186 lines
5.0 KiB
C#
186 lines
5.0 KiB
C#
using System.Collections.Generic;
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using System.ComponentModel;
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using Godot;
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using Godot.Bridge;
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using Godot.NativeInterop;
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[ScriptPath("res://Scripts/Bullets/DrillTriple.cs")]
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public class DrillTriple : Control
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{
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public new class MethodName : Control.MethodName
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{
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public new static readonly StringName _EnterTree = "_EnterTree";
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public static readonly StringName Blue = "Blue";
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public static readonly StringName Flip = "Flip";
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}
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public new class PropertyName : Control.PropertyName
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{
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public static readonly StringName pivot = "pivot";
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public static readonly StringName drills = "drills";
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}
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public new class SignalName : Control.SignalName
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{
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}
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[Export(PropertyHint.None, "")]
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private Node2D pivot;
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[Export(PropertyHint.None, "")]
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private Blank[] drills;
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public override void _EnterTree()
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{
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Blue();
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}
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private void Blue()
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{
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int num = Main.RandomRange(0, 2);
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for (int i = 0; i < drills.Length; i++)
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{
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drills[i].grazed = false;
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if (i == num)
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{
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drills[i].Modulate = Main.colorCyan;
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drills[i].type = IBullet.Type.Blue;
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}
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else
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{
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drills[i].Modulate = Main.colorWhite;
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drills[i].type = IBullet.Type.Normal;
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}
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}
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}
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public void Flip()
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{
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pivot.RotationDegrees += 180f;
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Blue();
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal static List<MethodInfo> GetGodotMethodList()
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{
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return new List<MethodInfo>(3)
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{
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new MethodInfo(MethodName._EnterTree, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
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new MethodInfo(MethodName.Blue, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
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new MethodInfo(MethodName.Flip, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null)
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};
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
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{
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if (method == MethodName._EnterTree && args.Count == 0)
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{
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_EnterTree();
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ret = default(godot_variant);
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return true;
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}
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if (method == MethodName.Blue && args.Count == 0)
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{
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Blue();
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ret = default(godot_variant);
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return true;
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}
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if (method == MethodName.Flip && args.Count == 0)
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{
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Flip();
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ret = default(godot_variant);
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return true;
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}
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return base.InvokeGodotClassMethod(in method, args, out ret);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool HasGodotClassMethod(in godot_string_name method)
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{
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if (method == MethodName._EnterTree)
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{
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return true;
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}
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if (method == MethodName.Blue)
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{
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return true;
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}
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if (method == MethodName.Flip)
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{
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return true;
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}
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return base.HasGodotClassMethod(in method);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
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{
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if (name == PropertyName.pivot)
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{
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pivot = VariantUtils.ConvertTo<Node2D>(in value);
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return true;
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}
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if (name == PropertyName.drills)
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{
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drills = VariantUtils.ConvertToSystemArrayOfGodotObject<Blank>(in value);
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return true;
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}
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return base.SetGodotClassPropertyValue(in name, in value);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.pivot)
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{
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value = VariantUtils.CreateFrom(in pivot);
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return true;
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}
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if (name == PropertyName.drills)
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{
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GodotObject[] array = drills;
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value = VariantUtils.CreateFromSystemArrayOfGodotObject(array);
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return true;
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}
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return base.GetGodotClassPropertyValue(in name, out value);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal static List<PropertyInfo> GetGodotPropertyList()
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{
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return new List<PropertyInfo>
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{
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new PropertyInfo(Variant.Type.Object, PropertyName.pivot, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
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new PropertyInfo(Variant.Type.Array, PropertyName.drills, PropertyHint.TypeString, "24/34:Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true)
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};
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override void SaveGodotObjectData(GodotSerializationInfo info)
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{
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base.SaveGodotObjectData(info);
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info.AddProperty(PropertyName.pivot, Variant.From(in pivot));
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StringName name = PropertyName.drills;
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GodotObject[] array = drills;
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info.AddProperty(name, Variant.CreateFrom(array));
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override void RestoreGodotObjectData(GodotSerializationInfo info)
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{
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base.RestoreGodotObjectData(info);
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if (info.TryGetProperty(PropertyName.pivot, out var value))
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{
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pivot = value.As<Node2D>();
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}
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if (info.TryGetProperty(PropertyName.drills, out var value2))
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{
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drills = value2.AsGodotObjectArray<Blank>();
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}
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}
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}
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