2025-05-13 19:22:01 +08:00

82 lines
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[gd_scene load_steps=8 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
[sub_resource type="Animation" id="Animation_6cfeb"]
resource_name = "Idle"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Rect2(0, 440, 40, 60), Rect2(40, 440, 40, 60), Rect2(80, 440, 40, 60), Rect2(120, 440, 40, 60), Rect2(160, 440, 40, 60)]
}
[sub_resource type="Animation" id="Animation_t8rjt"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 440, 40, 60)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2fxou"]
_data = {
&"Idle": SubResource("Animation_6cfeb"),
&"RESET": SubResource("Animation_t8rjt")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qt6v5"]
size = Vector2(22, 22)
[sub_resource type="CircleShape2D" id="CircleShape2D_sntc0"]
radius = 13.0
[node name="BlueFireGuy" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 116
singleDirection = true
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_2fxou")
}
autoplay = "Idle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(0, 440, 40, 60)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -2)
shape = SubResource("RectangleShape2D_qt6v5")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(4, 12)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(-4, -16)
shape = SubResource("CircleShape2D_sntc0")