136 lines
4.0 KiB
Plaintext
136 lines
4.0 KiB
Plaintext
[gd_scene load_steps=16 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/AxisPunch.cs" id="2"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/AxisFist2.tres" id="3"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/AxisFist.tres" id="4"]
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[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="5"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/Impact1.tres" id="6"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/Impact2.tres" id="7"]
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[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="8"]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/Smoke.tres" id="9"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_wb0pj"]
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radius = 14.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_k7u1a"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("6")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7")
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}],
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"loop": false,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Animation" id="Animation_fr6oc"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_l6h4i"]
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resource_name = "new_animation"
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(1, 0.735294), Vector2(0.829268, 1.17647)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2mnag"]
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_data = {
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&"RESET": SubResource("Animation_fr6oc"),
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&"new_animation": SubResource("Animation_l6h4i")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_rm3v7"]
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radius = 17.0
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[node name="AxisPunch" type="Node2D"]
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script = ExtResource("1")
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timer = 450.0
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boardStartOffset = Vector2(0, 20)
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metadata/_edit_vertical_guides_ = [-40.0, 40.0]
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metadata/_edit_horizontal_guides_ = [-40.0, 40.0]
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[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("hand", "impactFX", "smoke", "handSpr", "collider")]
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script = ExtResource("2")
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hand = NodePath("../Punch")
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impactFX = NodePath("../Impact")
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smoke = NodePath("../Bullet")
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handSpr = NodePath("../Punch/Sprite2D")
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anim = [ExtResource("3"), ExtResource("4")]
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collider = NodePath("../Punch/Area2D/CollisionShape2D")
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[node name="Punch" type="Node2D" parent="."]
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position = Vector2(0, -132)
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script = ExtResource("5")
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[node name="Sprite2D" type="Sprite2D" parent="Punch"]
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rotation = 2.024630069732666
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texture = ExtResource("3")
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[node name="Area2D" type="Area2D" parent="Punch"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Punch/Area2D"]
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position = Vector2(-1, 0)
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shape = SubResource("CircleShape2D_wb0pj")
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[node name="Impact" type="AnimatedSprite2D" parent="."]
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process_mode = 4
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position = Vector2(81, -265)
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rotation = 1.5707999467849731
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sprite_frames = SubResource("SpriteFrames_k7u1a")
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autoplay = "default"
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frame = 1
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frame_progress = 1.0
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offset = Vector2(-15, 0)
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[node name="Bullet" type="Node2D" parent="."]
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process_mode = 4
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position = Vector2(115, -281)
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scale = Vector2(0.6, 0.6)
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script = ExtResource("8")
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lifeTime = 180.0
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[node name="Bullet" type="Sprite2D" parent="Bullet"]
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texture = ExtResource("9")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Bullet/Bullet"]
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libraries = {
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&"": SubResource("AnimationLibrary_2mnag")
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}
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autoplay = "new_animation"
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[node name="Area2D" type="Area2D" parent="Bullet"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"]
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shape = SubResource("CircleShape2D_rm3v7")
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[connection signal="animation_finished" from="Impact" to="Impact" method="queue_free"]
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