.
>p:KanakoOffended
.
* So it's settled!
>p:KanakoTongue
.
* Let's stop this
"someone" opening the
Dark Fountains-
>p:KanakoHappy
.
* And save the world!
>p:KanakoHappy
.
* Honestly a better
way to spend this
week than I planned.
>p:KanakoNormal
.
* And it's just the
two of us, too!
>p:KanakoTongue
.
* But I think mom will
get worried if we just
disappear for hours-
>p:KanakoPuff
.
* We need to come up
with some excuse.
>p:KanakoNeutral
.
* So we can spend the
evening trying to
solve this...
>p:KanakoNeutral
END
-----
@KanakoDiscussDay1Weird
* ...
>p:KanakoAngry
.
* What we did today...
>p:KanakoAngry
.
* Was it justified...?
>p:KanakoAngry
.
* The darkners we
killed...
>p:KanakoAngry
.
* Did they deserve
it...?
>p:KanakoAngry
.
* I know they were
criminals...
>p:KanakoAngry
.
* But...
>p:KanakoAngry
>prompt:We went@too far:We just@delivered@justice
>promptredirect:KanakoDiscussDay1WeirdA:KanakoDiscussDay1WeirdB
END
-----
@KanakoDiscussDay1WeirdA
>sound:snd_ominous_cancel.wav
* ...
>p:KanakoAngry
.
* Y-yeah...
>p:KanakoCry
.
* They didn't truly
deserve it, did
they...?
>p:KanakoCry
.
* What... What have
we become...
>p:KanakoCry2
.
* ...
>p:KanakoAngry
.
* But... The darkners...
>p:KanakoSad
.
* What ARE they...?
>p:KanakoOffended2
.
* And...
>p:KEEP
.
[color=black].
>instend
>instant
>redirect:KanakoDiscussDay1-2
END
--
@KanakoDiscussDay1WeirdB
>value:7:1
* ...
>p:KanakoAngry
.
* Yes.
>p:KanakoAngry2
.
* They had it coming.
* They commited crimes.
>p:KanakoAngry
.
* We just...
* Delivered Justice.
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* Still...
>p:KanakoAngry
.
* What the Warden
told us...
>p:KanakoAngry
.
* "Someone" is opening
the Dark Fountains...
>p:KanakoAngry
.
* What does that
mean...?
>p:KanakoAngry
.
* Are there more Dark
Worlds in town...?
>p:KanakoAngry
.
* If so...
* There are more
criminals in them.
>p:KanakoAngry
.
* We must continue to
deliver justice, then.
>p:KanakoAngry
.
* So, it's settled.
* We will go into the
Dark Worlds-
>p:KanakoAngry
.
* And bring the criminals
to justice.
>p:KanakoAngry
.
* That is...
* The right thing to do.
>p:KanakoAngry
.
* ...Isn't it...?
>p:KanakoAngry
END
----
@KanakoDiscussDay1-3
* Cole? Kanako?
* Dinner's ready.
>p:CerobaNormal
.
* Ah, coming, mom!
>p:KanakoSurprise
.
* C'mon, Cole.
* We can continue this
conversation later.
>p:KanakoPuff
.
* Let's eat.
>p:KanakoNormal
END
----
@KetsuDinnerDay1-1
* Come, take a seat.
>p:CerobaNormal
.
* (Cole, it's better if
you sit near mom.)
>p:KanakoPuff
END
--
@KetsuDinnerDay1-2
* So, Kanako...
>p:CerobaNormal
>top
.
>p:CerobaNormal
>top
* How was school today?
* You were out until late.
.
>top
>anim:Kanako:SitLook2
>p:KanakoNervous
* Oh, um...
.
>top
>p:KanakoPuff
* We... We were at school
until late...because...
* We were...
.
>p:KanakoNervous
>top
* Y-you know...
* Studying...
.
* ...
>top
>p:ChujinGlasses
.
>top
>p:CerobaHappy
* That's nice, dear.
* What did you two study
about?
.
>top
>p:KanakoDumb
* O-oh, we, um, er...
>prompt:Math:Biology:Sports:History
>promptredirect:KetsuDinnerDay1-Math:KetsuDinnerDay1-Bio:KetsuDinnerDay1-Sports:KetsuDinnerDay1-Hist
END
--
@KetsuDinnerDay1-Math
* Yeah, math!
* You know I'm not the
greatest with it.
>top
>p:KanakoDumb
.
* If that was the case,
you could have asked
me for help.
>p:ChujinAngry
>top
.
* ...I wasn't aware that...
* [wave]He[/wave] was the math genious
here.
>p:ChujinGlasses
>top
.
* Err, he isn't...
>p:KanakoPuff
>top
.
* But we, help each
other out, cover our
weaknesses...
>p:KanakoNervous
>top
.
* Sounds great, dear!
* Hopefully your grades
will improve.
>p:CerobaHappy
>top
.
* Haha, yeah...
>p:KanakoNervous
>top
END
--
@KetsuDinnerDay1-Bio
* Yeah, that.
>p:KanakoNervous
>top
.
* You know...body stuff.
* The differences between
monsters and humans...
>p:KanakoNervous
>top
.
* Unique properties of
our bodies-
* That sorta thing.
>p:KanakoNervous
>top
.
* ...
>p:ChujinAngry
>top
.
* Ah, that's something
everyone should know.
>p:CerobaHappy
>top
.
* I'd have loved to have
someone teach me back
in the day.
>p:CerobaHappy2
>top
.
* Y-yeah...
>top
>p:KanakoNervous
END
--
@KetsuDinnerDay1-Hist
* Yeah, about that.
>top
>p:KanakoNervous
.
* You know, the wars of
the past, our society...
>top
>p:KanakoPuff
.
* Differences between
humans and monsters...
* That stuff.
>p:KanakoNervous
>top
.
* ...
>p:ChujinAngry
>top
.
* Sounds great, dear.
* We mustn't forget what
made us into what we are.
>p:CerobaHappy
>top
.
* ...If only someone
would listen...
>p:ChujinGlasses
>top
END
--
@KetsuDinnerDay1-Sports
* That! Cole was helping
me with my training!
>p:KanakoNervous
>top
.
* ...I thought you were
at school all day, not
in the field.
>p:ChujinAngry
>top
.
* We, uh, were studying
the theories!
>p:KanakoNervous
>top
.
* ...
>p:ChujinAngry
>top
.
* I don't know much about
sports myself, but that
sounds important.
>top
>p:CerobaNormal
.
* Knowing the rules is
essential!
>top
>p:CerobaHappy
.
* It sure is...!
>p:KanakoNervous
>top
END
--
@KetsuDinnerDay1-3
>anim:Kanako:SitLook2
* ...Mom, I...
>p:KanakoNeutral
>top
.
* Me and Cole have a...
* Group project.
>p:KanakoPuff
>top
.
* Is it alright if we
spend this week out
late at school?
>p:KanakoNervous
>top
.
* ...
>p:ChujinAngry
>top
.
* Kanako, you don't
need to come up with
excuses.
>anim:Ceroba3:SideSit
>p:CerobaNormal
>top
.
* I know you want to spend
some time with Cole
before the week ends.
>p:CerobaHappy2
>top
.
* It is alright with me.
>p:CerobaHappy
>top
.
* This might be the last
time we see him...
>p:CerobaLook
>mini:ChujinGlasses:...
>top
.
* E-err...
* T-thanks, mom...
>p:KanakoNervous
>top
.
* Just make sure to return
before dinner, alright?
>p:CerobaHappy
>top
.
* Yeah, I will, thanks!
>p:KanakoNormal
>top
.
* That's alright with you
too, right, dad?
>p:KanakoPuff
>anim:Kanako:SitLook
>top
.
* ...
>p:ChujinGlasses
>top
.
* If it is what makes you
happy, dear.
>p:ChujinGlasses
>mini:CerobaSad:Chujin...
>top
.
* ...Thanks, dad.
>p:KanakoNormal
>top
END
--
@KetsuDinnerDay1-Necklace
* Ah, right, mom!
>anim:Kanako:SitLook2
>p:KanakoPuff
>top
.
* We found the necklace.
>p:KanakoHappy
>top
.
* (Kanako hands over the necklace.)
>anim:Ceroba3:SideSit
>top
>sound:snd_item_ch1.wav
.
* Oh, you finally found
it?
>p:CerobaHappy
>top
.
* ...The chain is broken.
>p:CerobaLook
>top
.
* Sorry, it was like that
when we found it...
>p:KanakoSad
>top
.
* It's okay. The gem itself
is still perfectly fine.
>p:CerobaHappy
>top
.
* The chain is the least
of the problems.
>p:CerobaHappy
>top
.
* Thanks, dearie.
>p:CerobaHappy2
>top
.
* (Phew...)
>p:KanakoNervous
>top
END
--
@KetsuDinnerDay1-4
* ...If you excuse me...
* I must return to work.
>p:ChujinGlasses
>top
.
* Ceroba... Mind coming
over for a bit?
>p:ChujinGlasses
>top
.
* ...
>p:CerobaNormal
>top
.
* Sure, dear.
>p:CerobaNormal
>top
.
* Kanako, Cole, excuse me.
>p:CerobaLook
>top
END
--
@KetsuDinnerDay1-5
* Oh, Cole.
>p:CerobaLook
.
* I gave Martlet a call
earlier.
>p:CerobaNormal
.
* She said that she was
already on her way home.
* Maybe she has arrived.
>p:CerobaLook
.
* Kanako...
* It's late. You should
stay home.
>p:CerobaNormal
.
* ...Alright, mom.
>p:KanakoSad
END
--
@KetsuDinnerDay1-6
* Well, seems this is
goodbye for today.
>p:KanakoSad
.
* I'll accompany you
to the door.
>p:KanakoPuff
END
-----
@ChujinWorkshopTalkD1
>redirect:ListenedToCCDay1:ChujinWorkshopTalkD1-2
* Darling, you don't have
to be this way...
>p:CerobaSad
.
* Ceroba, that [wave]human[/wave] is
getting too close to our
daughter.
>p:ChujinGlasses
.
* He will corrupt her with
his twisted ideals.
>p:ChujinAngry
.
* Cole is a good kid,
Chujin.
* He isn't like that.
>p:CerobaSad
.
* All humans are just
cunning, selfish
beings.
>p:ChujinAngry
.
* He is just biding his
time.
>mini:CerobaSad:...
>p:ChujinGlasses
.
* ...
>p:KanakoSad
.
* C'mon, Cole.
* We heard enough.
>p:KanakoSad2
>setflag:ListenedToCCDay1
END
--
@ChujinWorkshopTalkD1-2
* ...C'mon, Cole.
* Let's go.
>p:KanakoSad
END
-----
@CerobaPostDinnerDay1
* Martlet is probably back
by now.
* Take care, Cole.
>p:CerobaLook
END
-----
@PostKetsuDinnerD1
* ...
>p:KanakoPuff
.
* That wasn't as bad
as I expected.
>p:KanakoPuff
.
* Anyway, Cole...
>p:KanakoNeutral
.
>redirect:WeirdStart:PostKetsuDinnerD1Weird
* See you tomorrow!
>p:KanakoHappy
.
* You better not skip
class!
>p:KanakoTongue
.
* Let's try to gather
as much info on the
Dark Worlds as we can.
>p:KanakoNormal
END
--
@PostKetsuDinnerD1Weird
* Tomorrow, we shall
resume looking for
those criminals.
>p:KanakoOffended
.
* Don't skip school.
* I'll be waiting.
>p:KanakoOffended
END
-----
@KETSU_NECKLACE
* A necklace with a golden
trim and a large blue gem.
* The chain is broken.
.
* A faint image of a fox face can
be seen within its gem.
END
-----
@KetsuNecklaceUse
>redirect:KanakoFollowing:KetsuNecklaceUseKanako
* You take out the necklace
and stare at the gem.
* You see your reflection.
.
* Nothing happens.
END
-----
@KetsuNecklaceUseKanako
* That definitively is
the necklace.
>p:KanakoPuff
.
* Let's return it to mom.
>p:KanakoNormal
END
-----
@BallJunkTossDiag
* You feel like [color=red]something really
bad[/color] will happen if you toss
this out.
.
* Toss anyway?
>prompt:Yes:No
>promptredirect:BallJunkTossed:BallJunkKeep
END
---
@BallJunkTossed
* You toss the ball on the ground.
* It breaks up and its contents
spill out everywhere.
.
* There is no coming back from this.
END
---
@BallJunkKeep
* You put the ball carefully
back into your pocket.
END
------
@MartletEventDay1-1
* A red letter is on the ground.
.
* ...
.
* Pick it up?
>prompt:Yes:No
END
---
@MartletEventDay1-2
* You picked up the letter.
END
---
@MartletEventDay1-3
* [shake]Aaaaaaaaaaah![/shake]
* I'm late! I'm late!
>bleep:Martlet
END
---
@MartletEventDay1-4
* Phew... Finally made it...
>p:MartletNervous
.
* ...?
>p:MartletNeutral
.
* Ah! Cole!
>p:MartletHappy
END
---
@MartletEventDay1-5
* Sorry for making you wait...
>top
>p:MartletSad
.
* Ceroba called me
earlier...
* Glad you are okay...
>top
>p:KEEP
END
---
@MartletEventDay1-6
* ...
>top
>p:MartletSad
.
* I'm sorry for not being
able to stay with you
today...
>p:MartletSad
>top
.
* With everything going
on...
* I just...
>p:MartletSad
>top
.
* ...
>p:MartletSad
>top
.
* But what matters is that
you are okay.
>p:MartletHappy2
>top
.
* It's been a long day...
* Let's go inside.
>top
>p:MartletHappy2
END
-----
@REDLETTERDESC
* A red envelop containing a
letter.
* It's adressed to Martlet.
.
* You already knows its contents.
END
---
@RedLetterUse
* There is no point reading it.
END
---
@TossItem
* Permanently get rid of
[ITEM]?
>prompt:Yes:No
END
--
@TossItem2
* You tossed [ITEM]
away like the trash it was.
END
-----
@THRecepD1-1
* We already closed all
operations for the day.
>tc
.
* Come back tomorrow.
>tc
END
------
@THRecepD1-2
* Sorry, Mayor Starlo already
left.
>tc
.
* Come back tomorrow.
>tc
END
------
@Day1StarloEvent
* Ah! Cole! Kanako!
>p:StarloHappy
.
* Uncle Star!
>p:KanakoNormal
.
* How are you two doing,
kids?
>p:StarloHappy
.
* We are just fine.
* Gonna head home soon.
>p:KanakoNormal
.
* That's good. I don't
want any of you
wandering out too late.
>p:StarloHappy2
.
* Ah, to be young again...
* ...But alas...
>p:KEEP
.
* It's good to see both
of you enjoying your
youth.
>p:StarloNormal
.
* As for me...
* I must return to my
duties.
>p:StarloNormal
.
* Alright. We will be
leaving.
>p:KanakoPuff
.
* Give my regards to
your mother, Kanako.
>p:StarloHappy
.
* Oh, and Cole, come
by some time to grab
some new movies.
>p:StarloHappy
.
* I found some that
might interest you.
>p:StarloHappy2
.
* Have a good evening,
you two!
>p:StarloHappy
END
@Day1StarloTalk
* Ah, kids.
>p:StarloHappy
.
* Sorry, I'm busy right
now. Too much paperwork.
>p:StarloNormal
.
* We can talk tomorrow,
though.
>p:StarloHappy2
END
-----
@PenniltonPrison
* You can't keep me forever!
* I will figure a way to
escape again...
>tc
.
* And then I'll show everyone
I'm [shake]NUMBER ONE!!
>tc
END
-----
@KanakoTalkPrisonNorth
* Woah, what's that?
>p:KanakoNormal
.
* Looks similar to that
thing we saw on the
cliff top.
>p:KanakoPuff
.
* Maybe it's the same
thing? Though it feels
different somehow.
>p:KanakoNeutral
.
* ...Kinda pretty, though.
>p:KanakoHappy
END
-----
@KanakoTalkApprehend
* Hey, Cole...
>p:KanakoNeutral
.
* You think it's a good
idea to... apprehend
all these darkners?
>p:KanakoNervous
.
* They aren't in the
wanted posters...
>p:KanakoDumb
.
* I wonder what the
Warden will say...
>p:KanakoPuff
END
-----
@BearingEvent1
* And so, the lightners
came straight to me...
>bleep:Bearing
END
--
@BearingEventFight
* Had fun on your rampage
of doom and despair?
>p:BearingNormal
.
* Again with the weird
accusations?
>p:KanakoOffended
.
* We just want to go home!
>p:KEEP
END
--
@BearingEventSpare
* Had fun "befriending"
everyone?
>p:BearingNormal
.
* You won't get that far
in this world with
that attitude.
>p:BearingNormal
.
* And what do you know?
* It's been working
so far!
>p:KanakoOffended
END
--
@BearingEventWeird
* Heard some rumors that
you were playing the
"heroes".
>p:BearingNormal
.
* If you would call
murder "heroic".
>p:BearingNormal
.
* ...
>p:KanakoAngry
END
--
@BearingEvent2
* ...Tch.
>p:BearingNormal
.
* Do you even know what
will happen when you
seal that fountain?
>p:BearingNormal
.
* ...No, I am sure you
don't.
>p:BearingNormal
.
* ...Then tell us!
>p:KanakoOffended
.
* It doesn't matter.
* This is where I stop
you.
>p:BearingNormal
.
* Lightners! You shall
not go any further!
>p:BearingNormal
.
* I, Lord Bearing,
shall stop you right
here and now!
>p:BearingNormal
.
* He sure loves to
hear himself talk...
>p:KanakoOffended2
.
* Get ready, Cole!
>p:KanakoOffended
END
--
@BearingDefeated
* [shake]Ugh...
>p:BearingNormal
.
* [shake]...Not bad, lightners...
>p:BearingNormal
END
--
@BearingSpared
* ...You're sparing me?
>p:BearingNormal
.
* ...
>p:BearingNormal
END
--
@BearingExecuted
* [shake]H-hah... So that's
how it is...
>p:BearingNormal
.
* [shake]As expected of lightners...
* We just aren't allowed to
live, are we...
>p:BearingNormal
.
* [shake]Ha ha ha...
>p:BearingNormal
.
* [shake]Don't think things will
go as well as you hope,
you two.
>p:BearingNormal
.
* [shake]Your nightmare has just
begun.
>p:BearingNormal
.
* [shake]......
>p:BearingNormal
END
--
@BearingApprehended
* ...So you're capturing
me?
>p:BearingNormal
.
* ...Stupid lightners.
>p:BearingNormal
.
* Too coward to end me
alongside this world...
>p:BearingNormal
.
* So I must suffer for
the rest of time in
that rotten place?
>p:BearingNormal
.
* Ha ha...
>p:BearingNormal
.
* Very well.
* I will play along.
>p:BearingNormal
.
* I will be seeing you
soon, stupid lightners.
>p:BearingNormal
END
--
@BearingPostSpared
>redirect:FightMore:BearingPostDefeated
>redirect:WeirdedOnce:BearingPostDefeated
* ...
>p:BearingNormal
.
* So, you "forgive me"
despite trying to kill
you earlier?
>p:BearingNormal
.
* ...
>p:KanakoNeutral
.
* Yes. We aren't killers.
>p:KanakoNeutral
.
* We just want to go home.
>p:KanakoOffended
.
* I don't understand what
you darkners went through-
>p:KanakoSad2
.
* But it wasn't our fault.
>p:KanakoOffended
.
* We just ended up here by
accident.
>p:KanakoNeutral
.
* ...How naive.
>p:BearingNormal
.
* And you think I'll just
stop because you decided
not to fight back?
>p:BearingNormal
.
* ...
* ...Heh.
>p:BearingNormal
.
* Lightners.
>p:BearingNormal
.
* I admit that I went too
far in some places.
>p:BearingNormal
.
* Tortured my own people
for siding with your
kind-
>p:BearingNormal
.
* Ruled with an iron fist...
* Because I was angry at
being left behind-
>p:BearingNormal
.
* And yet...
* You forgive me.
>p:BearingNormal
.
* ...
>p:BearingNormal
.
* Very well.
>p:BearingNormal
.
* You've proved yourselves
to be different from
what I imagined.
>p:BearingNormal
.
* I heard that you were
sent to apprehend me.
>p:BearingNormal
.
* So here is what we will
do:
>p:BearingNormal
.
* I'll turn myself over.
>p:BearingNormal
.
* All I ask you is to...
* "Spare" my kind.
>p:BearingNormal
.
* We darkners aren't at
fault. It's just the
world being unfair.
>p:BearingNormal
.
* We exist to entertain
and serve lightners.
>p:BearingNormal
.
* We are just playthings,
and we are tossed aside
when we're "done" with.
>p:BearingNormal
.
* It upsets me...
* But what I have been
doing is worse.
>p:BearingNormal
.
* ...So you'll go to
the Dark Jail then?
>p:KanakoNeutral
.
* ...Yes. But only if you
spare my fellow darkners.
>p:BearingNormal
.
* Alright then.
* We promise.
>p:KanakoOffended
.
* ...
>p:BearingNormal
.
* The fountain is just
ahead.
>p:BearingNormal
.
* Go on. You earned the
right.
>p:BearingNormal
END
--
@BearingPostApprehended
* Phew... We did it...
>p:KanakoHappy
.
* Bearing caught...!
>p:KanakoHappy
.
* Now, this world is safe!
>p:KanakoNormal
.
* ...
>p:KanakoPuff
.
* Well all that's left is
to seal the fountain.
>p:KanakoNormal
.
* Then we can go home.
>p:KanakoNormal
.
* That wasn't so bad,
y'know!
>p:KanakoTongue
END
--
@BearingPostDefeated
* ...
>p:BearingNormal
.
* It seems I cannot
best you...
>p:BearingNormal
.
* ...Damn it all.
>p:BearingNormal
.
* Why are you so keen
on stopping us?
>p:KanakoOffended2
.
* We just want to go
home!
>p:KanakoOffended
.
* Because it's just
unfair.
>p:BearingNormal
.
* Darkners exist to
serve lightners.
>p:BearingNormal
.
* To entertain.
>p:BearingNormal
.
* But when lightners
no longer desire us,
they just abandon us.
>p:KEEP
.
* Leaving us here, in
this cold, dark place.
>p:KEEP
.
* And I hate it.
>p:KEEP
.
* ...But such is the fate
of us darkners.
* Always only playthings.
>p:BearingNormal
.
* And when playtime is
over, you toss away
your toys.
>p:BearingNormal
.
* Forgotten, sometimes
forever.
>p:BearingNormal
.
>redirect:WeirdStart:BearingPostWeird
* ...But a darkner can
never defeat a lightner.
>p:BearingNormal
.
* It is just how things
are.
>p:BearingNormal
.
* Me becoming this tyrant...
* Letting out my anger...
>p:BearingNormal
.
* It was because of how
unfair this system is.
>p:BearingNormal
.
* We are people, too.
>p:BearingNormal
.
* But we cannot exist
without causing harm
to the Light World.
>p:BearingNormal
.
* ...
>p:KanakoSad
.
* Go, seal the fountain.
* Fulfill your duty.
>p:BearingNormal
.
* You earned the right.
>p:BearingNormal
.
* ...
* ...Thanks.
>p:KanakoSad
.
* C'mon, Cole.
* Let's go.
>p:KanakoSad
END
--
@BearingPostWeird
* But I never expected
lightners such as
you to exist.
>p:BearingNormal
.
* You see us as less
than play things.
>p:BearingNormal
.
* We are people.
* We have lives.
>p:BearingNormal
.
* Yet, you think
yourself fit to
just kill us.
>p:BearingNormal
.
* ...
>p:KanakoAngry
.
* ...Just get out of
here.
>p:BearingNormal
.
* The fountain is up
ahead.
>p:BearingNormal
.
* Be gone, before I
change my mind.
>p:BearingNormal
END
--
@BearingPostExecuted
* ...
>p:KanakoAngry
.
* We did it...
>p:KanakoAngry
.
* Bearing is no more.
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* C'mon. Let's move.
>p:KanakoAngry
END
--
@BearingAfter
* ...Go, seal the
fountain.
>p:BearingNormal
.
* I cannot best you.
* This is the only
outcome.
>p:BearingNormal
.
* ...
>p:KanakoSad
END
--
@KanakoAxisDollD1
* Ah, the Axis miniature!
>p:KanakoHappy
.
* Remember all those times
we played with it?
* We were so young still-
>p:KanakoNormal
.
* He lost an arm. Makes
me regret being so rough
with him.
>p:KanakoNeutral
.
* Wish the store was more
popular so he'd be more
well known. Oh well.
>p:KanakoPuff
END
--
@KanakoPC
* Hey! Don't mess with
my workstation!
>p:KanakoTongue
.
* Man that computer is
so old now. Gotta
save up for a new one.
>p:KanakoPuff
END
--
@KanakoArcadeD1
* Hey, remember that time
we got the high score
at this game?
>p:KanakoNormal
.
* Sadie couldn't believe it,
she had tried many times!
>p:KanakoHappy
.
* Though you holding the
pedals while I drove
sure was cheating!
>p:KanakoTongue
END
--
@KanakoBat
* The trusty bat.
* You remember it, right?
>p:KanakoNormal
.
* ...Drat, I just
remembered we missed
today's training!
>p:KanakoPuff
END
--
@KanakoBooks
* Most of these books are comics
or drawing tutorials.
.
* You spy some romance novels
mixed in, too.
END
---
@KanakoDrawer
* [shake]C-Cole! What are you
doing?!
* Don't look in there!
>p:KanakoBlushFlustered
END
----
@KanakoBricks
* The good ol' "inter-
locking plastic brick
system", as dad calls it.
>p:KanakoNormal
.
* Wish they weren't
so expensive.
>p:KanakoPuff
END
---
@KanakoSketchbook
* I like to leave some
sketchbooks near the bed.
>p:KanakoNormal
.
* Never know when you
have a good enough
dream to write down!
>p:KanakoNormal
END
---
@KanakoBed
* What are you going
to do on the bed,
Cole?
>p:KanakoSmug
.
* C'mon, stop fooling
around!
>p:KanakoTongue
END
---
@KanakoRoomHole
* You can see dad's
workshop from this crack.
>p:KanakoNormal
.
* But most of the time
he is just sitting
down tinkering.
>p:KanakoPuff
.
* Boring!
>p:KanakoTongue
END
---
@JusticeServed
>sound:snd_dtrans_lw.ogg
* Justice has been served.
* You became stronger.
END
---
@VirgilDay1Weird
>redirect:VirgilDay1Rejected:VirgilDay1B
>redirect:VirgilDay1Weird:VirgilDay1Weird2
* ...
>tc
.
* Hey, kid.
>tc
.
* Yeah you. You alone?
>tc
.
* Want to help me with somethin'?
>tc
>prompt:Yeah:No way
>promptredirect:VirgilDay1WeirdA:VirgilDay1WeirdB
END
--
@VirgilDay1WeirdA
* Heh. Great. Listen up.
>tc
.
* I need you to find me some...
"explosives".
>tc
.
* I assure you, it aint't for
anything nefarious...
>tc
.
* So, scratch my back, and I'll
scratch yours.
>tc
.
* I'll make sure it will be
worthwhile.
>tc
.
>redirect:VirgilDay1Weird2
END
--
@VirgilDay1WeirdB
* Psh. Fine.
>tc
.
* Forget I asked anything.
>tc
>setflag:VirgilDay1Rejected
END
--
@VirgilDay1Weird2
* Come back tomorrow with the
explosives, and we'll discuss
the rewards.
>tc
.
* Good luck...
* Partner.
>setflag:VirgilDay1Weird
>tc
END
--
@KanakoFirstBattle
* ...W-what is going on?!
>p:KanakoSurprise
.
* ...W-well, Cole, whatever
is happening...
>p:KanakoNeutral
.
* I trust your judgement.
>p:KanakoNeutral
.
* Just tell me what to do.
>p:KanakoNeutral
END
--
@NicePencil1
>redirect:FightMore:NicePencilNo
* Hey, you!
* I know what you are.
>tc
.
* You're lightners, aren't ya?
* It's ok. I can tell you're nice
people.
>tc
.
* Here, a token of friendship.
>tc
.
>redirect:FullDInv:NicePencilFull
* (You got a Pop Rock.)
>item:Normal:PopRock
>setflag:NicePenceller
END
--
@NicePencilFull
* ...Or I would give it to you,
if you could carry it.
>tc
END
--
@NicePencilNo
* ...I don't talk to meanies.
>tc
END
--
@NicePencil2
* It's nice to be nice.
>tc
END
--
@KanakoTalkPostBearSpare
* ...
>p:KanakoNeutral
.
* I guess everything ended
up well, somehow.
>p:KanakoNeutral
.
* C'mon, let's go home.
>p:KanakoPuff
END
--
@KanakoTalkPostBearFight
* ...
>p:KanakoNeutral
.
* Did we do the right
thing?
>p:KanakoNeutral
.
* ...All of this is giving
me a headache. Let's just
go home.
>p:KanakoSad2
END
--
@KanakoTalkPostBearCatch
* So we caught Bearing...
>p:KanakoNeutral
.
* Are there any other
criminals we forgot?
>p:KanakoPuff
.
* Better check the posters
again.
>p:KanakoPuff
END
--
@BearingTalkPrison
>redirect:BearingSpareItem:BearingPrisonSpare2
* So you came back to
spit at me?
>p:BearingNormal
.
* Go ahead. Be glad
those bars prevent me
from punching you.
>p:BearingNormal
END
--
@BearingPrisonSpare
* ...
>p:BearingNormal
.
* It still pains me to
know everyone else was
left behind.
>p:BearingNormal
.
* ...No matter.
>p:BearingNormal
.
* As I promised, I turned
myself in.
>p:BearingNormal
.
* ...
>p:KanakoNeutral
.
* Remember your own
promise.
>p:BearingNormal
.
* Here, keep this so you
won't forget.
>p:BearingNormal
.
>redirect:FullArmor:BearingPrisonSpareFull
* (You got the Bear Pin.)
>setflag:BearingSpareItem
>item:Equip:BearPin
END
--
@BearingPrisonSpare2
* Remember your promise.
* Please don't forget
about it.
>p:BearingNormal
END
--
@BearingPrisonSpareFull
* ...
>p:BearingNormal
.
* You can't carry anything
else.
>p:BearingNormal
END
---
@MinesSign
* EAST MINES
* Because "West Mines" was already
taken.
END
---
@AceD1
* ...Hello. Welcome
to the jail.
>p:AceNormal
.
* What can I help you
with?
>p:AceNormal
.
>redirectmap:Mooch:AceD1-2
* Er, nothing right now...
>p:KanakoPuff
.
* Alright. Don't stay
out late, kids.
>p:AceNormal
END
---
@AceD1-2
* Er, can we know what
Mooch is in for?
>p:KanakoPuff
.
* Ah. The rascal was
caught stealing plates
from the diner.
>p:AceNormal
.
* ...For the fifteenth time
this week.
>p:AceAnnoyed
.
* I... I see...
>p:KanakoOffended2
>setmap:Ace
END
---
@AceLateD1
* ...It's late.
* You should head home.
>p:AceNormal
.
* ...Unless you have
something to report.
>p:AceAnnoyed
>prompt:Dark@World:Suspicious@Individuals:Nothing
>promptredirect:AceD1DW:AceD1Sus:AceD1Cancel
END
--
@AceD1DW
* "Dark World under the
school"...?
>p:AceNormal
.
* Sorry, kid.
* We don't take bogus
reports.
>p:AceAnnoyed
.
* You should head home.
>p:AceAnnoyed
END
--
@AceD1Sus
* Suspicious individuals?
>p:AceNormal
.
* ...You don't actually
have anything to report,
have you?
>p:AceAnnoyed
.
* Don't waste my time,
kid.
>p:AceAnnoyed
END
--
@AceD1Cancel
* ...Alright. Stay safe.
>p:AceNormal
END
---
@EdD1
* Hey, kids.
>p:EdNormal
.
* Hey Ed. Watcha' doin'?
>p:KanakoNormal
.
* Keeping watch.
>p:EdNormal
.
* ...Okay.
>p:KanakoPuff
.
* ...
>p:EdNormal
.
* Well, see ya!
>p:KanakoNervous
END
---
@EdD1-2
* ...
>p:EdNormal
.
* Sorry, kid.
* Mines' closed.
>p:EdNormal
.
* You can enter in the
mornin'.
>p:EdNormal
END
---
@MorayD1
>redirectmap:Moray:MorayD1-2
* Hey, Moray.
>p:KanakoNormal
.
* Ah, Kanako! And Cole!
* How are you two doing?
>p:MorayNormal
.
* N-not much, what about
you?
>p:KanakoNervous
.
* Been just working here
as usual.
>p:MorayNormal
.
* Better than working at
the mines.
>p:MorayDumb
.
* Can't believe pops is
trying to pass on that
place onto me...
>p:MoraySad
.
* Better enjoy it here
while I can.
>p:MorayNormal
>mini:KanakoSad:...
>setmap:Moray
END
---
@MorayD1-2
* Hey, don't worry about
lil ol' me.
>p:MorayNormal
.
* Things will work out
well in the end, I can
feel it.
>p:MorayNormal
END
---
@MoochD1
>redirect:MoochTalkD1:MoochD1-4
>redirectmap:Mooch:MoochD1-2
[wave]* OH!
* COLE! KANAKO!!
* HEEEEEELP!
>p:MoochCry
.
* Hey, Mooch.
* What are you in for
now?
>p:KanakoPuff
.
* ...Tch.
* It wasn't me, I swear!
>p:MoochNervous
.
* ...This time, at least.
>p:MoochSmug
>mini:KanakoOffended2:"This time?"
>setmap:Mooch
END
---
@MoochD1-2
>redirectmap:Ace:MoochD1-3
* I swear, I'm innocent!
* You have to believe me!
>p:MoochNervous
.
* Um... We'll see what
we can do.
>p:KanakoPuff
END
---
@MoochD1-3
>redirectmap:Mooch2:MoochD1-4
* ...
* Mooch.
>p:KanakoOffended2
.
* ...Tch. Sorry.
>p:MoochNervous
.
* You have no idea how
much those plates sell
for out there.
>p:MoochSmug
.
* ...How long are you
going to serve?
>p:KanakoOffended2
.
* Just until tomorrow,
hopefully!
>p:MoochNormal
.
* But don't worry!
* I'll turn on a new
leaf!
>p:MoochNormal
.
* Won't steal plates
anymore!
>p:MoochSmile
.
* (There must be something
else I can take that
people won't notice...)
>p:MoochNervous
>setmap:Mooch2
>setflag:MoochTalkD1
END
---
@MoochD1-4
* ........
>p:MoochNervous
.
* (...I can feel she is
plotting something...)
>p:KanakoOffended2
END
---
@EvidenceLocker
* The evidence locker.
.
* It's filled with plates.
END
---
@BellEvent1
* ...
.
* Ring the bell?
>prompt:Yes:No!
END
---
@BellEvent2
* ...Noisy.
.
* I came into this town...
* Because of silence...
.
* But you...
* You make too much noise...
.
* I'm leaving...
END
---
@BellEvent3
* (You feel bad.)
END
---
@SchoolDWScaredGuy
>redirectmap:Scared:SchoolDWScaredGuy2
* W-who's there?!
.
* I'm not opening the door!
* I- I don't want to go to jail!
.
* I know Lord Bearing is after
me! I will never surrender!
.
* The lightners will come back.
* I'm telling you!
>setmap:Scared
END
--
@SchoolDWScaredGuy2
* ...You're telling me you're
lightners...?
.
* No! It is a trick!
* Bearing will never catch me!
.
* I won't be tortured like the
others! I will never leave this
house!
END
---
@KanakoEventMornDay2
* Cole!
* Good morning!
>p:KanakoNormal
.
* I ran here as fast as
I could, no way I'm
letting you skip today!
>p:KanakoTongue
.
* I could barely sleep
thinking of yesterday.
* So much happened...
>p:KanakoPuff
.
* But the fate of the world
is upon us! We can't just
sleep!
>p:KanakoOffended
.
* And I hope we can do
it before the week ends,
too...
>p:KanakoSad
.
* But we gotta go to school
now.
>p:KanakoPuff
.
* So c'mon, stop wasting
time!
* Let's go!
>p:KanakoTongue
END
--
@KanakoEventMornDay2Weird
* ...
* Cole.
>p:KanakoNeutral
.
* You actually didn't
oversleep. Good.
>p:KanakoNeutral
.
* I was about to check
on you so we can continue
what we started...
>p:KEEP
.
* We must find the criminals
that are still hiding and
deliver justice.
>p:KanakoAngry
.
* Where in town could
there be another Dark
World?
>p:KEEP
.
* ...We must search.
* The fate of the world
depends on us.
>p:KEEP
.
* ...But first we must go
to class.
>p:KanakoNeutral
.
* Come on, let's go.
>p:KanakoNeutral
END
--
@RedLetterDay2
* It's the letter from yesterday.
.
* ...
.
* Pick it up?
>prompt:Yes:No
END
--
@SchoolAfterRecessD2-4
* ...Well, that's finally
over.
>p:KanakoNeutral
.
* We will have much less
time than I thought
like that...
>p:KanakoPuff
.
* Besides, where would
another Dark World even
be? Town's huge!
>p:KanakoOffended2
.
* Do we need to search the
entire place?!
>p:KanakoOffended2
.
* ...
>p:KanakoSad
.
* We have to ask the Warden.
>p:KanakoNeutral
.
* He seems to know a lot
more than he is letting
on...
>p:KEEP
.
* But will the Dark World
still be there?
>p:KEEP
.
* What if it isn't?
* What if it indeed was a
dream?
>p:KanakoSad
.
* ...
>p:KanakoNeutral
.
* ...I guess it doesn't
hurt to try.
>p:KanakoPuff
.
* Let's head back to that
cave.
>p:KanakoNormal
END
--
@EnterDarkJailDay2-1
* ...Here we are.
>p:KanakoNeutral
.
* ...
>p:KanakoNeutral
.
* What if the Dark World
isn't there anymore?
>p:KanakoSad
.
* What would we do then?
>p:KanakoSad
.
* This week's plans are
already way off course...
>p:KanakoSad2
END
--
@EnterDarkJailDay2-2
* Well no use pondering
about it.
>p:KanakoNeutral
.
* Let's just jump in.
>p:KanakoOffended
.
* Come on, on 3...
>p:KEEP
.
* 1...
>p:KEEP
.
* 2...
>p:KEEP
.
* 3...!
>p:KEEP
END
--
@EnterDarkJailDay2-3
* Well, here we are.
>p:KanakoPuff
.
* ...I'm kinda nervous
now that the Dark Worlds
are still real...
>p:KanakoNervous
.
* But we don't have time
to waste. Let's go!
>p:KanakoTongue
END
--
@PostWardenDWDay2
* So there are two
Dark Worlds in town...
>p:KanakoNeutral
.
* Where would they be?
>p:KanakoPuff
.
* Any ideas, Cole?
>p:KanakoPuff
.
* ...
>p:KanakoSad2
.
* Hm... Well, this
isn't a good place
to think about this.
>p:KanakoNeutral
.
* Let's head back to my
place, we can think
better there.
>p:KanakoNormal
.
* And I'm starting to
get hungry. Gonna get
a snack while there!
>p:KanakoNormal
.
* Let's go.
>p:KanakoHappy
END
--
@CerobaEventDay2
* Ah, kids!
>p:CerobaNormal
.
* How was school today?
>p:CerobaHappy
.
* Er, it was okay, mom.
>p:KanakoNervous
.
* Oh, hi, Sadie!
* What's up?
>p:KanakoHappy
.
* ...Nothing much, really.
>p:JuneNeutral
.
* She came by to leave an
appliance at the store.
>p:CerobaNormal
.
* A toaster, if I recall
correctly.
>p:CerobaLook
.
* Yes. It's been acting
up for a while now.
>p:JuneNeutral
.
* But now I'm just about
to head home.
>p:JuneNormal
.
* Good! Good!
>p:KanakoHappy
.
* I'm about to head out
as well.
>p:CerobaNormal
.
* Your dad asked me to
cook something special
for him tonight.
>p:CerobaLook
.
* So I'm heading into
downtown to do some
groceries.
>p:CerobaHappy
.
* Why don't you just
buy it at the mart
next door?
>p:KanakoPuff
.
* ...You know your
father doesn't like
that place.
>p:CerobaNormal
.
* It shouldn't take long.
* Just be back before
dinner, Kanako.
>p:CerobaHappy
.
* Okay mom.
>p:KanakoNormal
.
* I'll be going now.
* Stay safe, kids.
>p:CerobaHappy
END
--
@CerobaEventDay2-2
* ...I will be off
as well.
>p:JuneNormal
.
* Alright, Sadie.
* See you tomorrow?
>p:KanakoHappy
.
* ...Yeah.
* See you.
>p:JuneNeutral
END
--
@CerobaEventDay2-3
* Well, at least we should
have some time to talk
without interruptions.
>p:KanakoPuff
.
* Dad barely leaves his
workshop, so the house
is all ours!
>p:KanakoNormal
.
* Don't get funny ideas,
though!
>p:KanakoSmug
.
* Let's just head to my
room and formulate a
plan.
>p:KanakoNormal
END
--
@InvFull
* (You can't carry any more.)
END
--
@LunchDesc
* A box filled with food
made by Martlet.
.
* She tried her best.
END
--
@FridgeDay2
* Martlet left a box with
food in the fridge.
.
* Take it?
>prompt:Yes:No
END
--
@FridgeDay2Get
* (You got the Homemade Lunch.)
END
--
@EatLunch
* You open the box and stare
at the food.
.
* Martlet tried to make it
look like her face, giving
out a wink-
.
* However the meat is burnt
and it looks like her face
is melting instead.
.
>sound:snd_swallow_ch1.wav
* You eat it anyway.
* It wasn't THAT bad.
* Your HP is maxed out.
END
--
@DWD2StartEvent1
* ...
>p:KanakoOffended2
.
* It's locked?
>p:KanakoOffended2
.
* I don't remember locking
it... Maybe mom did...?
>p:KanakoOffended2
END
--
@DWD2StartEvent2
* ...
>p:KanakoOffended2
.
* Well, what do we do
now?
>p:KanakoSad
END
--
@DWD2StartEvent3
* W-what's this...?
* Smoke...?!
>p:KanakoScared
.
* What's going on...
* I...
>p:KanakoScared
.
* Oh no!
* DAD!
>p:KanakoSurprise
.
* His workshop is just
below my room!
>p:KanakoSurprise
.
* Something must have
happened!
* Quick, Cole!
>p:KanakoScared
.
* We have to check on
dad!
>p:KanakoScared
END
--
@DWD2StartEventPanic
* Cole! We don't have
time for that!
>p:KanakoScared
.
* We have to check up
on dad!
>p:KanakoScared
END
--
@DWD2StartEvent4
* DAD!
* DAD ARE YOU OKAY?!
>p:KanakoSurprise
.
* We are going in!
>p:KanakoOffended
END
--
@DWD2StartEvent5
* This is...
* Just like yesterday...!
>p:KanakoScared
.
* A Dark World!
>p:KanakoScared
.
* Guess it came right
up to us instead of
us looking for it!
>p:KanakoOffended
END
--
@DWD2StartEvent6
* ...Dad must be inside.
>p:KanakoOffended
.
* Cole... We must go.
* We have to save him!
>p:KanakoOffended
.
* We are the only ones
that can...
* Are you ready?
>p:KanakoOffended
>prompt:Let's go!:Do we@have to?
>promptredirect:DWD2StartEvent6A:DWD2StartEvent6B
END
--
@DWD2StartEvent6A
* Alright!
* Let's do this!
* Here we go!
>p:KanakoTongue
END
--
@DWD2StartEvent6B
* ...
>p:KanakoOffended2
.
* Cole, remember?
* We are the only ones
that can do it!
>p:KanakoOffended
.
* It is our duty!
* As... uh...
>p:KanakoOffended
.
* I don't think we
have a team name...
>p:KanakoPuff
.
* But no matter!
* Dad is in danger!
>p:KanakoOffended
.
* Let's go!
>p:KanakoTongue
END
--
@DWD2StartEvent7
* ...Here we are.
>p:KanakoNeutral
.
* This Dark World is
a bit scarier than
the last one...
>p:KanakoSad
.
* But we must save dad!
* Let's go!
>p:KanakoOffended
END
--
@KanakoTalkRedLetterDW
* Hey, did you notice
something flying off
when we jumped in?
>p:KanakoPuff
.
* Maybe it was just my
imagination.
>p:KanakoNeutral
END
--
@KanakoTalkDW2FirstCorridor
* Woah... We're pretty
high up...
>p:KanakoDumb
.
* C-careful, Cole!
* And watch out for those
gears!
>p:KanakoNervous
END
--
@KanakoTalkDW2Slide
* ...That's a long drop.
>p:KanakoScared
.
* Y-you sure we can
slide down here...?
>p:KanakoNervous
.
* Keep your eyes open...
* Please...
>p:KanakoNervous
END
--
@KanakoTalkDW2Slide2
* ...We made it somehow...
>p:KanakoNervous
.
* Let's just keep going...
>p:KEEP
END
---
@KanakoTalkDW2BeforeAxis
* Kinda spooky that we
haven't seen a single
darkner yet.
>p:KanakoPuff
.
* Keep your eyes open,
they could jump at
any moment!
>p:KanakoOffended
END
--
@AxisEvent1
* INTRUDERS DETECTED.
* INITIATING SCOUTING
PROTOCOLS.
>bleep:Axis
END
--
@AxisEvent2
* AXIS UNIT 014, ON COURSE
TO INTERCEPT THE
LIGHTNERS.
>p:AxisNormal
.
* W-wait a minute...
* Is... Is that...
>p:KanakoDumb
.
* ...A-Axis...?!
* Wha- How...?!
>p:KanakoSurprise
.
* ASSESSING LIGHTNERS'
THREAT LEVEL...
>p:AxisNormal
END
--
@AxisEvent3
* ANALYSIS COMPLETE.
* THREAT LEVEL DETECTED...
>p:AxisNormal
.
>sound:StopMusic
>anim:Axis:Idle
* LEVEL 10.
* IMMEDIATE TERMINATION
REQUIRED.
>p:AxisShadow
.
* W-Wait! Hold on!
>p:KanakoSurprise
.
* ...It's no use...!
* C-Cole! Watch out!
>p:KanakoSurprise
END
--
@AxisParadoxCole
* PLEASE. MY PROCESSOR IS
TOO WEAK TO UNDERSTAND
WHAT YOU JUST SAID.
>p:AxisBored
END
--
@AxisParadoxKanako
* Um... This sentence
is false...?
>p:KanakoNervous
.
* AH. A CLASSIC.
>p:AxisNormal
.
* BUT MY PROCESSOR CAN'T
COMPUTE IT. NICE TRY,
THOUGH.
>p:AxisNormal
>mini:KanakoOffended2:(I was sure it would work...)
END
--
@AxisPostBattleSpare1
* ...YOU'RE SPARING ME?
>p:AxisNormal
.
* THINK THIS WILL MAKE
ME RECONSIDER
TERMINATING YOU?
>p:AxisBored
.
* Um... I hope so...??
>p:KanakoNervous
.
* ...
>p:AxisDumb
.
* FINE.
>p:AxisNormal
.
* I WILL GIVE YOU
ONE (1) CHANCE TO
MAKE ME RECONSIDER.
>p:AxisNormal
.
* O-okay... Listen...
>p:KanakoNervous
.
* I-I'm Kanako.
* Kanako Ketsukane.
>p:KanakoNormal
.
* We just want to find
my dad, Chujin.
>p:KanakoNormal
.
* Your... creator...?
>p:KanakoNervous
.
* Could you take us to
him...?
>p:KanakoNervous
.
* ...
>p:AxisDumb
.
* WAIT, YOU MEAN-
>p:AxisNormal
.
>anim:Axis:Hurt2
>sound:snd_electric_talk.wav
* [shake]BZZZZZZZZT!
>p:AxisShadow
.
* A-Axis!?
* Are you okay?!
>p:KanakoSurprise
END
--
@AxisPostBattleSpare2
* [REBOOT COMPLETE]
>p:AxisNormal
.
* SO... YOU WERE
SAYING...?
>p:AxisNormal
.
* We... We want to
find my dad, Chujin.
>p:KanakoNervous
.
* ...
>p:AxisNormal
.
* AH, YES.
>p:AxisNormal
.
* I RECOGNIZE YOU NOW.
>p:AxisNormal
.
* YOU ARE MASTER
CHUJIN'S SPAWN.
>mini:KanakoOffended2:"Spawn"?
>p:AxisNormal
.
* Uh, yes!
* I'm his daughter,
Kanako!
>p:KanakoDumb
.
* ........
>p:AxisNormal
.
>redirect:AxisPostBattleSpare3
END
--
@AxisPostBattleSpare3
* FORGIVE ME, MISS
KANAKO.
>p:AxisSad
.
* MY OCULAR SENSORS
AREN'T AS PRECISE
AS THEY ONCE WERE.
>p:AxisNormal
.
* I-It's ok...
>p:KanakoNervous
.
* You were just following
your programming, I
assume...
>p:KEEP
.
* INDEED. WERE I AWARE
YOU WERE MASTER'S SPAWN,
I WOULD HAVE RELENTED.
>p:AxisDumb
.
* AS A PEACE OFFERING,
I WILL FULFILL YOUR
REQUEST.
>p:AxisNormal
.
* I SHALL GUIDE YOU
TO WHERE MASTER CHUJIN
IS BEING HELD.
>p:AxisNormal
.
* "Held"?
* You don't mean as a
prisoner?!
>p:KanakoScared
.
* INCORRECT. AS A GUEST.
* HE IS OUR CREATOR.
>p:AxisNormal
.
* THE CREATOR OF [color=yellow]ROBOTOPIA[/color].
>p:AxisNormal
.
* "Robotopia"?
>p:KanakoOffended2
.
* Also by creator...
* You mean he made this
Dark World...?
>p:KanakoNeutral
.
* YES AND NO.
>p:AxisNormal
.
* YOU SHALL SEE.
* MASTER CHUJIN WILL
ANSWER YOUR QUESTIONS.
>p:AxisNormal
.
* ...Well ok.
* Lead us, then.
>p:KanakoPuff
.
* HOLD ON.
>p:AxisNormal
.
* WHAT DO WE DO ABOUT...
* THE HUMAN?
>p:AxisAngry
.
* The human?
* You mean Cole?
>p:KanakoOffended2
.
* He is my friend.
* He's coming with us.
>p:KanakoOffended
.
* .......
>p:AxisNormal
.
* UNDERSTOOD.
>p:AxisNormal
.
* ADDING "HATTED HUMAN"
TO MY HOSTILITY
EXCEPTION DATABASE.
>p:AxisNormal
.
* ...
>p:KanakoOffended2
.
* T-that's good...?
>p:KanakoNervous
.
* OTHER UNITS AHEAD
AREN'T CONNECTED TO
MY DATABASE.
>p:AxisNormal
.
* THEY WILL ATTACK US.
* BUT FRET NOT.
>p:AxisNormal
.
* I SHALL PROTECT YOU.
>p:AxisNormal
.
* ...AND THE HUMAN.
>p:AxisBored
.
* Thanks, Axis!
>p:KanakoHappy
.
* C'mon, let's go find
dad!
>p:KanakoNormal
.
>sound:charjoined.ogg
* (Axis joined the party.)
END
--
@AxisPostBattleFight1
* Oh no!
* Axis!
>p:KanakoSurprise
END
--
@AxisPostBattleFight2
* Axis!
* AXIS!
>p:KanakoSurprise
.
* ...Did we hit him too
hard?
>p:KanakoSad
.
* I know he was trying
to kill us, but...
>p:KanakoSad2
.
* I have so many
questions!
>p:KanakoHurt
.
* .............
>bleep:Axis
.
* [REBOOTING...]
>bleep:Axis
END
--
@AxisPostBattleFight3
* ALRIGHT.
* WHERE WERE WE?
>p:AxisNormal
.
>anim:Axis:Idle
* RIGHT. I WAS ABOUT
TO TERMINATE YOU.
>p:AxisAngry
.
* W-Wait!
>p:KanakoSurprise
.
* We don't want to fight!
* We just want to find
my dad!
>p:KanakoHurt
.
>anim:Axis:EastIdle
* ...
>p:AxisDumb
.
* YOUR "DAD"?
>p:AxisDumb
.
* Y-yes!
>p:KanakoNervous
.
* My name is Kanako...
* Kanako Ketsukane...
>p:KanakoNormal
.
* My father is Chujin...
* Your creator...?
>p:KanakoNervous
.
* ........
>p:AxisDumb
.
* LOGICAL ERROR FOUND.
>p:AxisDumb
.
* SEARCHING DATABASE...
>p:AxisDumb
.
* ........
>p:AxisDumb
>mini:KanakoPuff:...
.
* DATABASE ENTRY FOUND.
>p:AxisNormal
.
* "KANAKO KETSUKANE".
* SPAWN OF MASTER CHUJIN.
>p:AxisNormal
>mini:KanakoOffended2:"Spawn"...?
.
* I UNDERSTAND NOW.
* I APOLOGIZE.
>p:AxisSad
.
>redirect:AxisPostBattleSpare3
END
--
@AxisFirstTalk
* So, Axis...?
>p:KanakoPuff
.
* YES, MISS KANAKO?
>p:AxisNormal
.
* Um... How...
* How are you here...?
>p:KanakoNervous
.
* I DO NOT UNDERSTAND
WHAT YOU MEAN.
>p:AxisNormal
.
* I mean... You're real...
* Right...?
>p:KanakoSad
.
* YES. I AM 100% REAL.
* AS REAL AS YOU.
>p:AxisNormal
.
* ...
>p:KanakoSad
.
* (Cole... I just don't
quite get it...)
>p:KanakoSad2
.
* (What does this mean...?)
>p:KanakoSad2
END
--
@AxisTalkSlide
* DID YOU TWO BOTH
COME DOWN FROM UP
THERE?
>p:AxisNormal
.
* Yeah, it was kinda
dangerous...
>p:KanakoNervous
.
* But it was also kinda
fun.
>p:KanakoHappy
.
* ...
>p:AxisDumb
.
* I WOULD PROBABLY
ROLL OUT AND FALL AT
TERMINAL VELOCITY.
>p:AxisNormal
.
* NO THANK YOU. ADDING
TO MY "DO NOT EVER
EXPERIENCE" LIST.
>p:AxisNormal
.
* ...Uh, ok...?
>p:KanakoNervous
END
--
@DW2OverviewEvent
* ...Woah...
>p:KanakoPuff
>top
.
* IMPRESSIVE, IS IT NOT?
>p:AxisNormal
>top
.
* THIS IS MASTER CHUJIN'S
REALM.
>p:AxisNormal
>top
.
* ROBOTOPIA.
>p:AxisNormal
>top
.
* That name is still
stupid!
>p:KanakoTongue
>top
.
* ...But it is impressive.
>p:KanakoNormal
>top
.
* So where is dad at?
>p:KanakoNeutral
>top
.
* I guess the giant tower
would be the most obvious
spot.
>p:KanakoOffended
>top
.
* CORRECT. MASTER CHUJIN
IS AT THE CENTRAL PILLAR.
* THE "SPIRE".
>p:AxisNormal
>top
.
* ...Then let's make our
way there.
>p:KanakoNormal
>top
.
* I can see the fountain
there too. So we have
to get there anyway.
>p:KanakoOffended
>top
.
* C'mon, boys.
* Let's move!
>p:KanakoTongue
>top
END
--
@DW2MagicDoor
* Huh?
* That door...
>p:KanakoNeutral
>top
.
* Think it leads to the
Dark Jail?
>p:KanakoNormal
>top
.
* We could check it out.
>p:KanakoPuff
>top
END
--
@WaterFill
* An open faucet.
* Fill your gun with water?
>prompt:Yes:No
END
--
@GunFilledWater
* Cole's gun is filled with water!
* Press INTERACT to shoot.
* You can shoot 5 times.
END
--
@KanakoTalkCapacitorRoom
* Aw, look at those cute
lil' fellas!
>p:KanakoHappy
.
* THOSE ARE CAPACIMITE.
* MERE BUGS THAT CAN
TRANSPORT ENERGY.
>p:AxisNormal
.
* Transport energy?
* How so?
>p:KanakoPuff
.
* THEY ARE USED TO REPAIR
POWER LINES ALL OVER
THE PLACE.
>p:AxisNormal
.
* What, really?
* Does... Does that hurt
them?
>p:KanakoSad
.
* NO, I ASSURE YOU THAT
THEY DO ENJOY IT.
>p:AxisBored
.
* [SARCASM MODE
DEACTIVATED]
>p:AxisDumb
>mini:KanakoOffended2:Right...
END
--
@FirstWaterGunSign
[color=green]* HOW TO SAFELY HANDLE CAPACIMITES:
* 1: MAKE SURE TO NEVER TOUCH THEM
DIRECTLY.
>bleep:System
.
[color=green]* 2: TRY TO PUSH THEM INTO THE
WIRES BY HITTING THEM WITH
SOMETHING FROM AFAR.
>bleep:System
.
[color=green]* 3: CAPACIMITES ARE WATER
RESISTANT. USE THAT TO YOUR
ADVANTAGE.
>bleep:System
END
--
@StaplerWarning
[color=green]* WATCH OUT FOR STAPLETES!
* THEY BITE!
>bleep:System
END
--
@DW2SteamWarning
[color=green]* WARNING: HOT STEAM AHEAD.
* RUN IF YOU HAVE TO CROSS.
>bleep:System
END
--
@DW2PlanTalk
* So, Axis?
* What's the plan? How
do we reach the tower?
>p:KanakoPuff
.
* We're not going to
walk all the way there,
are we?!
>p:KanakoOffended2
.
* WE MUST MAKE OUR WAY
THROUGH THE FACTORY.
>p:AxisNormal
.
* AFTER THAT, WE CAN
TAKE A TRAM DIRECTLY
TO THE SPIRE.
>p:AxisNormal
.
* ...That's more straight-
forward than I expected.
>p:KanakoNormal
.
* MASTER CHUJIN VALUES
EFFICIENT THINGS.
* EXAMPLE: ME.
>p:AxisNormal
.
* I... I don't really
know about that...
>p:KanakoNervous
END
--
@RoboTownSign
[color=green]* ROBO TOWN UP AHEAD.
>bleep:System
END
--
@FactorySign
[color=green]* PATH TO FACTORY AHEAD.
>bleep:System
END
--
@Ch2TVEvent_1
* We interrupt the regularly
scheduled broadcast for a
special report!
END
--
@Ch2TVEvent_2
[wave]* HELLOOOOOOOOOOOOO
ROBOTOPIA!
>p:ToastLaugh
.
* This here is MC Toster
talking to you LIVE from
the Spire!
>p:ToastNormal
.
* I'm here today with none
other than OUR CREATOR,
the one and only...
>p:ToastNormal
.
* MASTER CHUJIN!
>p:ToastLaugh
.
* E-erm... H-hello...
* Robo...Robotopia...?
>mini:KanakoSurprise:Dad!!
>p:ChujinNervous2
.
* [shake]INDEED![/shake] Incredible,
right?!
>p:ToastLaugh
.
* As your assigned leader,
such momentous occasion
must be celebrated!
>p:ToastNormal
.
* As such, I will have
Master Chujin create me
a brand new body!
>p:ToastLaugh
.
* Eh? What...?
>p:ChujinNervous
.
>sound:RoomMusic2
[shake]* WITH THIS NEW BODY...
* I WILL BE UNSTOPPABLE...
>p:ToastLaugh
.
* And our war against the
[color=red]interlopers[/color] will
finally come to an end!
>p:ToastNormal
.
* That is all I wanted to
share with you today!
* Keep up the good work!
>p:ToastNormal
.
* THIS IS MC TOSTER, OUT-
>p:ToastLaugh
>mini:ChujinNervous:Now, wait a minute-
.
* Hm? What?
* REALLY?
>p:ToastSide
.
* I just received news that
some other lightners were
seen wandering around.
>p:ToastNormal
.
[shake]* WELL GET TO IT!
* CAPTURE THEM! ALIVE OR
DEAD!
>p:ToastLaugh
.
[shake]* WHOEVER BRINGS THEM TO
ME GETS 100,000 DARK
DOLLARS!
>p:ToastLaugh
>mini:AxisDumb:WHERE IS THAT MONEY COMING FROM?
.
* Now for real,
[shake]TOSTER OUT!
>p:ToastNormal
END
--
@Ch2TVEvent_3
* Dad's in danger!
>p:KanakoSurprise
.
* That Toster guy will
see when I get my hands
on him...!
>p:KanakoOffended
.
* ...Wait, isn't Toster
one of the criminals we
are looking for?
>p:KanakoPuff
.
* Guess that's two birds
with one stone!
>p:KanakoHappy
.
* So, Axis!
>p:KanakoOffended
.
>redirect:DW2PlanTalk:Ch2TVEvent_3B
* What's the fastest way
to get to "The Spire"?
>p:KanakoOffended
.
* WE GO THROUGH THE FACTORY
AND GET A SERVICE TRAM
THERE.
>p:AxisNormal
.
* THE FACTORY IS JUST UP
AHEAD.
>p:AxisNormal
.
>redirect:Ch2TVEvent_4
END
--
@Ch2TVEvent_3B
* You said that there
was a tram in the
factory, right?
>p:KanakoOffended
.
* YES. THE FACTORY SHOULD
BE JUST UP AHEAD.
>p:AxisNormal
.
>redirect:Ch2TVEvent_4
END
--
@Ch2TVEvent_4
* Ah, good! We should be
able to get there in
no time then!
>p:KanakoHappy
.
* Let's go, guys!
* Dad's waiting!
>p:KanakoTongue
END
--
@SukobanHelp
[color=green]* USE THESE KIND OF CONSOLES TO
REMOTELY CONTROL CAPACIMITES.
>bleep:System
END
--
@SukobanDone
* (You already activated this
terminal.)
END
--
@FactoryMiddleSign
>bleep:System
[color=green]* TRAM STATION UP AHEAD.
.
>bleep:System
[color=green]* (DUE TO POTENTIAL LIGHTNER
INVASION, THE PATH IS BLOCKED.)
.
>bleep:System
[color=green]* (GO TO THE SIDE ROOMS TO
UNLOCK IT IF YOU NEED TO USE
THE TRAM.)
END
--
@AxisPuzzleTalk
* Hey, Axis? Why are there
so many puzzles around?
>p:KanakoPuff
.
* TO KEEP INTRUDERS OUT.
>p:AxisNormal
.
* But... Wouldn't that make
it cumbersome for the
darkners living here?
>p:KanakoSad
.
* YES.
>p:AxisNormal
.
* Then why keep them?
>p:KanakoOffended2
.
* TO KEEP INTRUDERS OUT.
>mini:KanakoSad2:Sigh...
>p:AxisNormal
END
--
@FactorySignLeft
>bleep:System
[color=green]
* LEFT TO ASSEMBLY ROOM.
END
--
@FactorySignRight
>bleep:System
[color=green]
* RIGHT TO SORTING ROOM.
END
--
@FactoryCrateWarn
>bleep:System
[color=green]* WATCH OUT FOR FALLING BLOCKS.
.
>redirect:FactoryRunReminder
END
--
@FactoryRunReminder
>bleep:System
[color=green]* ROBOTS! REMEMBER YOU CAN RUN
BY HOLDING DOWN [CANCEL]!
END
--
@FactoryLock
>bleep:System
[color=green]* LOCK DISENGAGED.
END
--
@FactoryLockTalk1
* Nice, only one more
to go!
>p:KanakoHappy
.
* We should be able to
reach the tram in no
time!
>p:KanakoTongue
.
* THIS WAS TOO EASY.
>p:AxisNormal
.
* AS THE KIDS WOULD SAY,
"SOMETHING IS AMISS."
>p:AxisBored
.
* Hey, don't say that,
you'll jinx it.
>p:KanakoPuff
END
--
@WrenchFactoryNPC
>redirectmap:Wrench:WrenchFactoryNPC2
* ...What?
>tc
.
* Uh, are you not going
to fight us?
>p:KanakoPuff
.
* Fight? No. I'm on break.
>tc
>mapflag:Wrench
END
--
@WrenchFactoryNPC2
* If you want to fight so badly,
talk to the guy on the other
corridor.
>tc
.
* Let me enjoy my break in
peace, [wave]please!
>tc
END
--
@KanakoTalkCh2SplitGate
* Ah, it's one of those
gates from yesterday.
>p:KanakoPuff
.
* Guess we have to split
up. I'll go on ahead.
>p:KanakoNormal
.
* ...WHAT ABOUT ME?
>p:AxisNormal
.
* You can wait here
with Cole while I'm
out!
>p:KanakoHappy
.
* ...WITH THIS BEING?
* THIS HUMAN OF ALL
ORGANICS?!
>p:AxisAngry
.
* ROBOTIC SIGH. IF I
MUST.
>p:AxisBored
>mini:KanakoSad2:I'm the one sighing here...
END
--
@KanakoTalkFactoryLeft
* W-what is this room...?
>p:KanakoSurprise
.
* THIS IS THE ASSEMBLY
LINE.
* STUFF IS MADE HERE.
>p:AxisNormal
.
* What happened to the
waywalks?!
>p:KanakoDumb
.
* THEY WERE IN THE WAY.
* SO THEY WERE REMOVED.
>p:AxisNormal
.
* ...But then how do
you guys get around?
>p:KanakoOffended2
.
* SIMPLE.
* WE DON'T.
>mini:KanakoOffended2:...
>p:AxisNormal
END
--
@HealFountain
>heal
* Somehow, drinking from this
fountain has healed the party.
* HP fully restored.
END
--
@FactoryLockTalk2
* That should be both locks!
* Let's catch that tram!
>p:KanakoTongue
END
--
@FactoryLockTalk2_2
>bleep:System
[color=green]
* WARNING!
.
>bleep:System
[color=green]* CORRUPTED CONSTRUCT DETECTED.
.
>bleep:System
[color=green]* INITIATING TRANSPORT SYSTEM.
.
>redirect:FactoryLockTalk2_3
END
--
@FactoryLockTalk2_3
* Um... What...?
>p:KanakoDumb
END
--
@FactoryLockTalk2_4
* AXIS!
>p:KanakoSurprise
.
* FRET NOT, MISS KANAKO.
* I AM FINE.
>p:AxisNormal
.
* JUST KEEP GOING ON
AHEAD, I WILL CATCH
UP.
>p:AxisNormal
END
--
@FactoryLockTalk2_5
* ...
>p:KanakoDumb
.
* Well... Alright.
* Let's go, Cole...?
>p:KanakoNervous
END
--
@KanakoTalkPostClaw
* Where do you think
Axis was taken to?
>p:KanakoDumb
.
* Well, he said he would
catch up, so I guess he
knows what's happening.
>p:KanakoPuff
END
--
@KanakoTramTalk0
* Okay, we are finally
here.
>p:KanakoPuff
.
* Hope the tram doesn't
take too long.
>p:KanakoNormal
END
--
@KanakoTramTalk1
* Oh, still have stuff
to do here?
>p:KanakoPuff
.
* I guess we have time.
* We'll take the next
tram.
>p:KanakoNormal
END
--
@KanakoTramTalk2
* Uh, Cole?
>p:KanakoOffended2
.
* Is something wrong?
>p:KanakoOffended2
END
--
@KanakoTramTalk3
* ........
>p:KanakoOffended2
END
--
@TramGuy0
* Hey, you two.
* Waiting for the tram?
>talk:Wrench
.
* The next one for the Spire
should be arriving soon.
>talk:Wrench
END
--
@TramGuyB0
* I'm waiting for another
tram. Doesn't seem like it
is coming anytime soon...
>talk:Wrench
END
--
@TramGuy1
* Uh, dude?
* You missed the tram.
>talk:Wrench
.
* Oh wait, there comes another
one.
>talk:Wrench
END
--
@TramGuyB1
* Will you board it this time?
>talk:Wrench
END
--
@TramGuy2
* Uh, you okay dude?
>talk:Wrench
.
* Here comes another tram...
>talk:Wrench
END
--
@TramGuyB2
* ...None of those go to
where I want to go...
>talk:Wrench
END
--
@TramGuy3
* ...And another...
>talk:Wrench
END
--
@TramGuyB3
* ...
>talk:Wrench
END
--
@TramPrompt
* Board the tram?
>prompt:Yes:Not yet
END
--
@TramEvent1
* ...Seems we are the
only ones here.
>p:KanakoNeutral
.
* Let's sit down for
a while.
>p:KanakoNormal
END
--
@TramEvent2
* ...
>p:KanakoNeutral
.
* Hey, Cole...
>p:KanakoNeutral
.
* How are you holding
up?
>p:KanakoNeutral
.
* I mean... What do you
think of this situation?
>p:KanakoPuff
.
* What do you think...
* About the Dark Worlds?
>p:KanakoPuff
>prompt:They're@scary:They're@cool:...
>promptredirect:TramEvent2A:TramEvent2B:TramEvent2C
END
--
@TramEvent2A
* Yeah, but it also makes
them kinda exciting,
right?
>p:KanakoNormal
.
* Just as long as we
aren't in any real
danger, that is.
>p:KanakoNervous
.
* ...
>p:KanakoPuff
.
* Cole, promise me that
no matter what...
>p:KanakoNeutral
.
* You won't push yourself
more than you can.
>p:KanakoNeutral
.
* Alright?
>p:KanakoNormal
END
--
@TramEvent2B
* I guess!
* But they're also
dangerous!
>p:KanakoTongue
.
* Well, it is more
exciting than our
regular boring life.
>p:KanakoNormal
.
* ...
>p:KanakoNeutral
.
* Why do you think these
worlds are opening now?
>p:KanakoNeutral
.
* And who even is able to
just... create them?
>p:KanakoOffended2
.
* Do you think dad did it?
>p:KanakoSad
.
* ...
>p:KanakoSad2
.
* Honestly, if he did,
I'm sure it was by
accident...
>p:KanakoNervous
END
--
@TramEvent2C
* ...No words, huh.
>p:KanakoSad
.
* Yeah, it is kinda hard
to swallow...
>p:KanakoSad2
.
* But... it all feels
very real...
>p:KanakoNeutral
.
* What is going on,
really?
>p:KanakoNeutral
.
* How does someone just
open a dark fountain
and make a world?
>p:KanakoOffended2
.
* I still don't quite
get it...
>p:KanakoSad2
END
--
@TramEvent3
* We should be arriving
at the Spire soon.
>p:KanakoPuff
.
* Hope Axis does get
to catch up.
>p:KanakoNormal
.
* And then we will seal
the fountain and save
dad!
>p:KanakoHappy
.
* ...
>p:KanakoPuff
.
* By the way, about
Axis...
>p:KanakoNeutral
.
* You don't think he is
MY Axis, do you?!
>p:KanakoOffended2
.
* Remember? The Axis doll
that dad made for me!
>p:KEEP
.
* He has the same scratches
and is missing the same
arm as the doll!
>p:KEEP
.
* But that just isn't
possible, is it?
>p:KanakoDumb
.
* Then again... Don't
most darkners resemble
objects?
>p:KanakoNeutral
.
* Like we've seen pencils,
erasers, teddy bears,
gears, wrenches...
>p:KanakoPuff
.
* What does it mean...?!
>p:KanakoHurt
.
* Ugh, my head is
spinning...
>p:KanakoSad2
END
--
@TramEvent4
>bleep:System
[color=green]* PASSENGERS:
* SOON ARRIVING AT:
* THE SPIRE.
.
* Guess that's our stop.
>p:KanakoNormal
.
* C'mon, let's get this
over with.
>p:KanakoPuff
END
--
@TramEvent5
[shake]* HOLD IT RIGHT THERE!
>bleep:Toast
END
--
@TramEvent6
* Ah-ha! Found ya!
>p:ToastNormal
.
* Good to have a legion
of fans to spy for you,
eh?
>p:ToastLaugh
.
* Wasn't hard to find two
lightners once you put
on a huge bounty!
>p:ToastNormal
.
* Only a matter of time
before someone snitches!
>p:ToastLaugh
.
* And if I capture you
myself, I won't have to
give away the reward!
>p:ToastNormal
.
* (Not like I had it
anyway!)
>p:ToastSide
.
* T-this guy...
>p:KanakoSurprise
.
* It's that guy from the
TV!
>p:KanakoOffended
.
* Hey! You! Give me back
my dad!
>p:KanakoOffended
.
* Your dad?!
>p:ToastSide
.
* Dunno what you talking
about, girl.
>p:ToastNormal
.
* Not that it matters since
you're going to be gone
soon anyway!
>p:ToastLaugh
.
* You have nowhere to run,
so don't struggle! Don't
wanna ruin the paintjob.
>p:ToastNormal
END
--
@TramEvent7
* C-Cole...!
* What do we do?!
* He looks pretty tough...
>p:KanakoScared
.
* We can't run like we
did with Bearing...
>p:KEEP
.
* And it's too cramped
in here...
>p:KEEP
.
* Is this it...?
>p:KEEP
END
--
@TramEvent8
[shake]* OH YEAAAAAAAH!
>bleep:Axis
END
--
@TramEvent9
* GOD [darn] DOES IT FEEL
GOOD TO HAVE 2 (TWO)
HANDS AGAIN.
>p:AxisNormal
.
* Axis!
>p:KanakoSurprise
.
* Woah... What happened
to you?
>p:KanakoDumb
.
* GOT AN UPGRADE.
>p:AxisNormal
.
* AND IT SEEMS I ARRIVED
JUST IN TIME.
>p:AxisAngry
.
* What the heck is this?!
>p:ToastSide
.
* No one told me there
would be a guest
appearance in my show!
>p:ToastSide
.
* Well, since you're a robot
like me, I command you to
catch those lightners!
>p:ToastNormal
.
* NEGATIVE. I PROMISED
MISS KANAKO I WOULD TAKE
HER TO MASTER CHUJIN.
>p:AxisAngry
.
* HER USER PRIVILEGES
OVERRIDE YOURS.
>p:AxisAngry
.
* HER REQUEST TAKES
PRIORITY OVER ANYTHING
ELSE, AND THAT'S IT.
>p:AxisAngry
.
* Kanako?!
>p:ToastSide
.
* So that girl is Master
Chujin's spawn?!
>p:ToastNormal
>mini:KanakoOffended2:Again with the "spawn" thing...
.
* Well, she does look
similar in a way...
>p:ToastSide
.
* ...BUT I DON'T CARE!
>p:ToastLaugh
.
* Those lightners are
clearly conspiring with
the [color=red]interlopers[/color]!
>p:ToastNormal
.
* Trying to kick me out
of power just as I
get in it!
>p:ToastNormal
.
* No way! Not gonna happen!
>p:ToastNormal
.
* If you won't help me,
then I have no choice
but to trash you too!
>p:ToastLaugh
>anim:Toaster:Idle
.
* MISS KANAKO, DON'T WORRY.
>p:AxisNormal
.
* MY GLORIOUS UPGRADED
BODY CAN TAKE HIM ON.
>p:AxisNormal
>anim:BigAxis:Idle
.
* We will support you!
>p:KanakoOffended
.
* Come on! Kick his
metal butt!
>mini:AxisAngry:ORDER RECEIVED!
>p:KanakoTongue
END
--
@TramEventPB1
* AH! NO!
>p:ToastDefeat
.
* MY PERFECTLY TOASTY
BODY!!
>p:ToastDefeat
.
* I HAD JUST POLISHED
IT!!
>p:ToastDefeat
END
--
@TramEventPB2
* Y-you...
>p:ToastAngry
.
* You will all pay for
this!
>p:ToastAngry
.
* Once my new body that
Master Chujin is
building for me is done-
>p:ToastAngry2
.
* I will end you!
* I will crush you!!
[shake]* I WILL TOAST YOU!!
>p:ToastAngry2
.
* You mean that wasn't
the body you mentioned...?!
>mini:AxisNormal:WON'T BE AS IMPRESSIVE AS MINE.
>p:KanakoSurprise
.
* JUST YOU WAIT, LIGHTNERS!
>p:ToastAngry
.
* AND YOU TOO, TRAITOR!
>p:ToastAngry2
.
[shake]* LET'S SEE YOU SURVIVE
THIS!
>p:ToastAngry2
END
--
@TramEventPB3
* MISS KANAKO!
* WATCH OUT!
>p:AxisAngry
END
--
@KanakoTramTalk
* We should be arriving
soon.
>p:KanakoNormal
.
* Let's wait by the door.
>p:KanakoNormal
END
--
@TramCrashCheck
>redirect:KanakoFollowing:TramCrashCheckK
* The tram is totally totaled.
END
--
@TramCrashCheckK
* Wow... I'm surprised
we survived that.
>p:KanakoDumb
.
* We need to be more
careful...
>p:KanakoNervous
END
--
@AxisTrash1
[shake]* BZZZZZZZZZ-
>bleep:Axis
END
--
@AxisTrash2
* ...GREAT. THERE GOES
THE ARM.
>p:AxisAngry
>top
.
* AND MY BRAND NEW SHINY
BUFF WORKOUT READY BODY.
>p:AxisSad
>top
END
--
@AxisTrash3
* AH, YOU.
>p:AxisNormal
>top
.
* WHERE IS MISS KANAKO?
>p:AxisNormal
>top
.
* ...
>p:AxisNormal
>top
.
* DON'T TELL ME I AM NOW
STUCK WITH OUT UNTIL
WE LOCATE HER.
>p:AxisBored
>top
END
--
@AxisTrash4
* I SUPPOSE WE CAN ALLY
FOR A BIT UNTIL WE
REUNITE WITH HER.
>p:AxisBored
>top
.
* SO, LET'S DO IT FAST.
* THE FASTER WE FIND HER,
THE LESS WE INTERACT.
>p:AxisBored
>top
.
* AS MISS KANAKO WOULD
SAY: "C'mon, let's go!"
>p:AxisBored
>top
END
--
@AxisBody
>redirect:KanakoFollowing:AxisBodyK
* Axis' new body.
.
* It is completely wrecked.
END
--
@AxisBodyK
* Axis... I'm sorry...
>p:KanakoSad
.
* IT WASN'T YOUR FAULT,
MISS KANAKO.
>p:AxisNormal
.
* I AM ALREADY OVER IT.
>p:AxisNormal
.
* ...
>p:AxisNormal
.
* [LIE MODE DEACTIVATED]
>p:AxisDumb
>mini:KanakoNervous:Yeah...
END
--
@AxisSoloTalk
* ...OF ALL BEINGS TO BE
STUCK WITH...
>p:AxisBored
.
* I TOLERATE YOUR EXISTENCE
ONLY BECAUSE I PROMISED
MISS KANAKO I WOULD.
>p:AxisAngry
.
* BUT IF IT WEREN'T FOR
THAT...
>p:KEEP
.
* YOU WOULD BE DEAD
WHERE YOU STAND.
>slow:5
>p:AxisShadow
.
* SO MAKE SURE TO THANK
MISS KANAKO ONCE WE FIND
HER.
>p:AxisBored
END
--
@AxisTrashPuzzleTalk
* MORE PUZZLES.
>p:AxisBored
.
* WELL YOU KNOW WHAT
TO DO.
>p:AxisBored
.
* ...HUH? ME?
* SOLVE THEM?
>p:AxisNormal
.
* HAVEN'T YOU SEEN THE
SCREENS? THOSE PUZZLES
HAVE THE ORGANIC CHECK.
>p:AxisAngry
.
* I CANNOT SOLVE THEM
NO MATTER WHAT.
* IMPOSSIBLE.
>p:AxisBored
.
* (On the screens are checkboxes
with the text "I am not a
robot" near them.)
END
--
@TrashBoxPuzzle
>bleep:System
[color=green]* REMINDER!
* PRESS [MENU] TO SET THE
CAPACIMITES IN PLACE.
.
>bleep:System
[color=green]* INTERACTING WITH THE TERMINAL
TWICE WILL RESET IT.
END
--
@AxisHandItem
* (It's the other hand from Axis'
big body.)
.
* (...)
.
* (Take it?)
>prompt:Yes:No
END
--
@AxisHandItem2
* (You got the Guardian Mitt.)
END
--
@DW2KanakoReunite1
* AH! MISS KANAKO!
>p:AxisSad
END
--
@DW2KanakoReunite2
* ..........
>p:AxisNormal
.
* ...I DON'T KNOW HOW TO
CHECK FOR AN ORGANIC'S
VITALS.
>p:AxisDumb
.
* YOU, HUMAN.
>p:AxisNormal
.
* YOU MUST CHECK IF MISS
KANAKO IS OPERATIONAL.
>p:AxisNormal
.
* IS IT TO LOOK FOR A
THING CALLED "PULSE"?
>p:AxisNormal
.
* WELL, GET TO IT.
>p:AxisBored
.
* EVERY SECOND WE WASTE
IS ANOTHER WHERE SHE
RISKS CRITICAL FAILURE.
>p:AxisBored
END
--
@DW2KanakoReunite3
* (...)
.
* (She seems to be breathing.)
>prompt:Poke her: Mouth-to-@ Mouth:Do Nothing:Check Pulse
>promptredirect:END:END:DW2KanakoReuniteNothing:END
END
--
@DW2KanakoReuniteNothing
* ...
>p:AxisDumb
.
* YOU'RE JUST GOING TO
STAY THERE AND WATCH...?
>p:AxisAngry
.
* GET OUT OF THE WAY,
HUMAN. I THINK I'VE SEEN
SOME VIDEOS ON THIS.
>p:AxisAngry
END
--
@DW2KanakoReunite3Poke
* ...IS THAT EVEN DOING
ANYTHING?
>p:AxisBored
.
* MAYBE YOU HAVE TO PRESS
HARDER.
>p:AxisNormal
.
* .......
>p:KanakoAngry
.
* Ugh... My head...
>p:KanakoSad2
.
* ...
>p:KanakoPuff
.
* A-ah! Cole! What are
you doing?
>p:KanakoHappy3
.
* S-Stop poking me!
* I'm already awake!
>p:KanakoTongue
END
--
@DW2KanakoReunite3Poke2
* GOOD, SHE IS OPERATIONAL
ONCE MORE.
>p:AxisNormal
.
* ...What are you guys even
doing?
* Now I'm all ticklish!
>p:KanakoTongue
END
--
@DW2KanakoReunite3Nothing2
* ...
>p:AxisNormal
.
* [shake]WAKE UP!
>anim:Axis:SkillReady
>p:AxisShadow
END
--
@DW2KanakoReunite3Nothing3
* ...JUST KIDDING.
>p:AxisNormal
.
* I WOULDN'T HURT MISS
KANAKO.
>p:AxisNormal
.
* NOW IF IT WAS YOU, ON
THE OTHER HAND...
>p:AxisBored
.
* [shake]...Ugh...[/shake]
* Keep it down, will ya?
>p:KanakoHurt
.
* My head is pounding...
>p:KanakoSad2
END
--
@DW2KanakoReunite3Nothing4
* AH, SHE AWAKENS.
>p:AxisNormal
.
* Boys, what the heck are
you doing...?
* It's still too early...
>p:KanakoHurt
.
* ...
>p:KanakoNeutral
.
* Wait, no, it isn't.
* ...What were we
doing again...?
>p:KanakoPuff
END
--
@DW2KanakoReunite3Pulse
* ...SO? IS HER PULSE
RUNNING OR WHATEVER YOU
ORGANICS DO/HAVE?
>p:AxisNormal
.
* ......
>p:KanakoAngry
.
* Ugh, my head...
>p:KanakoSad2
.
* ...
>p:KanakoPuff
.
>sound:snd_b.wav
>anim:Kanako:Fainted_6
* Ah!
>p:KanakoBlushFlustered
.
* C-Cole! What are you
doing?!
>p:KanakoBlushFlustered
END
--
@DW2KanakoReunite3Pulse2
* GOOD. YOU ARE BACK ONLINE.
>p:AxisNormal
.
* .....
>p:KanakoBlushFlustered
.
* Oh, um...
* Y-Yeah...
>p:KanakoBlush
END
--
@DW2KanakoReunite3M2M
* AH, I SEE.
>p:AxisNormal
.
* YOU WILL CONNECT YOUR
ORAL CAVITIES TOGETHER
AND EXCHANGE OXYGEN.
>p:AxisNormal
.
* THAT SHOULD KICK HER
BACK INTO OPERATIONAL
STATUS.
>p:AxisNormal
.
* ...
>p:KanakoAngry
.
* Ugh... My head...
>p:KanakoSad2
.
* What...
>p:KanakoSad
.
* .........
>p:KanakoPuff
.
>sound:snd_b.wav
[shake]* C-COLE?! WH-WHAT ARE
YOU DOING?!?!?!?
>p:KanakoBlushFlustered
END
--
@DW2KanakoReunite3M2M2
* OH, WOW. IT WORKED
BETTER THAN I IMAGINED.
>p:AxisNormal
.
* YOU DIDN'T EVEN NEED
TO PHYSICALLY TOUCH HER
MOUTH.
>p:AxisNormal
.
* ................
>p:KanakoBlushFlustered
END
--
@DW2KanakoReunite4
* Wait... Where are we...
* What happened to the
tram...?
>p:KanakoNeutral
.
* OH, IT EXPLODED.
>p:AxisNormal
.
* WHAT?!
>p:KanakoSurprise
.
* Oh, wait.
* Yeah, I remember now.
>p:KanakoPuff
.
* ...
>p:KanakoSad2
.
* Guess we won't be able
to reach the Spire
easily anymore...
>p:KanakoNeutral
.
* ...
>p:KanakoPuff
.
* Uh, Axis?
* What happened to you?
>p:KanakoOffended2
.
* MY GLORIOUS NEW BODY
COULDN'T HANDLE THE
DAMAGE.
>p:AxisSad
.
* IT SERVED WELL AS IT
PROTECTED YOU.
>p:AxisNormal
.
* Ah. I see, this cushion
is actually your hand...
>p:KanakoNormal
.
* ...Thanks, Axis.
* I really owe you one.
>p:KanakoHappy
.
* JUST DOING MY DUTY.
>p:AxisNormal
.
* ...Well, what now?
>p:KanakoPuff
.
* We are stuck without a
way to reach the Spire...
>p:KanakoSad
.
* And it is pretty late
now...
* We won't make it...
>p:KanakoSad
.
* WE COULD TRY REACHING THE
NEAREST TRAM STATION AND
TRY AGAIN.
>p:AxisNormal
.
* Okay. Where's that?
>p:KanakoNormal
.
* ABOUT 3 HOURS WALKING.
>p:AxisNormal
.
* 3 hours?! It will be
nightfall by then!
>p:KanakoOffended2
.
* Ugh... What to do...
>p:KanakoSad2
END
--
@DW2KanakoReunite5
[wave]* La la la la la laaaa~!
>bleep:BunBun
.
* ...You guys hear that?
>p:KanakoPuff
.
* Someone must be nearby.
* Let's see if they can
help us.
>p:KanakoNormal
END
--
@KanakoTalkCityEndDW2
* The city lights are
pretty...
>p:KanakoNormal
.
* I've never left our town
before so this is the
first time I see these...
>p:KanakoHappy
.
* I guess this wasn't a
wasted trip in that
sense...
>p:KanakoBlush
END
--
@BunBun1Encounter1
[wave]* La la la la la laaaa~!
>bleep:BunBun
.
* Something is coming
this way...
>p:KanakoPuff
END
--
@BunBun1Encounter2
* Ah!
>p:BunBunNormal
.
* This seems to be the
place...
>p:BunBunNormal
END
--
@BunBun1Encounter3
* Right on target!
>p:BunBunHappy
>top:lock
.
* ...!
>p:KanakoSurprise
.
* Y-you're...
>p:KanakoSurprise
.
* Ah!
>p:BunBunNormal
.
* Kanako!
>p:BunBunNormal
.
* Finally... We can
talk face to face.
>p:BunBunHappy
.
* UM... DO WE KNOW YOU?
>p:AxisBored
.
* Axis, you don't
remember me?
>p:BunBunNormal
.
* I guess not all darkners
retain their old memories
then...
>p:BunBunNormal
.
* You're... BunBun!
>p:KanakoSurprise
>mini:AxisNormal:WHO?
.
* My plush bunnie...
>p:KanakoDumb
.
* How...
* First Axis...
* Now you...
>p:KEEP
.
* What's happening...?
>p:KEEP
.
* Heh. You should see
the look on your face!
>p:BunBunHappy
.
* I will explain everything
to you all.
>p:BunBunNormal
.
* ...But we need to get
out of here first.
>p:BunBunNormal
.
* Toster and his goons
are certaily searching
for you lot.
>p:BunBunNormal
.
* Uh, where can we even
go?
>p:KanakoPuff
.
* We have to reach the
Spire but we are stuck
here...
>p:KanakoSad
.
* Even if you went, there
is no point. Toster has
the place in lockdown.
>p:BunBunNormal
.
* But I know a way you
can get in.
>p:BunBunNormal
.
* We just have to take
a trip to the [color=yellow]Upstairs[/color]!
>p:BunBunHappy
.
* UPSTAIRS?!
>p:AxisAngry
.
* SO YOU'RE AN [color=red]INTERLOPER[/color]!
>p:AxisAngry
.
* Oh, Axis!
>p:BunBunNormal
.
* You don't even realise
it, but you are one too!
>p:BunBunHappy
.
* WHAT?!
>p:AxisDumb
.
* BUT I AM A ROBOT. I WAS
CREATED HERE.
>p:KEEP
.
* Yes, but you don't
"belong" here.
* You belong Upstairs.
>p:BunBunNormal
.
* Come, I will explain
everything on the way.
>p:BunBunNormal
.
* ...
>p:KanakoSad
.
* C'mon, guys.
* I'm dying to finally
know what's going on.
>p:KanakoOffended
END
--
@BunBun1Encounter4
* Nice ride, isn't it?
>p:BunBunHappy
>top:lock
.
* This is the only way
to reach the Upstairs
outside the Spire.
>p:BunBunNormal
.
* So the Spire reaches up
beyond the clouds?
>p:KanakoPuff
.
* Yes. This Dark World
has a second layer above
it.
>p:BunBunNormal
.
* It has caused quite the
rift with the robots
fighting against us.
>p:BunBunContent
.
* ...
>p:KanakoSad
.
* I still don't understand
what is going on.
>p:KanakoSad2
.
* Right... I guess I will
tell you.
>p:BunBunSad
.
* Just keep in mind...
>p:BunBunNormal
.
* This information is
something most darkners
aren't aware of.
>p:BunBunSad
.
* And some even go mad
over it.
>p:BunBunSad
.
* I was lucky to not lose
my mind learning this.
>mini:AxisNormal:...
>p:BunBunSad
.
* ...Is it that serious...?
>p:KanakoSad
.
* Maybe not for lightners.
* But it is for darkners.
>p:BunBunContent
.
* ...
>p:BunBunContent
.
* Okay so...
>p:BunBunNormal
.
* What do you know about
the Dark Worlds?
>p:BunBunNormal
.
* Not much, really.
* Just that they... exist?
>p:KanakoPuff
.
* ...We have to enter
these weird doors to
get in...
>p:KanakoNormal
.
* ...And darkners kinda
resemble objects...?
>p:KanakoSad
.
* Right. You're perceptive!
>p:BunBunHappy
.
* There is a reason for the
last point you brought up.
>p:BunBunNormal
.
* A Dark World reflects the
will of its fountain.
>p:BunBunNormal
.
* Essentially, it's based
on where the fountain
was opened.
>p:BunBunNormal
.
* ...What exactly does
that mean, really?
>p:KanakoOffended2
.
* ...Wait...
>p:KanakoDumb
.
* Are you telling me
this Dark World is
the way it is...
>p:KanakoSurprise
.
* Because it is located
into dad's workshop...?
>p:KanakoSurprise
.
* Bingo! That's correct!
>p:BunBunHappy
.
* ...
>p:KanakoDumb
.
* Um...
* I see...
>p:KanakoDumb
.
* WORKSHOP? WHAT DO YOU
MEAN?
>p:AxisNormal
.
* ROBOTOPIA HAS EXISTED
FOR EONS.
>mini:BunBunContent:Oh, Axis...
>p:AxisNormal
.
* Does this mean this is
a fake world...?
>p:KanakoNeutral
.
* No, Dark Worlds are real.
>p:BunBunNormal
.
* They are just formed from
memories.
>p:BunBunNormal
.
* The story of Robotopia
is as real as it gets...
>p:BunBunContent
.
* Based on the real story
of what happened to us
in the Light World.
>p:BunBunContent
.
* ...
>p:AxisDumb
.
* I see. So that's why
darkners are based on
objects...
>p:KanakoPuff
.
* They ARE objects...
>p:KanakoOffended
.
* Just brought to life
by... magic?
>p:KanakoOffended2
.
* By the fountain.
* The Darkness is what
gives us form.
>p:BunBunNormal
.
* ...
>p:KanakoOffended2
.
* That's still a bit too
much to believe in...
>p:KanakoSad
.
* ...SO...
* I AM NOT A ROBOT...?
>p:AxisDumb
.
* Axis, you are a robot.
* At least here, in the
Dark World.
>p:BunBunNormal
.
* In the Light World you
are something else.
* As am I.
>p:BunBunNormal
.
* I don't remember what
I was in the Light
World...
>p:BunBunContent
.
* But I remember I was
close and dear to
Kanako...
>p:BunBunHappy
.
* ...That's true.
>p:KanakoNervous
.
* As was you, Axis.
>p:BunBunNormal
.
* ........
>p:AxisDumb
.
* I...
>p:AxisDumb
.
* [PROCESSOR OVERLOAD]
>anim:Axis:TramSit2
>p:AxisShadow
.
* Yeah... Not all darkners
are ready to learn the
truth.
>p:BunBunSad
.
* ...And where did you
learn about that?
>p:KanakoOffended2
.
* [color=yellow]Someone[/color] told me.
>p:BunBunNormal
.
* The person that created
this Dark World.
>p:BunBunNormal
.
* Oh? Who was it?
>p:KanakoPuff
.
* I don't know.
>p:BunBunContent
.
* They were cloaked in
shadow... I couldn't
make out what they were.
>p:BunBunSad
.
* But I know it was not
your father.
>p:BunBunNormal
.
* Oh, good. I don't think
he'd be able to do it,
honestly...
>p:KanakoNervous
.
* Haha, yeah!
>p:BunBunHappy
END
--
@BunBun1Encounter5
* ...
* Wait a minute...
>p:KanakoPuff
>top:lock
.
* If this world is based
on dad's workshop...
>p:KanakoSad
.
* Then that means Upstairs
is...
>p:KanakoOffended2
.
* How about you see with
your own eyes?
>p:BunBunHappy
.
* We are about to cross
the crack.
>p:BunBunNormal
END
--
@BunBun1Encounter6
* This is...
>p:KanakoSad
.
* Let's go up ahead.
>p:BunBunNormal
.
* There are some people
there that can help
you reach the Spire.
>p:BunBunNormal
.
* And you can get a
better view of our
world!
>p:BunBunHappy
.
* ...
>p:KanakoDumb
.
* I'm so nervous...
>p:KanakoNervous
END
--
@KanakoUpstairsFirstTalk
* ...
>p:KanakoDumb
.
* S-Sorry... I'm just...
* Kinda scared.
>p:KanakoNervous
.
* I can understand that
having so much dropped
upon you can do that...
>p:BunBunContent
.
* But it will make sense
soon, trust me!
>p:BunBunNormal
.
* Uh, no?
* I'm scared of falling
down!
>p:KanakoDumb
>mini:BunBunContent:Ah...
END
--
@KanakoUpstairsTalk2
* ...
>p:KanakoDumb
.
* I-If this world really
is based on my room...
>p:KanakoDumb
.
* ...
>p:KanakoDumb
.
* L-let's just get through
quickly, alright!!??
>p:KanakoNervous
END
--
@KanakoRoomBunBun
* That's BunBun!
>p:KanakoHappy
.
* I've had her since I
was a kid, remember?
>p:KanakoNormal
.
* You think it's still
childish to cling to
her?
>p:KanakoPuff
.
* Well, I've put away my
more childish stuff...
>p:KanakoNervous
END
--
@UpstairsOverview
* Oh, wow.
* The Spire does stretch
all the way up here...
>p:KanakoPuff
>top:lock
.
* Yeah! Both sides here
are connected to the
same fountain.
>p:BunBunHappy
.
* ...So...
* This really is my room,
right...?
>p:KanakoSad
.
* It is based on it, but
it isn't actually it.
>p:BunBunNormal
.
* ...
>p:KanakoSad
.
* So, how do we get there?
>p:KanakoPuff
.
* There is a group of
darkners trying to
breach the Spire.
>p:BunBunContent
.
* We will meet with them
and assist.
>p:BunBunNormal
.
* I see...
>p:KanakoPuff
.
* Well, let's not waste
any more time then!
>p:KanakoTongue
END
--
@KanakoToasterTalk
* I've been thinking about
what BunBun said...
>p:KanakoPuff
.
* Guys... Do you think...
* That Toster guy...
>p:KanakoOffended2
.
* Is he the toaster that
mom said Sadie brought
earlier?!
>p:KanakoOffended2
.
* PROBABLY.
>p:AxisNormal
.
* HE JUST SHOWED UP AND
TOOK OVER AS ROBOTOPIA'S
LEADER JUST TODAY.
>p:AxisNormal
.
* SO THE TIMELINE MATCHES.
>p:AxisNormal
.
* ...
>p:KanakoOffended2
.
* I can't believe it...
>p:KanakoOffended2
END
--
@BunBunEvent2
* ...Up ahead is the group
of darkners trying to
breach into the Spire.
>p:BunBunNormal
.
* I'm sure they'll help
you get there in time!
>p:BunBunHappy
.
* Oh, thanks BunBun!
>p:KanakoHappy
.
* Now... I must be off
to do some errands
before...
>p:BunBunContent
.
* Well, it doesn't matter.
* I hope we can see each
other again, Kanako.
>p:BunBunHappy
.
* ...Same. Thanks again,
BunBun.
>p:KanakoHappy
.
* See ya!
>p:BunBunHappy
END
--
@BunBunEvent2-2
* Well, that was
something...
>p:KanakoPuff
.
* Guess we gotta figure
out how to breach in
next.
>p:KanakoNormal
.
* ...
>p:AxisDumb
.
* Axis? You've been
quiet...
* You okay?
>p:KanakoSad
.
* SORRY, MISS KANAKO.
* JUST... THINKING.
>p:AxisDumb
.
* AS MUCH AS MY PROCESSOR
ALLOWS ME TO (NOT MUCH).
>p:AxisNormal
.
* Yeah... We learned
quite a lot just now...
>p:KanakoSad
.
* But we can't stop now.
* We are close to the
end.
>p:KanakoOffended
.
* C'mon, let's find
those darkners and
finally save dad!
>p:KanakoTongue
END
--
@KanakoFountainTalk
* ([wave]Pssst.[/wave])
* (Hey, Cole...)
>p:KanakoPuff
.
* (Not too loud, I don't
want Axis to hear this...)
>p:KanakoTongue
.
* (I've been thinking...)
>p:KanakoPuff
.
* (What do you think
happens when we seal the
fountain?)
>p:KanakoSad
.
* (I mean, what happens
to the darkners?)
>p:KanakoSad
.
* (Do they just... cease
to be?)
>p:KanakoSad
.
* (...Is sealing the
fountains the right
thing then?)
>p:KanakoSad
.
* (But if we don't seal
them, the world will
end...)
>p:KanakoSad
.
* (...)
>p:KanakoSad2
.
* WHAT ARE YOU TWO
WHISPERING ABOUT?
>p:AxisNormal
.
* Oh! Um, nothing...?
* D-don't worry about it,
Axis!
>p:KanakoNervous
.
* ...
>p:AxisNormal
.
* VERY WELL, MISS KANAKO.
>p:AxisNormal
>mini:KanakoNervous:(We can continue this later, Cole.)
END
--
@TramStopped
* Seems the trams aren't
running anymore today.
>tc
.
* Some sort of accident
happened or something?
>tc
.
* Crud...
* How will I get home now?
>tc
END
--
@LegoPink
* Ummm...
* This door... kinda just
showed up...?
>tc
.
* I tried opening it, but it
led me all the way down to
Robotopia?!
>tc
.
* I'm scared...
* I don't want the robots to
attack us!
>tc
END
--
@LegoBlue
* Those folks over there are
the "freedom fighters" that
are trying to enter the Spire.
>tc
.
* But to me they just look
like a bunch of softies.
>tc
.
* Can the spire even be breached?
* Doubt it.
* We should just surrender.
>tc
END
--
@LegoBull
* Hey! Watch it!
>tc
.
* Some wild [ENEMY] took
over this island!
>tc
.
* They bite hard! Don't let
them block you in!
>tc
.
DEV NOTE: The enemy is not
implemented yet
END
--
@RangerEvent1
* Oh no.
>p:KanakoDumb
.
* Oh nononononono...
>mini:AxisNormal:MISS KANAKO? WHAT'S WRONG?
>p:KanakoDumb
END
--
@RangerEvent2
[color=red][shake]* BLUE! GREEN!
* STATUS REPORT!!
>p:RangerR
.
[color=blue]* Everythin' the same
as usual, Red.
>p:RangerB
.
[color=green]* Yeah just finished our
patrols.
>p:RangerG
.
[color=green]* The Spire is still
unbreacheable.
>p:RangerG
.
[color=red][shake]* DRAT! HOW CAN THIS BE?!
>p:RangerR
.
[color=red]* There must be some way
inside! We must search
[shake]AGAIN!
>p:RangerR
END
--
@RangerEvent3
[color=red]* [shake]HALT!
>p:RangerR
.
[color=red]* IS THAT A [shake]ROBOT[/shake]?!
>p:RangerR
.
[color=red]* TEAM, BATTLE FORMATIONS!
>p:RangerR
.
[color=red]* RED!
>p:RangerR
>anim:RangerRed:Pose
>sound:snd_bell_ch1.wav
.
[color=blue]* BLUE!
>p:RangerB
>anim:RangerBlue:Pose
>sound:snd_bell_ch1.wav
.
[color=green]* GREEN!
>p:RangerG
>anim:RangerGreen:Pose
>sound:snd_bell_ch1.wav
.
* Wait, WAIT!
>p:KanakoSurprise
.
* He's with us!
* Don't attack!
* Please!
>p:KanakoSurprise
.
* .........
>anim:RangerRed:force
>anim:RangerBlue:force
>anim:RangerGreen:force
.
[color=red]* If you have the situation
under control, then we
shall leave at it!
>p:RangerR
.
[color=red]* Either way, what are you
all doing here?
* Don't remember you around.
>p:RangerR
.
* Oh, um...
* We just wanted to...
>p:KanakoNervous
.
* WE MUST REACH THE SPIRE.
>mini:KanakoDumb:Axis...
>p:AxisNormal
.
[color=red]* THE SPIRE?!
>p:RangerR
.
[color=red]* Well, we have mutual
goals then!
>p:RangerR
.
[color=red]* Tell me, are you warriors
of [color=yellow]Justice[/color]?
>p:RangerR
>mini:KanakoPuff:[color=yellow]Justice[/color]?
>prompt:We're all@for justice.:Not really
>promptredirect:RangerEvent3B:END
END
--
@RangerEvent3B
>p:RangerR
[color=red]* Thought so! Your clothes
scream [color=yellow]Justice[/color]!
>mini:AxisNormal:THEY DO?
.
>redirect:RangerEvent4
END
--
@RangerEvent3C
[color=red]* ..........
>p:RangerR
END
--
@RangerEvent3C2
[color=red]* [shake]S-SURELY YOU JEST!![/shake]
* Just look at your clothes!
* Clearly [color=yellow]Justice[/color] apparel!
>p:RangerR
.
>redirect:RangerEvent4
END
--
@RangerEvent4
[color=red]* Oh, where are our manners?
* Let us introduce
ourselves!
>mini:KanakoDumb:Oh no...
>p:RangerR
.
[color=red]* RED!
>p:RangerR
>anim:RangerRed:Pose
>sound:snd_bell_ch1.wav
.
[color=blue]* BLUE!
>p:RangerB
>anim:RangerBlue:Pose
>sound:snd_bell_ch1.wav
.
[color=green]* GREEN!
>p:RangerG
>anim:RangerGreen:Pose
>sound:snd_bell_ch1.wav
.
[shake]* AND TOGETHER WE ARE...
END
--
@RangerEvent5
* [color=red]THE [color=green]RESCUE [color=blue]RANGERS [color=red]R[color=green]G[color=blue]B!
END
@RangerEvent6
>p:RangerR
[color=red]* Well, how about you
help us?
.
>p:RangerR
[color=red]* We do have a plan to
breach into the Spire...
.
>p:RangerR
[color=red]* But the means to do so
are locked away in the
[color=yellow]Archives[/color].
.
>p:RangerR
[color=red]* No known darkners has
ever got through...
.
>p:RangerG
[color=green]* It's password locked.
>mini:KanakoDumb:.....
.
>p:RangerR
[color=red]* BUT you, pink lass!
* You look familiar...
* KNOWLEDGEABLE, even!
.
>p:RangerR
[color=red]* Like you know how to
enter it!
>mini:KanakoDumb:..........
.
* Um........
>p:KanakoDumb
.
>p:RangerR
[color=red]* SO IT'S SETTLED!
* LET US DEPART AT ONCE!
.
>p:RangerR
[color=red]* Talk to Blue at the docks
ahead and we will depart
right away!
.
>p:RangerR
[color=red][shake]* TEAM! MOVE OUT!
>anim:RangerRed:Pose
>anim:RangerBlue:Pose
>anim:RangerGreen:Pose
>sound:snd_bell_ch1.wav
END
--
@RangerEvent7
* ..........
>p:KanakoDumb
.
* I hope the Archives
aren't what I think it
is...
>p:KanakoDumb
END
--
@KanakoRangerTalk
* ................
>p:KanakoDumb
>prompt:You okay?:You're a fan@of Team RGB?
>promptredirect:KanakoRangerTalkA:KanakoRangerTalkB
END
--
@KanakoRangerTalkA
* Y-yeah...
* I'm just...
* Overwhelmed.
>p:KanakoNervous
.
* ...BECAUSE THIS WORLD
IS BASED ON YOUR RESTING
QUARTERS?
>p:AxisNormal
.
* Yes...
* It's just...
>p:KanakoNervous
.
* .......
>p:KanakoDumb
.
* It's nothing.
* Let's go to the Archives
and be done with it!
>p:KanakoNervous
END
--
@KanakoRangerTalkB
* WHAT?!
* ME?!
* NO WAY!!
>p:KanakoDumb
.
* MISS KANAKO, YOUR BODY
TEMPERATURE IS RISING.
>p:AxisNormal
.
* ........
>p:KanakoDumb
.
* Ok, fine.
* I still like them,
alright?!
>p:KanakoHurt
.
* I just didn't want to
think about me as
childish...
>p:KanakoSad
>prompt:It isn't@childish:I'm a fan@too:It's childish
>promptredirect:KanakoRangerTalkBA:KanakoRangerTalkBB:KanakoRangerTalkBC
END
--
@KanakoRangerTalkBA
* ...
* Thanks, Cole.
>p:KanakoNervous
.
* But we've wasted too
much time with this
nonsense.
>p:KanakoPuff
.
* C'mon, let's move.
>p:KanakoNervous
END
--
@KanakoRangerTalkBB
* What?!
* You are?!
>p:KanakoDumb
.
* ......
>p:KanakoDumb
.
* H-Hehe, guess that's
something else we
have in common...
>p:KanakoTongue
.
* B-but we can talk about
that later.
* We're wasting time!
>p:KanakoNervous
.
* Let's move out!
>p:KanakoTongue
END
--
@KanakoRangerTalkBC
* I know! You don't need
to tell me that!
>p:KanakoHurt
.
* Ugh. I'll get rid of
those action figures
as soon as we return!
>p:KanakoOffended
.
* C'mon. We're wasting
time. Let's get this
over with!
>p:KanakoSad
END
--
@RangerBlueBalloon
>p:RangerB
[color=blue]* Hey, this balloon here
will take us to the
[color=yellow]Archives[/color].
.
>p:RangerB
[color=blue]* Wanna hop in?
>prompt:Yes:Not yet
END
--
@RangerBlueBalloonReturn
>p:RangerB
[color=blue]* Forgot something?
* We can return to town.
>prompt:Return:Not yet
END
--
@RangerGreenBalloonPre
>p:RangerG
[color=green]* This here balloon will
take us to the [color=yellow]Spire[/color].
.
>p:RangerG
[color=green]* But you aren't ready yet.
* Go to the Archives first!
END
--
@RangerBlueArchive
>p:RangerB
[color=blue]* Here we are.
.
>p:RangerB
[color=blue]* That building up ahead
is the Archives.
.
>p:RangerB
[color=blue]* In there you'll find
the Thing we require
to breach the Spire.
.
* ......
>p:KanakoDumb
.
* (What could it be...)
>p:KanakoDumb
>p:RangerB
[color=blue]* I'll stay here in case
you need to return to
town.
.
>p:RangerB
[color=blue]* Just gimme a holler.
.
* Um... What are we
looking for again?
>p:KanakoNervous
.
>p:RangerB
[color=blue]* Just tell the guy
inside you are here
for [color=yellow]The Thing[/color].
.
>p:RangerB
[color=blue]* He'll know what it is.
.
* .......Okay...
>p:KanakoDumb
END
--
@ArchivePC1
* HEY, IT'S A ROBOT.
>p:AxisNormal
.
* ...I think I know what
it is...
>p:KanakoNervous
.
* So, we talk to him to
get the thing then?
>p:KanakoPuff
.
* Hey, hey!
* Are you on?
>p:KanakoOffended
.
* .............
.
* Um, hello?
>p:KanakoPuff
.
* .............
.
* -Exitting sleep mode-
END
--
@ArchivePC2
* Hello. Welcome to the
Archives.
>tc
.
* How may I help you?
>tc
.
* We're...
* We're looking for a
thing...
>p:KanakoNervous
.
* "A thing"?
* Can you be more specific?
>tc
.
* Uh, a thing??
* Thing? I don't know-
>p:KanakoOffended
.
* I still do not understand what
you mean.
>tc
.
* WE ARE LOOKING FOR
"THE THING".
>p:AxisNormal
>mini:KanakoOffended2:Isn't that what I said?
.
* Ah. [wave]THE[/wave] Thing. I see.
* So you're with those three
colorful ruffians.
>tc
.
* As long as you have the
password, you may access the
Archives and look for it.
>tc
.
* Do you possess it?
>tc
.
* ............
>p:KanakoPuff
.
* ...
>tc
.
* Without the password,
I cannot help you.
>tc
.
* ...Fine. I think I know
what the password is.
>p:KanakoHurt
.
* Great. Mind telling me
your name first?
>tc
.
* ...Kanako.
* Kanako Ketsukane.
>p:KanakoNeutral
.
* ...
* Ah!
>tc
.
* Miss Kanako, you are late.
* You missed your usual login
time by a few hours.
>tc
.
* ...Uh, yeah, I know...
>p:KanakoNervous
.
* That's great. As a long time
user of the Archive, you do
know your password.
>tc
.
* Just relay it to me so I can
grant you access.
>tc
.
* ...C-can I write it on
a piece of paper instead?
>p:KanakoNervous
.
* ...Of course.
>tc
.
* T-thanks...
>p:KanakoNervous
.
* (I WONDER WHAT THE BIG
DEAL IS.)
>p:AxisNormal
END
--
@ArchivePC3
* ........
>p:KanakoNervous
.
* T-there...
>p:KanakoNervous
.
* ........
>tc
.
* All clear. Welcome,
Miss Kanako.
>tc
.
* You will find what you
are looking for on floor
72B.
>tc
.
* Great! C'mon guys,
let's grab it and get
out quickly!
>p:KanakoNervous
END
--
@ArchivePC4
* The item you are looking
for is on floor 72B.
>tc
.
* Take the elevator at the
back to get there.
>tc
>prompt:Thanks:Are you@a robot?
>promptredirect:END:ArchivePC4B
END
--
@ArchivePC4B
* Yes, but I assure you that I've
been a resident of the Upstairs
for as long as I remember.
>tc
.
* I hold no allegiance to
the robots from Robotopia.
>tc
.
* That applies to you too,
Axis 014.
>tc
>mini:AxisDumb:......
.
* You might have been created
down there, but you belong
here.
>tc
.
* ...I have kept you long enough.
* Please enjoy your visit to the
Archives.
>tc
END
--
@ArchiveLockedShelf
* The giant lock somehow prevents
you from seeing what the
contents of the bookshelf are.
END
--
@AceD2
* Ugh, sorry, kids.
* I have my hands full at
the moment.
>p:AceNormal
.
* We can talk later.
>p:AceNormal
END
--
@MorayD2
* Well, at least something
is happening instead of
nothing at all.
>p:MorayNormal
.
* Hope we find the culprit
soon.
>p:MoraySad
END
--
@EdD2
* Who would just invade the
diner and break
everything?
>p:EdNormal
.
* If Mooch wasn't with us
last night, she would
have been our suspect.
>p:EdNormal
END
--
@DinaD2
* Wow, Dina, what happened?
>p:KanakoSad
.
* Ah, hello kids.
* Sorry for the state of affairs.
.
* Some ruffian snuck in the diner
last night and ramsacked the
place.
.
* That's awful...
>p:KanakoSad
.
* Tell me about it, darling...
* Sorry, but I won't be able
to serve you today.
END
--
@MoochD2
* ...Mooch. Did you do this?
>p:KanakoOffended2
.
* Tch, get real, 'nako.
* I wouldn't just break in
and destroy everything...
>p:MoochNervous
.
* ...At least not without
leaving any valuables
behind.
>p:MoochSmug
END
--
@DrillerPrison
* Alert! Wall integrity detected!
* [shake]Must... Refrain... From...[/shake]
* [shake]DRILLING!!
END
--
@RulerPrison
* Hey, this place is pretty nice!
* Perfect 90º angles everywhere!
END
--
@EndOfGame
This is the end of the game as
of now.
Thanks for playing!
END
--
@NoteRoboTown
DEV NOTE: There will be something
here later, but for now there isn't.
END