2025-05-13 19:22:01 +08:00

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[gd_scene load_steps=5 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/EraserSolo.cs" id="3"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_q68q6"]
radius = 9.0
height = 22.0
[node name="EraserSolo" type="Node2D"]
script = ExtResource("1")
timer = 400.0
boardSize = Vector2(150, 80)
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-50, -152)
texture = ExtResource("2")
offset = Vector2(0, -12)
region_enabled = true
region_rect = Rect2(131, 120, 18, 23)
script = ExtResource("3")
[node name="Area2D" type="Area2D" parent="Sprite2D"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/Area2D"]
position = Vector2(0, -12)
shape = SubResource("CapsuleShape2D_q68q6")
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(50, -152)
texture = ExtResource("2")
offset = Vector2(0, -12)
region_enabled = true
region_rect = Rect2(131, 120, 18, 23)
script = ExtResource("3")
startDelay = 60.0
alwaysRandom = true
[node name="Area2D" type="Area2D" parent="Sprite2D2"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/Area2D"]
position = Vector2(0, -12)
shape = SubResource("CapsuleShape2D_q68q6")