2025-05-13 19:22:01 +08:00

34 lines
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[gd_scene load_steps=5 format=4]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/Staple.tres" id="1"]
[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="2"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qyfnr"]
size = Vector2(16, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7hsob"]
size = Vector2(2, 8)
[node name="Staple" type="Sprite2D"]
modulate = Color(0, 1, 1, 1)
texture = ExtResource("1")
script = ExtResource("2")
lifeTime = 300.0
type = 1
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_qyfnr")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-7, 0)
shape = SubResource("RectangleShape2D_7hsob")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"]
position = Vector2(7, 0)
shape = SubResource("RectangleShape2D_7hsob")