40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
[gd_scene load_steps=8 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/FoxBombs.cs" id="2"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_ceroba_attack_bell_ring.wav" id="3"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_explosion_mmx3.wav" id="4"]
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[ext_resource type="PackedScene" path="res://Objects/Bullets/Bell.tscn" id="5"]
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[ext_resource type="PackedScene" path="res://Objects/Bullets/Circle.tscn" id="6"]
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[ext_resource type="PackedScene" path="res://Objects/Bullets/BellExplode.tscn" id="7"]
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[node name="FoxBombs" type="CanvasGroup"]
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script = ExtResource("1")
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damageMult = 0.9
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timer = 450.0
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target = 2
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boardSize = Vector2(150, 60)
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boardStartOffset = Vector2(0, 10)
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[node name="Control" type="Node2D" parent="." node_paths=PackedStringArray("bullets")]
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script = ExtResource("2")
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bullets = [NodePath("../Bell"), NodePath("../Circle"), NodePath("../BellExplode")]
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cooldown = 80.0
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variance = 10.0
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bellNoise = ExtResource("3")
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explosion = ExtResource("4")
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[node name="Bell" parent="." instance=ExtResource("5")]
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process_mode = 4
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position = Vector2(-1, -486)
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scale = Vector2(0.75, 0.75)
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frame_progress = 0.2796019911766052
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[node name="Circle" parent="." instance=ExtResource("6")]
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[node name="BellExplode" parent="." instance=ExtResource("7")]
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process_mode = 4
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z_index = 1
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position = Vector2(-1, -486)
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scale = Vector2(0.75, 0.75)
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