78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
[gd_scene load_steps=10 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/FallBounce.cs" id="2"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_spearrise_ch1.wav" id="3"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_bell_ch1.wav" id="4"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_impact_ch1.wav" id="5"]
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[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/ch2dw chars.png" id="7"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vf82f"]
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size = Vector2(8, 17)
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[sub_resource type="CircleShape2D" id="CircleShape2D_71bmb"]
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radius = 8.015609741210938
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[node name="WrenchJunk" type="Node2D"]
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script = ExtResource("1")
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target = 1
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boardSize = Vector2(100, 80)
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metadata/_edit_vertical_guides_ = [-20.0, 20.0]
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metadata/_edit_horizontal_guides_ = [-20.0, 20.0]
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[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bullets")]
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script = ExtResource("2")
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bullets = [NodePath("../Screw"), NodePath("../Screw"), NodePath("../Nut")]
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bounceType = [0, 0, 2]
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spawnSound = [ExtResource("3"), ExtResource("3"), ExtResource("3")]
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hitSound = [ExtResource("4"), ExtResource("4"), ExtResource("5")]
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bounceDecay = 0.015
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startPos = Vector2(0, -70)
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[node name="Screw" type="Node2D" parent="."]
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process_mode = 4
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position = Vector2(0, -376)
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rotation = 3.0
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script = ExtResource("6")
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speed = Vector2(0, 1)
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rotation = 3.0
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[node name="Sprite2D" type="Sprite2D" parent="Screw"]
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texture = ExtResource("7")
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region_enabled = true
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region_rect = Rect2(220, 80, 20, 20)
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region_filter_clip_enabled = true
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[node name="Area2D" type="Area2D" parent="Screw"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Screw/Area2D"]
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position = Vector2(0, -0.5)
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shape = SubResource("RectangleShape2D_vf82f")
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[node name="Nut" type="Node2D" parent="."]
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process_mode = 4
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position = Vector2(0, -376)
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rotation = 4.0
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script = ExtResource("6")
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speed = Vector2(0, 1.5)
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rotation = 4.0
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type = 1
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[node name="Sprite2D" type="Sprite2D" parent="Nut"]
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self_modulate = Color(0, 1, 1, 1)
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texture = ExtResource("7")
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region_enabled = true
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region_rect = Rect2(200, 80, 20, 20)
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region_filter_clip_enabled = true
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[node name="Area2D" type="Area2D" parent="Nut"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Nut/Area2D"]
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position = Vector2(0, -0.5)
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shape = SubResource("CircleShape2D_71bmb")
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