2025-05-13 19:22:01 +08:00

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[gd_scene load_steps=6 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Script" path="res://Scripts/Bullets/BearingStuffing.cs" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="3"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="4"]
[sub_resource type="CircleShape2D" id="CircleShape2D_875fu"]
radius = 14.0
[node name="BearingStuffing" type="Node2D"]
script = ExtResource("1")
timer = 400.0
target = 1
boardSize = Vector2(90, 90)
boardStartOffset = Vector2(-30, 0)
[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bulletBase")]
script = ExtResource("2")
bulletBase = NodePath("../Bullet")
[node name="Bullet" type="Node2D" parent="."]
process_mode = 4
position = Vector2(0, -296)
rotation = 1.0
script = ExtResource("3")
HP = 2
rotation = 1.0
type = 4
metadata/Size = 3
[node name="Sprite2D" type="Sprite2D" parent="Bullet"]
modulate = Color(1, 1, 0, 1)
texture = ExtResource("4")
region_enabled = true
region_rect = Rect2(184, 103, 33, 30)
region_filter_clip_enabled = true
[node name="Area2D" type="Area2D" parent="Bullet"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"]
shape = SubResource("CircleShape2D_875fu")