2025-05-13 19:22:01 +08:00

114 lines
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[gd_scene load_steps=8 format=4]
[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Menus/utbox2.png" id="2"]
[ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="3"]
[sub_resource type="Animation" id="Animation_7ir7r"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BulletTest1:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -87)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BulletTest1:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_kao4a"]
resource_name = "new_animation"
length = 8.0
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BulletTest1:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3.9, 8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(-22, -40), Vector2(20, 40)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BulletTest1:rotation")
tracks/1/interp = 4
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 3.9, 8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 2.81342, 2.45298]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6lj4f"]
_data = {
&"RESET": SubResource("Animation_7ir7r"),
&"new_animation": SubResource("Animation_kao4a")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4cvbb"]
size = Vector2(36, 2)
[node name="TestPattern3" type="Node2D"]
z_index = 4096
script = ExtResource("1")
randomRotation = 360.0
target = 2
boardSize = Vector2(120, 120)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_6lj4f")
}
autoplay = "new_animation"
[node name="BulletTest1" type="Sprite2D" parent="."]
position = Vector2(0, -87)
scale = Vector2(2, 2)
texture = ExtResource("2")
flip_v = true
script = ExtResource("3")
[node name="Area2D" type="Area2D" parent="BulletTest1"]
collision_layer = 4
collision_mask = 4
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(0, -17)
shape = SubResource("RectangleShape2D_4cvbb")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(0, 17)
shape = SubResource("RectangleShape2D_4cvbb")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(-17, 0)
rotation = 1.5707900524139404
shape = SubResource("RectangleShape2D_4cvbb")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="BulletTest1/Area2D"]
position = Vector2(17, 0)
rotation = 1.5707900524139404
shape = SubResource("RectangleShape2D_4cvbb")