2025-05-03 20:36:17 +08:00

201 lines
5.8 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Envirioment/Chain.cs")]
public class Chain : Node2D
{
public new class MethodName : Node2D.MethodName
{
public new static readonly StringName _EnterTree = "_EnterTree";
public static readonly StringName SetPos = "SetPos";
public new static readonly StringName _Process = "_Process";
}
public new class PropertyName : Node2D.PropertyName
{
public static readonly StringName chains = "chains";
public static readonly StringName matchPos = "matchPos";
public static readonly StringName target = "target";
}
public new class SignalName : Node2D.SignalName
{
}
[Export(PropertyHint.None, "")]
private Node2D[] chains;
[Export(PropertyHint.None, "")]
private Node2D matchPos;
[Export(PropertyHint.None, "")]
private Node2D target;
public override void _EnterTree()
{
if (matchPos != null)
{
CallDeferred("SetPos");
}
}
private void SetPos()
{
base.GlobalPosition = matchPos.GlobalPosition;
}
public override void _Process(double delta)
{
for (int i = 0; i < chains.Length; i++)
{
chains[i].GlobalPosition = base.GlobalPosition.Lerp(target.GlobalPosition, (float)(i + 1) / (float)(chains.Length + 1));
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<MethodInfo> GetGodotMethodList()
{
return new List<MethodInfo>(3)
{
new MethodInfo(MethodName._EnterTree, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName.SetPos, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
{
if (method == MethodName._EnterTree && args.Count == 0)
{
_EnterTree();
ret = default(godot_variant);
return true;
}
if (method == MethodName.SetPos && args.Count == 0)
{
SetPos();
ret = default(godot_variant);
return true;
}
if (method == MethodName._Process && args.Count == 1)
{
_Process(VariantUtils.ConvertTo<double>(in args[0]));
ret = default(godot_variant);
return true;
}
return base.InvokeGodotClassMethod(in method, args, out ret);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool HasGodotClassMethod(in godot_string_name method)
{
if (method == MethodName._EnterTree)
{
return true;
}
if (method == MethodName.SetPos)
{
return true;
}
if (method == MethodName._Process)
{
return true;
}
return base.HasGodotClassMethod(in method);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.chains)
{
chains = VariantUtils.ConvertToSystemArrayOfGodotObject<Node2D>(in value);
return true;
}
if (name == PropertyName.matchPos)
{
matchPos = VariantUtils.ConvertTo<Node2D>(in value);
return true;
}
if (name == PropertyName.target)
{
target = VariantUtils.ConvertTo<Node2D>(in value);
return true;
}
return base.SetGodotClassPropertyValue(in name, in value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.chains)
{
GodotObject[] array = chains;
value = VariantUtils.CreateFromSystemArrayOfGodotObject(array);
return true;
}
if (name == PropertyName.matchPos)
{
value = VariantUtils.CreateFrom(in matchPos);
return true;
}
if (name == PropertyName.target)
{
value = VariantUtils.CreateFrom(in target);
return true;
}
return base.GetGodotClassPropertyValue(in name, out value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal static List<PropertyInfo> GetGodotPropertyList()
{
return new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Array, PropertyName.chains, PropertyHint.TypeString, "24/34:Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.matchPos, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.target, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
StringName name = PropertyName.chains;
GodotObject[] array = chains;
info.AddProperty(name, Variant.CreateFrom(array));
info.AddProperty(PropertyName.matchPos, Variant.From(in matchPos));
info.AddProperty(PropertyName.target, Variant.From(in target));
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
if (info.TryGetProperty(PropertyName.chains, out var value))
{
chains = value.AsGodotObjectArray<Node2D>();
}
if (info.TryGetProperty(PropertyName.matchPos, out var value2))
{
matchPos = value2.As<Node2D>();
}
if (info.TryGetProperty(PropertyName.target, out var value3))
{
target = value3.As<Node2D>();
}
}
}