165 lines
4.7 KiB
Plaintext
165 lines
4.7 KiB
Plaintext
[gd_scene load_steps=13 format=4]
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[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
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[ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"]
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[sub_resource type="Animation" id="Animation_tsygy"]
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resource_name = "NorthIdle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(680, 260, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_jtht2"]
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resource_name = "NorthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(640, 260, 40, 60), Rect2(680, 260, 40, 60), Rect2(720, 260, 40, 60), Rect2(680, 260, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_i8tw0"]
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length = 0.0010000000474974513
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(680, 200, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_cpagp"]
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resource_name = "SideIdle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(620, 280, 20, 60)]
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}
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[sub_resource type="Animation" id="Animation_vy7yl"]
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resource_name = "SideWalk"
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length = 0.4000000059604645
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [Rect2(600, 280, 20, 60), Rect2(620, 280, 20, 60)]
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}
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[sub_resource type="Animation" id="Animation_6lm7d"]
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resource_name = "SouthIdle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Rect2(680, 200, 40, 60)]
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}
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[sub_resource type="Animation" id="Animation_mdtpk"]
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resource_name = "SouthWalk"
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length = 0.800000011920929
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Rect2(640, 200, 40, 60), Rect2(680, 200, 40, 60), Rect2(720, 200, 40, 60), Rect2(680, 200, 40, 60)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ox02t"]
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_data = {
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&"NorthIdle": SubResource("Animation_tsygy"),
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&"NorthWalk": SubResource("Animation_jtht2"),
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&"RESET": SubResource("Animation_i8tw0"),
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&"SideIdle": SubResource("Animation_cpagp"),
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&"SideWalk": SubResource("Animation_vy7yl"),
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&"SouthIdle": SubResource("Animation_6lm7d"),
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&"SouthWalk": SubResource("Animation_mdtpk")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5paiq"]
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size = Vector2(12, 12)
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[sub_resource type="CircleShape2D" id="CircleShape2D_erku2"]
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radius = 7.0
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[node name="Dalv" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
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script = ExtResource("1")
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id = 15
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extras = []
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anim = NodePath("AnimationPlayer")
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sprite = NodePath("Sprite")
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collider = NodePath("CollisionShape2D")
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trigger = NodePath("Trigger")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_ox02t")
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}
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autoplay = "SouthIdle"
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[node name="Sprite" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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offset = Vector2(0, -30)
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region_enabled = true
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region_rect = Rect2(680, 200, 40, 60)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -6)
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shape = SubResource("RectangleShape2D_5paiq")
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[node name="Trigger" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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position = Vector2(0, -19)
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shape = SubResource("CircleShape2D_erku2")
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