2025-05-13 19:22:01 +08:00

146 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Bullets/EraserSolo.cs")]
public partial class EraserSolo : Node2D, IBullet
{
[Export(PropertyHint.None, "")]
private float jump = 110f;
[Export(PropertyHint.None, "")]
private float time = 60f;
[Export(PropertyHint.None, "")]
private float variance = 15f;
[Export(PropertyHint.None, "")]
private float startDelay;
[Export(PropertyHint.None, "")]
private float jumpVariance = 15f;
[Export(PropertyHint.None, "")]
private bool alwaysRandom;
private float cd;
private float x;
private bool first;
private bool bouncing;
private bool resetGraze;
private Vector2 sp;
private Vector2 tp;
private Vector2 mp;
private float floor;
private float currentTime;
private static readonly Vector2 bounceScale = new Vector2(1.5f, 0.5f);
private static readonly Vector2 jumpScale = new Vector2(0.65f, 1.35f);
private const float bounceTime = 10f;
public bool grazed { get; set; }
public Node2D node { get; set; }
public Action<Node> onShot { get; set; }
public AnimationPlayer anim { get; set; }
public BulletGenerator generatedFrom { get; set; }
[Export(PropertyHint.None, "")]
public int HP { get; set; } = 1;
[Export(PropertyHint.None, "")]
public IBullet.Type type { get; set; }
public override void _EnterTree()
{
x = DWMenu.instance.bulletBoard.Size.X / 2f - 10f;
floor = DWMenu.instance.bulletBoard.Size.Y / 2f;
sp = base.Position;
tp = new Vector2(base.Position.X, floor);
currentTime = time;
}
public override void _Process(double delta)
{
if (startDelay > 0f)
{
startDelay -= Main.deltaTime;
return;
}
if (bouncing)
{
base.Scale = Vector2.One.Lerp(bounceScale, cd / 10f);
if (cd >= 10f)
{
bouncing = false;
cd = 0f;
}
}
else
{
if (startDelay > -50f)
{
startDelay = -100f;
}
if (cd < currentTime)
{
if (cd < currentTime / 2f)
{
base.Scale = jumpScale.Lerp(Vector2.One, cd * 2f / currentTime);
resetGraze = true;
}
else if (resetGraze)
{
grazed = false;
resetGraze = false;
}
if (!first)
{
base.Position = sp.Lerp(tp, cd / currentTime);
}
else
{
base.Position = Common.Beizier(sp, mp, tp, cd / currentTime);
}
}
else
{
sp = base.Position;
if (alwaysRandom || Main.RandomRange(0, 10) < 3)
{
tp = new Vector2(Main.RandomRange(0f - x, x), floor);
}
else
{
tp = new Vector2(Mathf.Clamp(GetParent<Node2D>().ToLocal(DWMenu.instance.soulBody.GlobalPosition).X, 0f - x, x), floor);
}
mp = sp.Lerp(tp, 0.5f) + Vector2.Up * (jump + Main.RandomRange(0f, jumpVariance));
cd = 0f;
currentTime = time + Main.RandomRange(0f, variance);
first = true;
Audio.PlaySound("snd_jump_ch1.wav");
bouncing = true;
}
}
cd += Main.deltaTime;
}
}