2025-05-03 20:36:17 +08:00

253 lines
7.4 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Puzzles/CamOffset.cs")]
public class CamOffset : Area2D
{
public new class MethodName : Area2D.MethodName
{
public new static readonly StringName _Ready = "_Ready";
public new static readonly StringName _Process = "_Process";
public static readonly StringName Enter = "Enter";
public static readonly StringName Exit = "Exit";
}
public new class PropertyName : Area2D.PropertyName
{
public static readonly StringName offset = "offset";
public static readonly StringName returnOnExit = "returnOnExit";
public static readonly StringName step = "step";
public static readonly StringName inside = "inside";
}
public new class SignalName : Area2D.SignalName
{
}
[Export(PropertyHint.None, "")]
private Vector2 offset;
[Export(PropertyHint.None, "")]
private bool returnOnExit = true;
[Export(PropertyHint.None, "")]
private float step = 0.01f;
private Entity inside;
public override void _Ready()
{
base.BodyEntered += Enter;
base.BodyExited += Exit;
}
public override void _Process(double delta)
{
if (Main.inEvent == null)
{
if (inside == Player.instance.controlling)
{
CameraController.instance.offset = CameraController.instance.offset.Lerp(offset, step * Main.deltaTime);
}
else if (returnOnExit)
{
CameraController.instance.offset = CameraController.instance.offset.Lerp(Room.current.camOffset, step * Main.deltaTime);
}
}
}
private void Enter(Node other)
{
if (other == Player.instance?.controlling)
{
inside = Player.instance.controlling;
}
}
private void Exit(Node other)
{
if (other == Player.instance?.controlling)
{
inside = null;
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<MethodInfo> GetGodotMethodList()
{
return new List<MethodInfo>(4)
{
new MethodInfo(MethodName._Ready, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null),
new MethodInfo(MethodName.Enter, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Object, "other", PropertyHint.None, "", PropertyUsageFlags.Default, new StringName("Node"), exported: false)
}, null),
new MethodInfo(MethodName.Exit, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Object, "other", PropertyHint.None, "", PropertyUsageFlags.Default, new StringName("Node"), exported: false)
}, null)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
{
if (method == MethodName._Ready && args.Count == 0)
{
_Ready();
ret = default(godot_variant);
return true;
}
if (method == MethodName._Process && args.Count == 1)
{
_Process(VariantUtils.ConvertTo<double>(in args[0]));
ret = default(godot_variant);
return true;
}
if (method == MethodName.Enter && args.Count == 1)
{
Enter(VariantUtils.ConvertTo<Node>(in args[0]));
ret = default(godot_variant);
return true;
}
if (method == MethodName.Exit && args.Count == 1)
{
Exit(VariantUtils.ConvertTo<Node>(in args[0]));
ret = default(godot_variant);
return true;
}
return base.InvokeGodotClassMethod(in method, args, out ret);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool HasGodotClassMethod(in godot_string_name method)
{
if (method == MethodName._Ready)
{
return true;
}
if (method == MethodName._Process)
{
return true;
}
if (method == MethodName.Enter)
{
return true;
}
if (method == MethodName.Exit)
{
return true;
}
return base.HasGodotClassMethod(in method);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.offset)
{
offset = VariantUtils.ConvertTo<Vector2>(in value);
return true;
}
if (name == PropertyName.returnOnExit)
{
returnOnExit = VariantUtils.ConvertTo<bool>(in value);
return true;
}
if (name == PropertyName.step)
{
step = VariantUtils.ConvertTo<float>(in value);
return true;
}
if (name == PropertyName.inside)
{
inside = VariantUtils.ConvertTo<Entity>(in value);
return true;
}
return base.SetGodotClassPropertyValue(in name, in value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.offset)
{
value = VariantUtils.CreateFrom(in offset);
return true;
}
if (name == PropertyName.returnOnExit)
{
value = VariantUtils.CreateFrom(in returnOnExit);
return true;
}
if (name == PropertyName.step)
{
value = VariantUtils.CreateFrom(in step);
return true;
}
if (name == PropertyName.inside)
{
value = VariantUtils.CreateFrom(in inside);
return true;
}
return base.GetGodotClassPropertyValue(in name, out value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<PropertyInfo> GetGodotPropertyList()
{
return new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Vector2, PropertyName.offset, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Bool, PropertyName.returnOnExit, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Float, PropertyName.step, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.inside, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
info.AddProperty(PropertyName.offset, Variant.From(in offset));
info.AddProperty(PropertyName.returnOnExit, Variant.From(in returnOnExit));
info.AddProperty(PropertyName.step, Variant.From(in step));
info.AddProperty(PropertyName.inside, Variant.From(in inside));
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
if (info.TryGetProperty(PropertyName.offset, out var value))
{
offset = value.As<Vector2>();
}
if (info.TryGetProperty(PropertyName.returnOnExit, out var value2))
{
returnOnExit = value2.As<bool>();
}
if (info.TryGetProperty(PropertyName.step, out var value3))
{
step = value3.As<float>();
}
if (info.TryGetProperty(PropertyName.inside, out var value4))
{
inside = value4.As<Entity>();
}
}
}