34 lines
983 B
Plaintext
34 lines
983 B
Plaintext
[gd_scene load_steps=4 format=4]
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[ext_resource type="Texture2D" path="res://Sprites/Bullets/WaterBubble.tres" id="1"]
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[sub_resource type="Curve" id="Curve_munmx"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.407993), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_6w3mt"]
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offsets = PackedFloat32Array(0, 0.842932, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
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[node name="WaterBurst" type="CPUParticles2D"]
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emitting = false
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amount = 12
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texture = ExtResource("1")
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lifetime = 1.5
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one_shot = true
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explosiveness = 1.0
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local_coords = true
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emission_shape = 2
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emission_sphere_radius = 1.0
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direction = Vector2(0, -1)
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spread = 180.0
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gravity = Vector2(0, 30)
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initial_velocity_min = 20.0
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initial_velocity_max = 30.0
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scale_amount_min = 0.5
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scale_amount_max = 0.699999988079071
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scale_amount_curve = SubResource("Curve_munmx")
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color_ramp = SubResource("Gradient_6w3mt")
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[connection signal="finished" from="." to="." method="queue_free"]
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