2025-05-03 20:36:17 +08:00

270 lines
7.9 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Entities/Follower.cs")]
public class Follower : Entity
{
public new class MethodName : Entity.MethodName
{
public new static readonly StringName _EnterTree = "_EnterTree";
public new static readonly StringName _Process = "_Process";
public static readonly StringName DoMovement = "DoMovement";
}
public new class PropertyName : Entity.PropertyName
{
public static readonly StringName followIndex = "followIndex";
public static readonly StringName DWOverlay = "DWOverlay";
public static readonly StringName soul = "soul";
public static readonly StringName soulHitbox = "soulHitbox";
}
public new class SignalName : Entity.SignalName
{
}
[Export(PropertyHint.None, "")]
public int followIndex;
[Export(PropertyHint.None, "")]
public Sprite2D DWOverlay;
[Export(PropertyHint.None, "")]
public Sprite2D soul;
[Export(PropertyHint.None, "")]
public Area2D soulHitbox;
private const int followDelay = 20;
public override void _EnterTree()
{
base._EnterTree();
base.CollisionLayer = 524288u;
base.CollisionMask = 524288u;
Player instance = Player.instance;
if (instance != null)
{
List<Follower> followers = instance.followers;
if (((followers != null) ? new bool?(!followers.Contains(this)) : ((bool?)null)) == true)
{
Player.instance.followers.Add(this);
}
}
Room.current?.entities.Add(this);
}
public override void _Process(double delta)
{
base._Process(delta);
if (sprite != null)
{
if (Player.instance.dangerZoneCD > 0f)
{
sprite.SelfModulate = sprite.SelfModulate.Lerp(Main.colorDark, Main.deltaTime * 0.2f);
}
else
{
sprite.SelfModulate = sprite.SelfModulate.Lerp(Main.colorWhite, Main.deltaTime * 0.2f);
}
}
else
{
TryUpdateComponents(force: true);
}
if (Main.inEvent == null && Player.instance.splitEntity != this)
{
DoMovement();
}
}
public void DoMovement(bool force = false)
{
if (Player.instance.slide == null || base.GlobalPosition.Y > Player.instance.GlobalPosition.Y)
{
if (!Player.instance.waitForMove || force)
{
Vector2 vector = Player.instance.pos[100 - 20 * (followIndex + 1)];
if (base.GlobalPosition.DistanceSquaredTo(vector) > 0.2f)
{
LookAt(vector);
base.GlobalPosition = base.GlobalPosition.Lerp(vector, Main.deltaTime * 0.2f);
currentAnim = Animations.Walk;
}
else
{
currentAnim = Animations.Idle;
}
}
}
else
{
currentAnim = Animations.Slide;
base.GlobalPosition = base.GlobalPosition.Lerp(Player.instance.GlobalPosition + Vector2.Up * 16f * (followIndex + 1), Main.deltaTime * 0.1f);
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal new static List<MethodInfo> GetGodotMethodList()
{
return new List<MethodInfo>(3)
{
new MethodInfo(MethodName._EnterTree, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null),
new MethodInfo(MethodName.DoMovement, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Bool, "force", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
}, null)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
{
if (method == MethodName._EnterTree && args.Count == 0)
{
_EnterTree();
ret = default(godot_variant);
return true;
}
if (method == MethodName._Process && args.Count == 1)
{
_Process(VariantUtils.ConvertTo<double>(in args[0]));
ret = default(godot_variant);
return true;
}
if (method == MethodName.DoMovement && args.Count == 1)
{
DoMovement(VariantUtils.ConvertTo<bool>(in args[0]));
ret = default(godot_variant);
return true;
}
return base.InvokeGodotClassMethod(in method, args, out ret);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool HasGodotClassMethod(in godot_string_name method)
{
if (method == MethodName._EnterTree)
{
return true;
}
if (method == MethodName._Process)
{
return true;
}
if (method == MethodName.DoMovement)
{
return true;
}
return base.HasGodotClassMethod(in method);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.followIndex)
{
followIndex = VariantUtils.ConvertTo<int>(in value);
return true;
}
if (name == PropertyName.DWOverlay)
{
DWOverlay = VariantUtils.ConvertTo<Sprite2D>(in value);
return true;
}
if (name == PropertyName.soul)
{
soul = VariantUtils.ConvertTo<Sprite2D>(in value);
return true;
}
if (name == PropertyName.soulHitbox)
{
soulHitbox = VariantUtils.ConvertTo<Area2D>(in value);
return true;
}
return base.SetGodotClassPropertyValue(in name, in value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.followIndex)
{
value = VariantUtils.CreateFrom(in followIndex);
return true;
}
if (name == PropertyName.DWOverlay)
{
value = VariantUtils.CreateFrom(in DWOverlay);
return true;
}
if (name == PropertyName.soul)
{
value = VariantUtils.CreateFrom(in soul);
return true;
}
if (name == PropertyName.soulHitbox)
{
value = VariantUtils.CreateFrom(in soulHitbox);
return true;
}
return base.GetGodotClassPropertyValue(in name, out value);
}
[EditorBrowsable(EditorBrowsableState.Never)]
internal new static List<PropertyInfo> GetGodotPropertyList()
{
return new List<PropertyInfo>
{
new PropertyInfo(Variant.Type.Int, PropertyName.followIndex, PropertyHint.None, "", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.DWOverlay, PropertyHint.NodeType, "Sprite2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.soul, PropertyHint.NodeType, "Sprite2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
new PropertyInfo(Variant.Type.Object, PropertyName.soulHitbox, PropertyHint.NodeType, "Area2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true)
};
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void SaveGodotObjectData(GodotSerializationInfo info)
{
base.SaveGodotObjectData(info);
info.AddProperty(PropertyName.followIndex, Variant.From(in followIndex));
info.AddProperty(PropertyName.DWOverlay, Variant.From(in DWOverlay));
info.AddProperty(PropertyName.soul, Variant.From(in soul));
info.AddProperty(PropertyName.soulHitbox, Variant.From(in soulHitbox));
}
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void RestoreGodotObjectData(GodotSerializationInfo info)
{
base.RestoreGodotObjectData(info);
if (info.TryGetProperty(PropertyName.followIndex, out var value))
{
followIndex = value.As<int>();
}
if (info.TryGetProperty(PropertyName.DWOverlay, out var value2))
{
DWOverlay = value2.As<Sprite2D>();
}
if (info.TryGetProperty(PropertyName.soul, out var value3))
{
soul = value3.As<Sprite2D>();
}
if (info.TryGetProperty(PropertyName.soulHitbox, out var value4))
{
soulHitbox = value4.As<Area2D>();
}
}
}