229 lines
6.8 KiB
C#
229 lines
6.8 KiB
C#
using System.Collections.Generic;
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using System.ComponentModel;
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using Godot;
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using Godot.Bridge;
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using Godot.NativeInterop;
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[ScriptPath("res://Scripts/Bullets/MopperBehavior.cs")]
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public class MopperBehavior : Node
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{
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public new class MethodName : Node.MethodName
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{
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public new static readonly StringName _Ready = "_Ready";
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public new static readonly StringName _Process = "_Process";
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}
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public new class PropertyName : Node.PropertyName
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{
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public static readonly StringName parent = "parent";
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public static readonly StringName bullet = "bullet";
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public static readonly StringName angry = "angry";
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public static readonly StringName cd = "cd";
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}
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public new class SignalName : Node.SignalName
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{
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}
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private Entity parent;
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[Export(PropertyHint.None, "")]
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private Node2D bullet;
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private static readonly List<int> allowedIDs = new List<int> { 0 };
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private bool angry;
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private float cd;
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private Vector2? startP;
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public override void _Ready()
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{
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parent = GetParent<Entity>();
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}
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public override void _Process(double delta)
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{
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if (BattleDR.current == null || !parent.Visible)
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{
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return;
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}
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if (BattleDR.current.state == BattleDR.State.DoEnemy && GodotObject.IsInstanceValid(BattleDR.current.activeBoard) && BattleDR.current.activeBoard.IsInsideTree() && allowedIDs.Contains(BattleDR.current.activeBoard.id))
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{
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if (!startP.HasValue)
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{
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startP = parent.GlobalPosition;
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parent.currentAnim = Entity.Animations.Walk;
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angry = parent.battleData.internalFlags.Contains("Mess");
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}
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parent.GlobalPosition = startP.Value + Vector2.Right * Common.SinOverTime(0.25f) * 20f;
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parent.Modulate = Main.colorWhite;
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if (cd <= 0f)
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{
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BasicGravity basicGravity;
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BattleDR.current.activeBoard.AddChild(basicGravity = (BasicGravity)bullet.Duplicate(), forceReadableName: false, InternalMode.Disabled);
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basicGravity.GlobalPosition = parent.GlobalPosition;
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basicGravity.direction = new Vector2(0f - Main.RandomRange(0.5f, 2.15f), 0f - Main.RandomRange(0.5f, 2.5f) - Mathf.InverseLerp(-30f, 30f, parent.Position.Y) * 1f);
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basicGravity.ProcessMode = ProcessModeEnum.Inherit;
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cd = ((BattleDR.current.enemies.Count == 1 || angry) ? Main.RandomRange(15, 35) : Main.RandomRange(40, 60));
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}
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else
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{
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cd -= Main.deltaTime;
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}
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}
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else if (startP.HasValue)
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{
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parent.GlobalPosition = startP.Value;
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startP = null;
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parent.currentAnim = Entity.Animations.Idle;
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}
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal static List<MethodInfo> GetGodotMethodList()
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{
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return new List<MethodInfo>(2)
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{
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new MethodInfo(MethodName._Ready, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, null, null),
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new MethodInfo(MethodName._Process, new PropertyInfo(Variant.Type.Nil, "", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false), MethodFlags.Normal, new List<PropertyInfo>
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{
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new PropertyInfo(Variant.Type.Float, "delta", PropertyHint.None, "", PropertyUsageFlags.Default, exported: false)
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}, null)
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};
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
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{
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if (method == MethodName._Ready && args.Count == 0)
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{
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_Ready();
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ret = default(godot_variant);
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return true;
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}
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if (method == MethodName._Process && args.Count == 1)
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{
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_Process(VariantUtils.ConvertTo<double>(in args[0]));
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ret = default(godot_variant);
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return true;
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}
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return base.InvokeGodotClassMethod(in method, args, out ret);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool HasGodotClassMethod(in godot_string_name method)
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{
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if (method == MethodName._Ready)
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{
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return true;
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}
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if (method == MethodName._Process)
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{
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return true;
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}
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return base.HasGodotClassMethod(in method);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
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{
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if (name == PropertyName.parent)
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{
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parent = VariantUtils.ConvertTo<Entity>(in value);
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return true;
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}
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if (name == PropertyName.bullet)
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{
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bullet = VariantUtils.ConvertTo<Node2D>(in value);
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return true;
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}
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if (name == PropertyName.angry)
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{
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angry = VariantUtils.ConvertTo<bool>(in value);
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return true;
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}
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if (name == PropertyName.cd)
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{
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cd = VariantUtils.ConvertTo<float>(in value);
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return true;
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}
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return base.SetGodotClassPropertyValue(in name, in value);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.parent)
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{
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value = VariantUtils.CreateFrom(in parent);
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return true;
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}
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if (name == PropertyName.bullet)
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{
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value = VariantUtils.CreateFrom(in bullet);
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return true;
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}
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if (name == PropertyName.angry)
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{
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value = VariantUtils.CreateFrom(in angry);
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return true;
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}
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if (name == PropertyName.cd)
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{
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value = VariantUtils.CreateFrom(in cd);
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return true;
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}
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return base.GetGodotClassPropertyValue(in name, out value);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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internal static List<PropertyInfo> GetGodotPropertyList()
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{
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return new List<PropertyInfo>
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{
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new PropertyInfo(Variant.Type.Object, PropertyName.parent, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
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new PropertyInfo(Variant.Type.Object, PropertyName.bullet, PropertyHint.NodeType, "Node2D", PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable, exported: true),
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new PropertyInfo(Variant.Type.Bool, PropertyName.angry, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false),
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new PropertyInfo(Variant.Type.Float, PropertyName.cd, PropertyHint.None, "", PropertyUsageFlags.ScriptVariable, exported: false)
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};
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override void SaveGodotObjectData(GodotSerializationInfo info)
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{
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base.SaveGodotObjectData(info);
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info.AddProperty(PropertyName.parent, Variant.From(in parent));
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info.AddProperty(PropertyName.bullet, Variant.From(in bullet));
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info.AddProperty(PropertyName.angry, Variant.From(in angry));
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info.AddProperty(PropertyName.cd, Variant.From(in cd));
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected override void RestoreGodotObjectData(GodotSerializationInfo info)
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{
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base.RestoreGodotObjectData(info);
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if (info.TryGetProperty(PropertyName.parent, out var value))
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{
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parent = value.As<Entity>();
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}
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if (info.TryGetProperty(PropertyName.bullet, out var value2))
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{
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bullet = value2.As<Node2D>();
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}
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if (info.TryGetProperty(PropertyName.angry, out var value3))
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{
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angry = value3.As<bool>();
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}
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if (info.TryGetProperty(PropertyName.cd, out var value4))
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{
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cd = value4.As<float>();
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}
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}
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}
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